Node builder

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Revision as of 02:30, 5 November 2005 by Radius (talk | contribs) (recat)


A node builder is a WAD authoring tool.

The VERTEXES, LINEDEFS, SIDEDEFS, and SECTORS lumps fully describe the structure of a map, and it is relatively straightforward for a level editor to create them. However, for rapid rendering and game simulation, the Doom engine needs information on how these structures interrelate. Most time-consuming is the creation of a binary space partition of the map.

Using the basic lumps, a node builder creates the NODES, SEGS, SSECTORS, REJECT and BLOCKMAP lumps (and will likely also add to the VERTEXES lump). Having these structures precalculated and stored in the WAD file, rather than determining them at run time, is key to the speed of the engine.

The node builder used by id Software is called BSP.

See also