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Revision as of 08:00, 14 February 2020

Odessa 9
Add a screenshot and caption
Author Bob Evans
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

ODESSA 9 ("Landing Zone") is a single-level PWAD for Doom II. It was designed by Bob Evans as part of his Odessa series.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Odessa 9
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. North of the blue switch is a series of crates. It is possible to jump across them from the west into the easternmost one, which contains a chainsaw and a switch. The switch lowers the sides of the crate, revealing another switch which lowers most of the western large crate, revealing a path to a box of bullets and a staircase with several monsters, at the top of which are a box of shotgun shells and a teleporter back to normal territory. (sector 82)
  2. In the south-west corner of the lift by the blue switch is a gap leading to a room with a baron of Hell, an energy cell, 4 shotgun shells, and two medikits. There is also a soul sphere to the west – getting it reveals a room with several monsters and a plasma rifle on a lowering lift, beyond which is a path back to normal territory. (sector 14)
  3. The door to the south of the red key (in hard skill) leads to a path with a switch on its northern wall. This switch lowers a lift on the northern side of the red key room, leading to an area with a demon, an armor, two armor bonuses, and two medikits. On easy and medium skills there is also a box of shotgun shells, a box of bullets, and the red key. (sector 142)
  4. Immediately to the west of the switch which opens up the exit is a secret door (marked with a different texture) ultimately leading to a room with nine alcoves on its west side and a branch to the east (containing a berserk and a medikit). There is a switch in the east of this branch – it opens up a door in the southernmost of the nine alcoves leading to a room with a berserk, some ammo, and a yellow key. The switch here lowers a BFG9000 further north, near to which (on the top step) is a yellow switch which re-opens the bars which closed earlier. (sector 219)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing south-west. (thing 266)
  2. facing south. (thing 267)
  3. facing north. (thing 269)
  4. facing south-west. (thing 272)

Statistics

Map data

Things 422
Vertices 1506*
Linedefs 1456
Sidedefs 1931
Sectors 229
* The vertex count without the effect of node building is 1239.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links