|Initial Release||March 2021|
OBSIDIAN is a procedural map generator developed as a community effort. It is a fork of the final version of OBLIGE that has two prominent differences: a new GUI for changing the tool's many settings and full incorporation of the former ObAddon project, which provided a large addition of visual assets and Lua code.
First released in March 2021, OBSIDIAN currently has two versions: a stable beta and a rolling preview build of the next beta. The project builds successfully on Linux, BSD, Haiku and Windows platforms; pre-compiled Windows releases are provided on the team's Github repository.
Notable differences from OBLIGE include:
- Customizable GUI with more granularity for important settings like map size and monster density
- More prefabs and shape grammars
- Vanilla Doom support, via the bundled SLUMP generator
- Unified 64-bit random number generation for both OBSIDIAN and SLUMP using fastPRNG
- Ability to use arbitrary-length strings as RNG seeds
- UDMF output, with the ability to convert existing binary-formatted prefabs at runtime
- ZDBSP as the internal node builder, providing compressed, extended, and UDMF-compatible nodes for engines that support them
- Optional PK3/ZIP output
- Ability to save an animated GIF of the map-building process
- "Surprise Me" total randomization of settings
- Compile-time option to create CLI-only builds, for systems without a graphical environment or that do not support Obsidian's FLTK GUI toolkit