Difference between revisions of "Ophidian"

From DoomWiki.org

[unchecked revision][checked revision]
(Scanning for other instances of MF2_WINDTHRUST flag.)
(25 intermediate revisions by 8 users not shown)
Line 1: Line 1:
[[image:Heretic-Ophidian.png|thumb|right|256px|An Ophidian in Heretic E3M4]]
+
[[File:Heretic-Ophidian.png|thumb|An Ophidian in Heretic {{maplinkgen|E3M4|The Azure Fortress|Heretic}}]]
'''Ophidians''' are monsters from [[Heretic]] that resemble snakes and carry pointed staffs.  When attacking, they fire a chain of three purple shots from their staff, pause, and then fire a red [[fireball]].  Ophidians sometimes drop a [[Flame Orb]] when killed. These particular Flame Orbs are worth 5 shots instead of the usual 1 shot. The Ophidian stops firing briefly between the purple shots and the fireball.the purple shot do up to 8 points of damage,and the fireball do up to 24 points of damage.ophidians are considers as tough as a revenant from Doom.
 
  
Some source ports refer to the Ophidian as "Snake" or "Serpent".
+
The '''Ophidian''' is an enemy in [[Heretic]]. They resemble snakes and carry pointed staves. When attacking, they fire a chain of three purple shots from their staff, pause, and then fire a more powerful red [[fireball]].
  
They first appear in [[E3M1: The Storehouse (Heretic)| The Storehouse]].
+
Description from the manual: ''The Ophidians slither in the darkest chambers of the Dome of D'sparil and protect their lairs with deadly, energy tossing tridents.''
 +
 
 +
== Tactical analysis ==
 +
 
 +
Ophidians have high health and a low pain chance making them formidable as meat shields. However their missiles do not cause great damage (though being hit by all four still adds up). Ophidians re-target with every missile so the player has to keep moving until it has fired all its shots.  The three weak shots are affected by [[wind]] but the final, more powerful shot is not.
 +
 
 +
Ophidians sometimes drop a [[Flame Orb]] when killed. These particular Flame Orbs are worth 5 shots instead of the usual 1 shot.
 +
 
 +
== Data ==
 +
{|
 +
|cellpadding=0 cellspacing=0|
 +
|valign=top|
 +
{|
 +
|
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2|Attributes
 +
  |-
 +
  |ID #||92 (decimal), 5C (hex)
 +
  |-
 +
  |[[Hit point]]s||280
 +
  |-
 +
  |Speed||10 [[map unit]]s per frame<br/>(87.5 map units per second)
 +
  |-
 +
  |Width||44
 +
  |-
 +
  |Height||70
 +
  |-
 +
  |Reaction time||8
 +
  |-
 +
  |[[Pain chance]]||48 (16.02%)
 +
  |-
 +
  |[[Mass]]||100
 +
  |-
 +
  |Bits||4194310<br/>4128
 +
  |}
 +
|-
 +
|
 +
  {| {{prettytable}} width=100%|
 +
  !|Bits list
 +
  |-
 +
  |
 +
1: Obstacle
 +
 
 +
2: Shootable
 +
 
 +
22: Affects Kill %
 +
  |-
 +
  |
 +
5: Floor Clip
 +
 
 +
12: Pass Mobj
 +
  |}
 +
|}
 +
|valign=top|
 +
{|
 +
|
 +
  {| {{prettytable}}
 +
  !colspan=2|[[Sprite]]s & [[sound]]s
 +
  |-
 +
  |Sprite name||SNKE
 +
  |-
 +
  |Alert sound||SNKSIT
 +
  |-
 +
  |Action sound||SNKACT
 +
  |-
 +
  |Pain sound||SNKPAI
 +
  |-
 +
  |Attack sound||SNKATK
 +
  |-
 +
  |[[Types of death|Death]] sound||SNKDTH
 +
  |}
 +
|}
 +
|valign=top|
 +
{|
 +
|
 +
|
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2| Purple missile ranged attack
 +
  |-
 +
  |Type||[[Projectile]]
 +
  |-
 +
  |Speed||14 map units per tic<br/>(490 map units per second)
 +
  |-
 +
  |Damage||1-8
 +
  |-
 +
  |Width||24
 +
  |-
 +
  |Height||8
 +
  |-
 +
  |Sprite name||SNFX (in flight)<br/>SNFX (impact)
 +
  |-
 +
  |}
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2| Orange missile ranged attack
 +
  |-
 +
  |Type||Projectile
 +
  |-
 +
  |Speed||14 map units per tic<br/>(490 map units per second)
 +
  |-
 +
  |Damage||3-24
 +
  |-
 +
  |Width||24
 +
  |-
 +
  |Height||8
 +
  |-
 +
  |Sprite name||SNFX (in flight)<br/>SNFX (impact)
 +
  |-
 +
  |}
 +
|}
 +
|}
 +
 
