Difference between revisions of "Number One Kill Extra"

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'''#1 Kill Extra''' is a single-level [[PWAD]] for [[Doom]] that was designed by Angelo Jefferson and released in 1997. It was released at the same time as [[Number One Kill|#1Kill]] and was followed by [[Number One Kill: The Next Generation]] later in the same year.
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'''#1 Kill Extra''' is a single-level [[PWAD]] for [[Doom]] that was designed by Angelo Jefferson and released in 1997. It was released at the same time as [[Number One Kill|#1Kill]] and was followed by [[Number One Kill The Next Generation]] later in the same year.
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 16:17, 21 January 2021

Number One Kill Extra
Add a screenshot and caption
Author Angelo Jefferson
Port Vanilla Doom
IWAD Doom
Year 1997
Link Doomworld/idgames
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

#1 Kill Extra is a single-level PWAD for Doom that was designed by Angelo Jefferson and released in 1997. It was released at the same time as #1Kill and was followed by Number One Kill The Next Generation later in the same year.

Walkthrough

Map of #1 Kill Extra
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

There are no official secrets on this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing south. (thing 6)
  2. facing east. (thing 7)
  3. facing north-west. (thing 8)
  4. facing north. (thing 9)

Statistics

Map data

Things 271
Vertices 808*
Linedefs 852
Sidedefs 1231
Sectors 138
* The vertex count without the effect of node building is 710.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links