Difference between revisions of "OBLIGE"

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(Updated few sentences, as OBLIGE 4 was released already)
m (Some branches of version 3 do include wolf3d.lua, but "Doom 2" is the only game that can be selected in the applications themselves. Removed the reference and marked V2 compatibility with Wolf3D.)
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'''OBLIGE''' is a random level maker written by [[Andrew Apted]] for [[Doom]], [[Wolfenstein 3D]] (no longer since version 3<ref>OBLIGE forum: [http://oblige.sourceforge.net/forum/index.php?topic=118.0 Possible games]</ref> ), [[Heretic]], [[Hexen]], and [[Quake]] (since version 3.57). It features a GUI interface, scripting language and prefabs, ability to create [[deathmatch]] levels, etc.
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'''OBLIGE''' is a random level maker written by [[Andrew Apted]] for [[Doom]], [[Wolfenstein 3D]] (in version 2), [[Heretic]], [[Hexen]], and [[Quake]] (since version 3.57). It features a GUI interface, scripting language and prefabs, ability to create [[deathmatch]] levels, etc.
  
 
OBLIGE is considered a step up from [[Slige]]; OBLIGE creates more compelling architecture and has a number of features Slige does not have, such as:
 
OBLIGE is considered a step up from [[Slige]]; OBLIGE creates more compelling architecture and has a number of features Slige does not have, such as:
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* Caged monsters (feature present in version 2 but not in version 3)
 
* Caged monsters (feature present in version 2 but not in version 3)
 
* 3D floors for Quake, Quake II, and some Doom source ports ([[GZDoom]], [[Doom Legacy|Legacy]] and [[EDGE]] methods of defining them are supported).
 
* 3D floors for Quake, Quake II, and some Doom source ports ([[GZDoom]], [[Doom Legacy|Legacy]] and [[EDGE]] methods of defining them are supported).
* Power-ups such as [[berserk pack]]s and [[invulnerability sphere]]s (not implemented yet)
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* Power-ups such as [[berserk pack]]s and [[invulnerability sphere]]s
 
 
== References ==
 
 
 
<references />
 
  
 
== See also ==
 
== See also ==

Revision as of 10:08, 12 April 2014

OBLIGE is a random level maker written by Andrew Apted for Doom, Wolfenstein 3D (in version 2), Heretic, Hexen, and Quake (since version 3.57). It features a GUI interface, scripting language and prefabs, ability to create deathmatch levels, etc.

OBLIGE is considered a step up from Slige; OBLIGE creates more compelling architecture and has a number of features Slige does not have, such as:

  • Real outdoor areas
  • GUI used to build levels
  • Instead of being written entirely in C, the Lua scripting language is used for the majority of level creation code.

Since the bulk of level creation code is written in Lua, it is possible to modify and customize the random map generator without needing to recompile the GUI shell for OBLIGE.

This has resulted in a number of customizations to OBLIGE being released, including Mr. Chris' customizations that, among other things, add Skulltag support to OBLIGE, and Sam Trenholme's fork of OBLIGE version 2, ObHack (which has support for secret areas and more customization options in its GUI than OBLIGE).

Versions of OBLIGE

Version 1

  • Never released to the public, offered only basic level building capabilities.

Version 2

An overall obsolete version that does however have some features not available in version 3. Last released version in the branch was 0.97.

Version 3

Already obsolete version of OBLIGE. Last version in the branch was 3.57.

  • Doom, Doom II, Heretic, Hexen and buggy Quake support.
  • Bigger rooms and more complex architecture
  • Modular support for custom content such as Skulltag support
  • Faster node building

Version 4

The current and latest released version of OBLIGE. Features in this version include:

See also

External links