 +
{| {{prettytable}}
 +
| '''Shots needed to kill'''<br />'''(Purple Missile)'''<sup>1</sup>
 +
| Mean
 +
| {{wp|Standard deviation#Interpretation and application|Standard<br/>deviation}}
 +
| Min
 +
| Max
 +
|-
 +
|[[Player]] (100%<br />[[health]], no [[armors|armor]])||?||?||?||?
 +
|-
 +
|Player (100%<br />health, [[Silver Shield]])||?||?||?||?
 +
|-
 +
|Player (200%<br />health, [[Enchanted Shield]])||?||?||?||?
 +
|-
 +
|Player [[Chicken]]||?||?||?||?
 +
|-
 +
|Bad Guy [[Chicken]]||?||?||?||?
 +
|-
 +
|[[Gargoyle]]||?||?||?||?
 +
|-
 +
|[[Fire Gargoyle]]||?||?||?||?
 +
|-
 +
|[[Golem]] (normal and ghost)||?||?||?||?
 +
|-
 +
|[[Nitrogolem]] (normal and ghost)||?||?||?||?
 +
|-
 +
|[[Undead Warrior]] (normal and ghost)||?||?||?||?
 +
|-
 +
|[[Disciple of D'Sparil]]||?||?||?||?
 +
|-
 +
|[[Sabreclaw]]||?||?||?||?
 +
|-
 +
|[[Weredragon]]||?||?||?||?
 +
|-
 +
|[[Ophidian]]<sup>2</sup>|| || || ||
 +
|-
 +
|[[Iron Lich]]||?||?||?||?
 +
|-
 +
|[[Maulotaur]]||?||?||?||?
 +
|-
 +
|[[Green Chaos Serpent]]||?||?||?||?
 +
|-
 +
|[[D'Sparil]]||?||?||?||?
 +
|-
 +
|}
 +
 
 +
{| {{prettytable}}
 +
| '''Shots needed to kill'''<br />'''(Orange Missile)'''<sup>1</sup>
 +
| Mean
 +
| {{wp|Standard deviation#Interpretation and application|Standard<br/>deviation}}
 +
| Min
 +
| Max
 +
|-
 +
|[[Player]] (100%<br />[[health]], no [[armors|armor]])||?||?||?||?
 +
|-
 +
|Player (100%<br />health, [[Silver Shield]])||?||?||?||?
 +
|-
 +
|Player (200%<br />health, [[Enchanted Shield]])||?||?||?||?
 +
|-
 +
|Player [[Chicken]]||?||?||?||?
 +
|-
 +
|Bad Guy [[Chicken]]||?||?||?||?
 +
|-
 +
|[[Gargoyle]]||?||?||?||?
 +
|-
 +
|[[Fire Gargoyle]]||?||?||?||?
 +
|-
 +
|[[Golem]] (normal and ghost)||?||?||?||?
 +
|-
 +
|[[Nitrogolem]] (normal and ghost)||?||?||?||?
 +
|-
 +
|[[Undead Warrior]] (normal and ghost)||?||?||?||?
 +
|-
 +
|[[Disciple of D'Sparil]]||?||?||?||?
 +
|-
 +
|[[Sabreclaw]]||?||?||?||?
 +
|-
 +
|[[Weredragon]]||?||?||?||?
 +
|-
 +
|[[Ophidian]]<sup>2</sup>|| || || ||
 +
|-
 +
|[[Iron Lich]]||?||?||?||?
 +
|-
 +
|[[Maulotaur]]||?||?||?||?
 +
|-
 +
|[[Green Chaos Serpent]]||?||?||?||?
 +
|-
 +
|[[D'Sparil]]||?||?||?||?
 +
|-
 +
|}
 +
<small>
 +
#These tables assume that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector#Doom|flickering lights]]). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
 +
#Hardcoded exception to [[infighting]] negates damage (excepting indirect damage caused by exploding puff pods).
 +
</small>
 +
 
