Operation Overlord

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Operation Overlord
Title screen
Author Nigel Rowand
Port GZDoom
IWAD Doom II
Year 2006
Link Doomworld/idgames
Cacoward.png This mod received one of the 2006 Cacowards on Doomworld!
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Operation Overlord is a total conversion created by Nigel Rowand (Enjay), released in 2006 for the GZDoom source port. Containing a single level, the TC takes place on a beach full of enemy soldiers as the player is required to advance through enemy lines as part of an amphibious landing operation.

Operation Overlord received one of the 13th Annual Cacowards. A spiritual successor, BGPA Missions: Liberation, would be released two years later, in 2008.

Setting

The mod tells the story about a group of UAC marines fighting against a South American movement. The enemies you will encounter are "Incas" or "Incanese" and derived from a private total conversion, called Aspects. Befitting its name, the mod takes place in a D-Day style beach.

Walkthrough

Map of Operation Overlord
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 284)
  2. (sector 286)
  3. (sector 454)
  4. (sector 547)
  5. (sector 800)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 949
Vertices 4453*
Linedefs 5261
Sidedefs 8782
Sectors 844
* The vertex count without the effect of node building is 4453.

Things

This level contains the following numbers of things per skill level:


Technical information

Inspiration and development

Trivia

  • The original release of Operation Overlord relied on a separate, custom executable, called ZDUCK.EXE. This is a source modifcation of ZDoom, coded by Anonone and comes with a custom icon. It builds upon this author's DoomFu source modification, that enabled kung-fu movements in ZDoom. ZDUCK.EXE however implements a ducking feature so that the player can take cover behind obstacles without being shot. ZDUCK.EXE is based on DoomFu2 0.8a and ZDoom version 2.0.63a dated June 24, 2005.

See also

Sources

External links