OBSIDIAN
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Revision as of 10:16, 5 January 2023 by Dashodanger (talk | contribs) (Updated page with features from the new Stable release; updated references to the "dashodanger" repo to reflect the new "obsidian-level-maker" organization repo)
Initial Release | March 2021 |
---|---|
License | GPL |
Repository | GitHub |
Status | Active |
OBSIDIAN is a procedural map generator developed as a community effort.[1] It is a fork of the final version of OBLIGE that has two prominent differences: a new GUI for changing the tool's many settings and full incorporation of the former ObAddon project, which provided a large addition of visual assets and Lua code.
First released in March 2021, OBSIDIAN currently has two versions: a stable release and a rolling unstable preview of the next release. The project builds successfully on Linux, BSD, Mac, Haiku and Windows platforms; pre-compiled Windows releases are provided on the project's homepage.
Features
Notable improvements over the final OBLIGE release include:
- Additional games supported: Wolfenstein 3-D/Spear of Destiny, Super 3D Noah's Ark, Chex Quest 3, HacX 1.2, Harmony, Hexen and Strife
- Direct integration of previous versions of Oblige for further variety in map generation
- Customizable GUI with more granularity for important settings like map size and monster density
- More prefabs[2] and shape grammars[3]
- Vanilla Doom support, via the bundled SLUMP generator[4]
- Unified 64-bit random number generation for both OBSIDIAN and SLUMP using fastPRNG[5]
- Ability to use arbitrary-length strings as RNG seeds
- UDMF output, with the ability to convert existing binary-formatted prefabs at runtime
- ZDBSP as the internal node builder, providing compressed, extended, and UDMF-compatible nodes for engines that support them
- Optional PK3/ZIP output
- Ability to save an animated GIF of the map-building process
- "Surprise Me" total randomization of settings
- Compile-time option to create CLI-only builds, for systems without a graphical environment or that do not support Obsidian's FLTK GUI toolkit
External links
- Official Windows Builds at GitHub.io
- Wiki documentation at GitHub
- ZDoom forums thread