Difference between revisions of "OBLIGE"
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=== Version 2 === | === Version 2 === | ||
− | Now obsolete version that still offers some features over Version 3 | + | Now obsolete version that still offers some features over Version 3. Last Version 0.97 |
* Full support for [[Doom]] and [[Doom II]], ability to create functioning [[Heretic]] and [[Hexen]] levels. Buggy but working support for Wolf 3D. | * Full support for [[Doom]] and [[Doom II]], ability to create functioning [[Heretic]] and [[Hexen]] levels. Buggy but working support for Wolf 3D. | ||
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=== Version 3 === | === Version 3 === | ||
− | The current version of OBLIGE but is no longer being updated. | + | The current version of OBLIGE but is no longer being updated. Latest Version 3.57 |
* Doom, Doom II, Heretic, Hexen and buggy [[Quake]] support. | * Doom, Doom II, Heretic, Hexen and buggy [[Quake]] support. | ||
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* Return of caged monsters | * Return of caged monsters | ||
* 3D floors for Quake and Quake II. Doom support may be added later | * 3D floors for Quake and Quake II. Doom support may be added later | ||
− | * Power-ups such as [[berserk packs]] and [[invulnerability spheres]] | + | * Power-ups such as [[berserk packs]] and [[invulnerability spheres]] |
== References == | == References == |
Revision as of 21:36, 28 November 2010
This article or section is a stub. Please help the Doom Wiki by adding to it. |
OBLIGE is a random level maker written by Andrew Apted for Doom, Wolfenstein 3D (no longer planned for version 3[1] ), Heretic, Hexen, and Quake (since version 3.57). It features a GUI interface, scripting language and prefabs, ability to create deathmatch levels, etc.
OBLIGE is considered a step up from Slige; OBLIGE creates more compelling architecture and has a number of features Slige does not have, such as:
- Real outdoor areas
- Heretic, Hexen and Freedoom support
- GUI used to build levels
- Monsters in cages
- Instead of being written entirely in C, the LUA scripting language is used for the majority of level creation code.
Since the bulk of level creation code is written in LUA, it is possible to modify and customize the random map generator without needing to recompile the GUI shell for OBLIGE.
This has resulted in a number of customizations to OBLIGE being released, including Mr. Chris' customizations that, among other things, add Skulltag support to OBLIGE, and Sam Trenholme's fork of OBLIGE, ObHack (which has support for secret areas and more customization options in its GUI than OBLIGE).
Contents
Versions of OBLIGE
Version 1
- Never released to the public just offered basic level building capabilities
Version 2
Now obsolete version that still offers some features over Version 3. Last Version 0.97
- Full support for Doom and Doom II, ability to create functioning Heretic and Hexen levels. Buggy but working support for Wolf 3D.
- Caged monsters
- Prefab system
- Secret levels
Version 3
The current version of OBLIGE but is no longer being updated. Latest Version 3.57
- Doom, Doom II, Heretic, Hexen and buggy Quake support.
- Bigger rooms and more complex architecture
- Modular support for custom content such as Skulltag support
- Faster node building
Version 4
A work in progress that will replaced the current 3.xx branch of OBLIGE. It have a wide array of features such as...
- Doom, Doom II, Final Doom, Heretic, Hexen, Quake and Quake II support.
- Prefab system
- Return of caged monsters
- 3D floors for Quake and Quake II. Doom support may be added later
- Power-ups such as berserk packs and invulnerability spheres
References
- ↑ OBLIGE forum: Possible games