Difference between revisions of "No Rest for the Living"

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'''No Rest for the Living''' is a [[Doom II]] expansion set developed by [[Nerve Software]]'s [[Arya Iwakura]] and [[Russell Meakim]] for the release of Doom II on the [[Xbox 360|XBLA]]. It is also available in [[Doom 3: BFG Edition]], and in the PlayStation 3 release of [[Doom Classic Complete]].
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'''No Rest for the Living''' is a [[Doom II]] expansion set developed by [[Nerve Software]]'s [[Arya Iwakura]] and [[Russell Meakim]] for the release of Doom II on the [[Xbox 360|XBLA]]. It is also available in [[Doom 3: BFG Edition]], in the PlayStation 3 release of [[Doom Classic Complete]], and as an [[official add-ons|add-on]] for the [[Doom Classic Unity port]]s.
  
 
No Rest for the Living was one of the winners in the [[Cacowards 2010|17th Annual Cacowards]].
 
No Rest for the Living was one of the winners in the [[Cacowards 2010|17th Annual Cacowards]].
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[[Category:Episodes]]
 
[[Category:Episodes]]
 
[[Category:Cacoward winners]]
 
[[Category:Cacoward winners]]
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[[Category:Official add-ons]]

Revision as of 05:59, 14 February 2020

No Rest for the Living is a Doom II expansion set developed by Nerve Software's Arya Iwakura and Russell Meakim for the release of Doom II on the XBLA. It is also available in Doom 3: BFG Edition, in the PlayStation 3 release of Doom Classic Complete, and as an add-on for the Doom Classic Unity ports.

No Rest for the Living was one of the winners in the 17th Annual Cacowards.

Episode

The episode consists of nine levels in all, eight standard levels and a single secret level, as a homage to the similarly structured nine-map episodes in the original Doom, particularly Knee-Deep in the Dead[1]. As Doom II did not have episodes per se calling No Rest for the Living an episode is technically a misnomer. Indeed, the episode selection screen reads "Which expansion?", listing options "Hell on Earth" and "No Rest for the Living", selectable at the inception of a new game, in a fashion similar to Doom's episode selection. Selecting "Hell on Earth" propels the player into the classic 32 map Doom II campaign, whereas selecting "No Rest for the Living" starts the new 9 map addition. This expansion selection prompt is also displayed when the player intends to load a previously saved game, with each campaign having its separate save game directories. Completing No Rest for the Living in singleplayer on any difficulty unlocks the "And Back Again" Achievement, and unlocks the "Doom II Marine Suit" Avatar award.

According to Nerve Software boss Brandon James the expansion set "continues on Earth after Hell's forces have [seemingly] been vanquished".

Levels

Level Soundtrack[notes 1] Par time Notes
Level 1: The Earth Base D_MESSAG 75
Level 2: The Pain Labs D_DDTBLU 105
Level 3: Canyon of the Dead D_DOOM 120
Level 4: Hell Mountain D_SHAWN 105 Secret exit to Map09
Level 5: Vivisection D_IN_CIT 210
Level 6: Inferno of Blood D_THE_DA 105
Level 7: Baron's Banquet D_IN_CIT 165
Level 8: Tomb of Malevolence D_SHAWN 105 Doom II cast endgame
Level 9: March of the Demons D_DDTBLU 135 Secret level. Completing takes the player to Map05

Notes

  1. These tracks are only applicable to the XBox Live Arcade, as well as compatible fan-made source ports. The versions included in Doom 3: BFG Edition and in the PlayStation 3 release of Doom Classic Complete instead play the tracks corresponding to the similarly numbered Hell on Earth levels, meaning Level 1 will play D_RUNNIN and so on.

Source port support

The Doomsday Engine has a built in profile for No Rest for the Living.

The Eternity Engine has built-in support for the episode if the entire doom2.disk file from the Xbox 360 version is loaded, or if a path is configured to point to the PC version of Doom 3: BFG Edition (this can be automatically detected when the Steam version is installed, or can be manually configured by the end user if the PWAD is in a different location). It uses the metadata.txt included in the diskfile, or reads a copy of it from eternity.pke if needed.

PrBoom-Plus, since version 2.5.1.4, has partial support for NERVE.WAD, as long as the user loads the Doom 3: BFG Edition of DOOM2.WAD. There is even more partial support (only proper level names and music tracks) if the user loads the classic version of DOOM2.WAD. It does not, however, automatically register it as sub-episode of Doom II.

Zandronum has partial support, allowing the proper playing of the episode itself via the NERVE.WAD file, loaded as PWAD file for Doom II, but otherwise does not register as a sub-episode of Doom II.

ZDoom and GZDoom automatically recognize NERVE.WAD if its present inside the working directory or in the Steam install directory. The PWAD is detected by its size and MD5 sum, and is allowed to be played as a Doom II episode, regardless of the version of the Doom 2 IWAD loaded with it (map slots for No Rest for the Living episode are LEVEL01-09) with proper metadata provided by the source ports themselves.

External links

References

  1. Shacknews comment on May 26, 2010