Difference between revisions of "No Rest for the Living"
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The [[Eternity Engine]] has built-in support for the episode if the entire <tt>doom2.disk</tt> file from the Xbox 360 version is loaded, or if a path is configured to point to the BFG Edition PWAD file. It uses the <tt>metadata.txt</tt> included in the [[diskfile]]. [[ZDoom]] and [[GZDoom]] recognize [[NERVE.WAD]] by its size and MD5 sum and allow to play it as a Doom II episode. | The [[Eternity Engine]] has built-in support for the episode if the entire <tt>doom2.disk</tt> file from the Xbox 360 version is loaded, or if a path is configured to point to the BFG Edition PWAD file. It uses the <tt>metadata.txt</tt> included in the [[diskfile]]. [[ZDoom]] and [[GZDoom]] recognize [[NERVE.WAD]] by its size and MD5 sum and allow to play it as a Doom II episode. | ||
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+ | [[Zandronum]] has partial support, allowing the proper playing of the episode itself via the NERVE.WAD file, loaded as PWAD file for Doom II, but otherwise does not register as a sub-episode of Doom II. | ||
==External links== | ==External links== |
Revision as of 11:16, 19 June 2016
No Rest for the Living is the title of the new Doom II expansion set developed by Nerve Software's Richard Heath and Russell Meakim for the release of Doom II on the XBLA. It is also available in Doom 3: BFG Edition, and in the Playstation 3 release of Doom Classic Complete.
Episode
The episode consists of nine levels in all, eight standard levels and a single secret level, as a homage to the similarly structured nine-map episodes in the original Doom, particularly Knee-Deep in the Dead[1]. As Doom II did not have episodes per se calling No Rest for the Living an episode is technically a misnomer. The new maps are a separate selectable campaign at the inception of the game, in a fashion similar to Doom's episode selection. Selecting "Hell on Earth" propels the player into the classic 32 map Doom II campaign, whereas selecting "No Rest for the Living" starts the new 9 map addition. Completing No Rest for the Living in singleplayer on any difficulty unlocks the "And Back Again" Achievement, and unlocks the "Doom II Marine Suit" Avatar award.
According to Nerve Software boss Brandon James the expansion set "continues on Earth after Hell's forces have [seemingly] been vanquished".
Levels
Level | Soundtrack | Par time | Notes |
---|---|---|---|
Level 1: The Earth Base | D_MESSAG | 75 | |
Level 2: The Pain Labs | D_DDTBLU | 105 | |
Level 3: Canyon of the Dead | D_DOOM | 120 | |
Level 4: Hell Mountain | D_SHAWN | 105 | Secret exit to Map09 |
Level 5: Vivisection | D_IN_CIT | 210 | |
Level 6: Inferno of Blood | D_THE_DA | 105 | |
Level 7: Baron's Banquet | D_IN_CIT | 165 | |
Level 8: Tomb of Malevolence | D_SHAWN | 105 | Doom II cast endgame |
Level 9: March of the Demons | D_DDTBLU | 135 | Secret level. Completing takes the player to Map05 |
Source port support
The Eternity Engine has built-in support for the episode if the entire doom2.disk file from the Xbox 360 version is loaded, or if a path is configured to point to the BFG Edition PWAD file. It uses the metadata.txt included in the diskfile. ZDoom and GZDoom recognize NERVE.WAD by its size and MD5 sum and allow to play it as a Doom II episode.
Zandronum has partial support, allowing the proper playing of the episode itself via the NERVE.WAD file, loaded as PWAD file for Doom II, but otherwise does not register as a sub-episode of Doom II.
External links
- No Rest for the Living (archived 🏛) at the Doomed Speed Demos Archive
References
- ↑ Shacknews comment on May 26, 2010