Odamex
From DoomWiki.org
Odamex | |
Standard | Boom Compatible |
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Codebase | csDoom |
Developer(s) | Dr_Sean, Mike Wood (Hyper_Eye), Mike Lightner (Mancubus_II), Russell Rice, Alex Mayfield (AlexMax) |
Contributor(s) | Ralph Vickers (Ralphis) |
Latest release | 10.4.0 (2023-08-10, 7 months ago) |
Development status | Active |
Written in | C++ |
Target Platform | Cross-Platform |
Available in | English (United States) |
License | GNU General Public License v2 |
Website | http://odamex.net/ |
Source Repository
(Subversion) |
odamex.net |
IRC Channel | OFTC #odamex |
It currently supports the traditional old-school style of Deathmatch and a Cooperative mode, but it also includes other game modes such as Teamplay and Capture the Flag. It also supports an array of editing features, including the BOOM map format, DeHackEd and BEX patch support and support for several additional music formats, such as MOD and OGG.
Contents
Client/server
Odamex uses a client/server based architecture inherited from csDoom and improved upon in many ways, utilizing things such as a network compression among others. Odamex is also the only GNU/GPL licensed true client/server port available.
Launcher
The included launcher is specifically designed for Odamex and is built with wxWidgets. It allows the user to receive a list of running Odamex servers from the master servers (Odamex utilizes more than one master), and lets them join a game simply by selecting the server on which they wish to play. In addition to the main launcher there is also another launcher built with SDL and Agar called "ag-odalaunch." ag-odalaunch was made for the Xbox port to have a launcher but can be compiled on other operating systems where SDL and Agar are available as well.
Unlike the ZDaemon launcher, the Odamex launcher does not include a "lobby" in which players can chat and there are no plans to include one at this time.
History
Odamex's first official version, 0.1a, was released on January 19, 2007. However, the project had been unofficially in development since 2005, when the first build of Odamex's precursor titled Zwango was built.
The Odamex team
Active
- Mike Lightner (Mancubus_II) - Master Server Maintainer, Project Lead, Website Maintainer
- Dr_Sean - Lead Programmer
- Mike Wood (Hyper_Eye) - Programmer
- Russell Rice - Programmer, Wiki Maintainer
- Ralph Vickers (Ralphis) - Forum Administrator, IRC Channel Operator, Project Lead, Wiki Administrator
- Alex Mayfield (AlexMax) - Programmer
In-active/retired
- Ladna - Programmer
- Chris Laverdure (Dashiva) - Programmer
- Dean Joseph (deathz0r) - Forum Administrator, IRC Channel Operator, Programmer, Project Lead, Wiki Administrator
- Denis Lukianov (Voxel) - Lead Programmer, Odamex.org Maintainer
- Dylan McIntosh (Toke) - Programmer
- GhostlyDeath - Programmer
- Joe Kennedy - Programmer
- John Corrado (anarkavre) - Programmer
- Nes - Programmer
- Roy Duncan (destx) - Media Designer
- Spleen - Programmer
- Stephen McGranahan (SoM) - Programmer
External link
Source code genealogy | ||
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Based on csDoom |
Odamex | None |