Difference between revisions of "OBSIDIAN"
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== Features == | == Features == | ||
− | These features of OBSIDIAN are different from | + | These features of OBSIDIAN are different from [[OBLIGE]]: |
* Customizable GUI | * Customizable GUI | ||
* More prefabs<ref>[https://github.com/dashodanger/Obsidian/wiki/Prefabs Prefabs info]</ref> and shape grammars<ref>[https://github.com/dashodanger/Obsidian/wiki/Shape-Grammars Shape Grammars info]</ref> | * More prefabs<ref>[https://github.com/dashodanger/Obsidian/wiki/Prefabs Prefabs info]</ref> and shape grammars<ref>[https://github.com/dashodanger/Obsidian/wiki/Shape-Grammars Shape Grammars info]</ref> |
Revision as of 21:04, 2 March 2022
Initial Release | March 2021 |
---|---|
License | GPL |
Repository | GitHub |
Status | Active |
OBSIDIAN is a procedural map generator developed as a community effort.[1] It is a fork of the final version of OBLIGE that has two prominent differences: a new GUI for changing the tool's many settings and fully incorporating the older ObAddon project. The merger of ObAddon provided a large addition of visual assets and Lua code.
First released in March 2021, OBSIDIAN currently has two versions: a stable beta and a newer build. The builds for Windows are provided at the GitHub repository, but official Linux builds are not yet provided. The project has clear goals for an eventual 1.0 release.[2]
Features
These features of OBSIDIAN are different from OBLIGE:
- Customizable GUI
- More prefabs[3] and shape grammars[4]
- Vanilla Doom support, via the bundled SLUMP generator[5]
- ZDBSP is the internal node builder
- Optional PK3 output
- UDMF support
- "Surprise Me" total randomization of settings
External links
- Official builds at GitHub
- Wiki documentation at GitHub
- ZDoom forums thread