OBSIDIAN

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Revision as of 10:16, 5 January 2023 by Dashodanger (talk | contribs) (Updated page with features from the new Stable release; updated references to the "dashodanger" repo to reflect the new "obsidian-level-maker" organization repo)


Obsidian title gfx big.png
Initial Release March 2021
License GPL
Repository GitHub
Status Active

OBSIDIAN is a procedural map generator developed as a community effort.[1] It is a fork of the final version of OBLIGE that has two prominent differences: a new GUI for changing the tool's many settings and full incorporation of the former ObAddon project, which provided a large addition of visual assets and Lua code.

First released in March 2021, OBSIDIAN currently has two versions: a stable release and a rolling unstable preview of the next release. The project builds successfully on Linux, BSD, Mac, Haiku and Windows platforms; pre-compiled Windows releases are provided on the project's homepage.

Features

Notable improvements over the final OBLIGE release include:

  • Additional games supported: Wolfenstein 3-D/Spear of Destiny, Super 3D Noah's Ark, Chex Quest 3, HacX 1.2, Harmony, Hexen and Strife
  • Direct integration of previous versions of Oblige for further variety in map generation
  • Customizable GUI with more granularity for important settings like map size and monster density
  • More prefabs[2] and shape grammars[3]
  • Vanilla Doom support, via the bundled SLUMP generator[4]
  • Unified 64-bit random number generation for both OBSIDIAN and SLUMP using fastPRNG[5]
  • Ability to use arbitrary-length strings as RNG seeds
  • UDMF output, with the ability to convert existing binary-formatted prefabs at runtime
  • ZDBSP as the internal node builder, providing compressed, extended, and UDMF-compatible nodes for engines that support them
  • Optional PK3/ZIP output
  • Ability to save an animated GIF of the map-building process
  • "Surprise Me" total randomization of settings
  • Compile-time option to create CLI-only builds, for systems without a graphical environment or that do not support Obsidian's FLTK GUI toolkit

External links

References

  1. List of contributors
  2. Prefabs info
  3. Shape Grammar info
  4. Vanilla support info
  5. fastPRNG info