Difference between revisions of "No Rest for the Living"

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|[[MAP01: The Earth Base (No Rest for the Living)|Level 1: The Earth Base]]D_MESSAG||75||
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|[[MAP02: The Pain Labs (No Rest for the Living)|Level 2: The Pain Labs]]||D_DDTBLU||105||
 
|[[MAP02: The Pain Labs (No Rest for the Living)|Level 2: The Pain Labs]]||D_DDTBLU||105||

Revision as of 09:09, 23 January 2014

No Rest for the Living is the title of the new Doom II expansion set developed by Nerve Software's Richard Heath and Russell Meakim for the release of Doom II on the XBLA. It is also available in Doom 3: BFG Edition.

Episode

The episode consists of nine levels in all, eight standard levels and a single secret level, as a homage to the similarly structured nine-map episodes in the original Doom, particularly Knee-Deep in the Dead[1]. As Doom II did not have episodes per se calling No Rest for the Living an episode is technically a misnomer. The new maps are a separate selectable campaign at the inception of the game, in a fashion similar to Doom's episode selection. Selecting "Hell on Earth" propels the player into the classic 32 map Doom II campaign, whereas selecting "No Rest for the Living" starts the new 9 map addition. Completing No Rest for the Living in singleplayer on any difficulty unlocks the "And Back Again" Achievement, and unlocks the "Doom II Marine Suit" Avatar award.

According to Nerve Software boss Brandon James the expansion set "continues on Earth after Hell's forces have [seemingly] been vanquished".

Levels

Level Soundtrack Par time Notes
Level 1: The Earth Base D_MESSAG 75
Level 2: The Pain Labs D_DDTBLU 105
Level 3: Canyon of the Dead D_DOOM 120
Level 4: Hell Mountain D_SHAWN 105 Secret exit
Level 5: Vivisection D_IN_CIT 210
Level 6: Inferno of Blood D_THE_DA 105
Level 7: Baron's Banquet D_IN_CIT 165
Level 8: Tomb of Malevolence D_SHAWN2 105 Doom II cast endgame
Level 9: March of the Demons D_DDTBL2 135 Back to level 5

Source port support

The Eternity Engine has built-in support for the episode if the entire doom2.disk file from the Xbox 360 version is loaded, or if a path is configured to point to the BFG Edition PWAD file. It uses the metadata.txt included in the diskfile. ZDoom and GZDoom recognize NERVE.WAD by its size and MD5 sum and allow to play it as a Doom II episode.

External links

References

  1. Shacknews comment on May 26, 2010