Difference between revisions of "OBSIDIAN"

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'''OBSIDIAN''' is a a procedural random map generator that is a fork of [[OBLIGE]]. Thus far, OBSIDIAN has two prominent differences: a new GUI for changing the tool's many settings and fully incorporating the large collection of visual assets of the defunct ObAddon project. It also has specific tweaks to the core algorithms.
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{{Infobox |label1 = Initial Release|data1 = March 2021|label2 = License|data2 = {{wp|GPL}}|label3 = Repository|data3 = [https://github.com/dashodanger/Obsidian/ GitHub]|label9 = Status|data9 = Active
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|image=[[File:Obsidian title gfx big.png|150px]]
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}}
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'''OBSIDIAN''' is a procedural map generator developed as a community effort.<ref>[https://github.com/dashodanger/Obsidian/blob/obsidian/AUTHORS.md List of contributors]</ref> It is a {{wp|Fork (software development)|fork}} of the final version of [[OBLIGE]] that has two prominent differences: a new GUI for changing the tool's many settings and full incorporation of the former ObAddon project, which provided a large addition of visual assets and [[Lua]] code.
  
The first release of OBSIDIAN was in 2021. It currently has two release versions: a stable beta and unsupported newer builds. The builds for Windows are provided at the GitHub repository, but official Linux builds are not yet provided.
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First released in March 2021, OBSIDIAN currently has two versions: a stable beta and a rolling preview build of the next beta. The project builds successfully on Linux, BSD and Windows platforms; pre-compiled Windows releases are provided on the team's Github repository.
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== Features ==
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Notable differences from OBLIGE include:
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* Customizable GUI with more granularity for important settings like map size and monster density
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* More prefabs<ref>[https://github.com/dashodanger/Obsidian/wiki/Prefabs Prefabs info]</ref> and shape grammars<ref>[https://github.com/dashodanger/Obsidian/wiki/Shape-Grammars Shape Grammar info]</ref>
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* [[Vanilla Doom]] support, via the bundled [[SLIGE#Forks|SLUMP]] generator<ref>[https://github.com/dashodanger/Obsidian/wiki/OBSIDIAN-Glossary#limit-removing Vanilla support info]</ref>
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* Unified 64-bit random number generation for both OBSIDIAN and SLUMP using fastPRNG<ref>[https://github.com/BrutPitt/fastPRNG/blob/master/readme.md fastPRNG info]</ref>
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* Ability to use arbitrary-length strings as RNG seeds
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* [[UDMF]] output, with the ability to convert existing binary-formatted prefabs at runtime
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* [[ZDBSP]] as the internal [[node builder]], providing compressed, extended, and UDMF-compatible nodes for engines that support them
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* Optional [[PK3]]/ZIP output
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* Ability to save an animated GIF of the map-building process
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* "Surprise Me" total randomization of settings
  
 
== External links ==
 
== External links ==
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* [https://github.com/dashodanger/Obsidian/releases Official builds] at GitHub
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* [https://github.com/dashodanger/Obsidian/wiki Wiki documentation] at GitHub
 
* {{zdforums|t=71457}}
 
* {{zdforums|t=71457}}
* [https://github.com/dashodanger/Obsidian/releases Official Windows builds] at GitHub
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* [https://github.com/dashodanger/Obsidian/wiki Official wiki] at GitHub
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== References ==
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<references/>
  
 
[[Category:Miscellaneous editors]]
 
[[Category:Miscellaneous editors]]
 
[[Category:Windows add-on software]]
 
[[Category:Windows add-on software]]
 
[[Category:Unix add-on software]]
 
[[Category:Unix add-on software]]

Revision as of 13:22, 12 July 2022

Obsidian title gfx big.png
Initial Release March 2021
License GPL
Repository GitHub
Status Active

OBSIDIAN is a procedural map generator developed as a community effort.[1] It is a fork of the final version of OBLIGE that has two prominent differences: a new GUI for changing the tool's many settings and full incorporation of the former ObAddon project, which provided a large addition of visual assets and Lua code.

First released in March 2021, OBSIDIAN currently has two versions: a stable beta and a rolling preview build of the next beta. The project builds successfully on Linux, BSD and Windows platforms; pre-compiled Windows releases are provided on the team's Github repository.

Features

Notable differences from OBLIGE include:

  • Customizable GUI with more granularity for important settings like map size and monster density
  • More prefabs[2] and shape grammars[3]
  • Vanilla Doom support, via the bundled SLUMP generator[4]
  • Unified 64-bit random number generation for both OBSIDIAN and SLUMP using fastPRNG[5]
  • Ability to use arbitrary-length strings as RNG seeds
  • UDMF output, with the ability to convert existing binary-formatted prefabs at runtime
  • ZDBSP as the internal node builder, providing compressed, extended, and UDMF-compatible nodes for engines that support them
  • Optional PK3/ZIP output
  • Ability to save an animated GIF of the map-building process
  • "Surprise Me" total randomization of settings

External links

References

  1. List of contributors
  2. Prefabs info
  3. Shape Grammar info
  4. Vanilla support info
  5. fastPRNG info