Operation Overlord
From DoomWiki.org
Operation Overlord | |
---|---|
Author | Nigel Rowand |
Port | GZDoom |
IWAD | Doom II |
Year | 2006 |
Link | Doomworld/idgames |
This mod received one of the 2006 Cacowards on Doomworld! |
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Operation Overlord is a total conversion created by Nigel Rowand (Enjay), released in 2006 for the GZDoom source port. Containing a single level, the TC takes place on a beach full of enemy soldiers as the player is required to advance through enemy lines as part of an amphibious landing operation.
Operation Overlord received one of the 13th Annual Cacowards. A spiritual successor, BGPA Missions: Liberation, would be released two years later, in 2008.
Contents
Setting
The mod tells the story about a group of UAC marines fighting against a South American movement. The enemies you will encounter are "Incas" or "Incanese" and derived from a private total conversion, called Aspects. Befitting its name, the mod takes place in a D-Day style beach.
Walkthrough
Essentials
Other points of interest
Secrets
- (sector 284)
- (sector 286)
- (sector 454)
- (sector 547)
- (sector 800)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Statistics
Map data
Things | 949 |
Vertices | 4453* |
Linedefs | 5261 |
Sidedefs | 8782 |
Sectors | 844 |
Things
This level contains the following numbers of things per skill level:
Technical information
Inspiration and development
Trivia
- The original release of Operation Overlord relied on a separate, custom executable, called ZDUCK.EXE. This is a source modifcation of ZDoom, coded by Anonone and comes with a custom icon. It builds upon this author's DoomFu source modification, that enabled kung-fu movements in ZDoom. ZDUCK.EXE however implements a ducking feature so that the player can take cover behind obstacles without being shot. ZDUCK.EXE is based on DoomFu2 0.8a and ZDoom version 2.0.63a dated June 24, 2005.