No Rest No Peace Part 2: Insomnia

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No Rest No Peace Part 2: Insomnia
The starting apartment roomThe starting apartment room
Author Leon Kelz
Port Vanilla Doom
IWAD Doom II
Year 1998
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

No Rest No Peace Part 2: Insomnia is a single-level PWAD for Doom II that was designed by Leon Kelz and released in August 1998. It is the second part in his No Rest No Peace series of maps: the first had been released earlier in the year, and Part 3: Night and Day would release in 2000.

Walkthrough[edit]

Map of No Rest No Peace Part 2: Insomnia
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the yellow door and take the winding staircase to the next door. Open the south wall when you get there to get an energy cell and a backpack. (sector 527)
  2. At the steps leading to the exit door, lower the wall south of the steps to get a computer area map. (sector 530)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 19, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-west. (thing 11)
  2. facing south-east. (thing 12)
  3. facing north-east. (thing 13)
  4. facing north-west. (thing 14)

Statistics[edit]

Map data[edit]

Things 530
Vertices 3342*
Linedefs 3251
Sidedefs 4863
Sectors 609
* The vertex count without the effect of node building is 2733.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]