Difference between revisions of "OBSIDIAN"
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− | '''OBSIDIAN''' is | + | {{Infobox |label1 = Initial Release|data1 = March 2021|label2 = License|data2 = {{wp|GPL}}|label3 = Repository|data3 = [https://github.com/dashodanger/Obsidian/ GitHub]|label9 = Status|data9 = Active |
+ | |image=[[File:Obsidian title gfx big.png|150px]] | ||
+ | }} | ||
+ | '''OBSIDIAN''' is a procedural map generator developed as a community effort.<ref>[https://github.com/dashodanger/Obsidian/blob/obsidian/AUTHORS.md List of contributors]</ref> It is a {{wp|Fork (software development)|fork}} of the final version of [[OBLIGE]] that has two prominent differences: a new GUI for changing the tool's many settings and full incorporation of the former ObAddon project, which provided a large addition of visual assets and [[Lua]] code. | ||
− | + | First released in March 2021, OBSIDIAN currently has two versions: a stable beta and a rolling preview build of the next beta. The project builds successfully on Linux, BSD and Windows platforms; pre-compiled Windows releases are provided on the team's Github repository. | |
+ | |||
+ | == Features == | ||
+ | Notable differences from OBLIGE include: | ||
+ | * Customizable GUI with more granularity for important settings like map size and monster density | ||
+ | * More prefabs<ref>[https://github.com/dashodanger/Obsidian/wiki/Prefabs Prefabs info]</ref> and shape grammars<ref>[https://github.com/dashodanger/Obsidian/wiki/Shape-Grammars Shape Grammar info]</ref> | ||
+ | * [[Vanilla Doom]] support, via the bundled [[SLIGE#Forks|SLUMP]] generator<ref>[https://github.com/dashodanger/Obsidian/wiki/OBSIDIAN-Glossary#limit-removing Vanilla support info]</ref> | ||
+ | * Unified 64-bit random number generation for both OBSIDIAN and SLUMP using fastPRNG<ref>[https://github.com/BrutPitt/fastPRNG/blob/master/readme.md fastPRNG info]</ref> | ||
+ | * Ability to use arbitrary-length strings as RNG seeds | ||
+ | * [[UDMF]] output, with the ability to convert existing binary-formatted prefabs at runtime | ||
+ | * [[ZDBSP]] as the internal [[node builder]], providing compressed, extended, and UDMF-compatible nodes for engines that support them | ||
+ | * Optional [[PK3]]/ZIP output | ||
+ | * Ability to save an animated GIF of the map-building process | ||
+ | * "Surprise Me" total randomization of settings | ||
== External links == | == External links == | ||
+ | * [https://github.com/dashodanger/Obsidian/releases Official builds] at GitHub | ||
+ | * [https://github.com/dashodanger/Obsidian/wiki Wiki documentation] at GitHub | ||
* {{zdforums|t=71457}} | * {{zdforums|t=71457}} | ||
− | + | ||
− | + | == References == | |
+ | <references/> | ||
[[Category:Miscellaneous editors]] | [[Category:Miscellaneous editors]] | ||
[[Category:Windows add-on software]] | [[Category:Windows add-on software]] | ||
[[Category:Unix add-on software]] | [[Category:Unix add-on software]] |
Revision as of 13:22, 12 July 2022
Initial Release | March 2021 |
---|---|
License | GPL |
Repository | GitHub |
Status | Active |
OBSIDIAN is a procedural map generator developed as a community effort.[1] It is a fork of the final version of OBLIGE that has two prominent differences: a new GUI for changing the tool's many settings and full incorporation of the former ObAddon project, which provided a large addition of visual assets and Lua code.
First released in March 2021, OBSIDIAN currently has two versions: a stable beta and a rolling preview build of the next beta. The project builds successfully on Linux, BSD and Windows platforms; pre-compiled Windows releases are provided on the team's Github repository.
Features
Notable differences from OBLIGE include:
- Customizable GUI with more granularity for important settings like map size and monster density
- More prefabs[2] and shape grammars[3]
- Vanilla Doom support, via the bundled SLUMP generator[4]
- Unified 64-bit random number generation for both OBSIDIAN and SLUMP using fastPRNG[5]
- Ability to use arbitrary-length strings as RNG seeds
- UDMF output, with the ability to convert existing binary-formatted prefabs at runtime
- ZDBSP as the internal node builder, providing compressed, extended, and UDMF-compatible nodes for engines that support them
- Optional PK3/ZIP output
- Ability to save an animated GIF of the map-building process
- "Surprise Me" total randomization of settings
External links
- Official builds at GitHub
- Wiki documentation at GitHub
- ZDoom forums thread