 +
== Appearance statistics ==
 +
 
 +
In the [[IWAD]]s the ophidian is first encountered on these maps per [[Skill level#Heretic skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[City of the Damned]]''||-||-||-
 +
|-
 +
|''[[Hell's Maw]]''||-||-||-
 +
|-
 +
|''[[The Dome of D'Sparil]]''||[[E3M1: The Storehouse]]||E3M1: The Storehouse||E3M1: The Storehouse
 +
|-
 +
|''[[The Ossuary]]''||[[E4M1: Catafalque]]||E4M1: Catafalque||E4M1: Catafalque
 +
|-
 +
|''[[The Stagnant Demesne]]''||[[E5M3: Quay]]||E5M3: Quay||E5M3: Quay
 +
|-
 +
|''[[Fate's Path]]''||[[E6M1: Raven's Lair]]||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''City of the Damned''||-||-||-
 +
|-
 +
|''Hell's Maw''||-||-||-
 +
|-
 +
|''The Dome of D'Sparil''||E3M1: The Storehouse||E3M1: The Storehouse||E3M1: The Storehouse
 +
|-
 +
|''The Ossuary''||E4M1: Catafalque||E4M1: Catafalque||E4M1: Catafalque
 +
|-
 +
|''The Stagnant Demesne''||E5M3: Quay||E5M3: Quay||E5M3: Quay
 +
|-
 +
|''Fate's Path''||E6M1: Raven's Lair||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-end}}
 +
 
 +
The IWADs contain the following numbers of ophidians per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[City of the Damned]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''[[Hell's Maw]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''[[The Dome of D'Sparil]]''||''52''||''83''||''105''
 +
|-
 +
|style="text-align: left;"|[[Heretic|Heretic (registered)]]||52||83||105
 +
|-
 +
|style="text-align: left;"|''[[The Ossuary]]''||''35''||''57''||''73''
 +
|-
 +
|style="text-align: left;"|''[[The Stagnant Demesne]]''||''65''||''100''||''106''
 +
|-
 +
|style="text-align: left;"|''[[Fate's Path]]''||''4''||''4''||''4''
 +
|-
 +
|style="text-align: left;"|[[Shadow of the Serpent Riders]]||156||244||288
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''City of the Damned''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''Hell's Maw''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''The Dome of D'Sparil''||''52''||''83''||''105''
 +
|-
 +
|style="text-align: left;"|Heretic (registered)||52||83||105
 +
|-
 +
|style="text-align: left;"|''The Ossuary''||''35''||''57''||''73''
 +
|-
 +
|style="text-align: left;"|''The Stagnant Demesne''||''65''||''100''||''106''
 +
|-
 +
|style="text-align: left;"|''Fate's Path''||''4''||''4''||''4''
 +
|-
 +
|style="text-align: left;"|Shadow of the Serpent Riders||156||244||288
 +
|}
 +
{{col-end}}
  
 
{{Heretic monsters}}
 
{{Heretic monsters}}
[[Category:Heretic monsters]]
 

Revision as of 10:29, 6 January 2019

An Ophidian in Heretic E3M4: The Azure Fortress

The Ophidian is an enemy in Heretic. They resemble snakes and carry pointed staves. When attacking, they fire a chain of three purple shots from their staff, pause, and then fire a more powerful red fireball.

Description from the manual: The Ophidians slither in the darkest chambers of the Dome of D'sparil and protect their lairs with deadly, energy tossing tridents.

Tactical analysis

Ophidians have high health and a low pain chance making them formidable as meat shields. However their missiles do not cause great damage (though being hit by all four still adds up). Ophidians re-target with every missile so the player has to keep moving until it has fired all its shots. The three weak shots are affected by wind but the final, more powerful shot is not.

Ophidians sometimes drop a Flame Orb when killed. These particular Flame Orbs are worth 5 shots instead of the usual 1 shot.

Data

Attributes
ID # 92 (decimal), 5C (hex)
Hit points 280
Speed 10 map units per frame
(87.5 map units per second)
Width 44
Height 70
Reaction time 8
Pain chance 48 (16.02%)
Mass 100
Bits 4194310
4128
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

5: Floor Clip

12: Pass Mobj

Sprites & sounds
Sprite name SNKE
Alert sound SNKSIT
Action sound SNKACT
Pain sound SNKPAI
Attack sound SNKATK
Death sound SNKDTH
Purple missile ranged attack
Type Projectile
Speed 14 map units per tic
(490 map units per second)
Damage 1-8
Width 24
Height 8
Sprite name SNFX (in flight)
SNFX (impact)
Orange missile ranged attack
Type Projectile
Speed 14 map units per tic
(490 map units per second)
Damage 3-24
Width 24
Height 8
Sprite name SNFX (in flight)
SNFX (impact)
Shots needed to kill
(Purple Missile)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? ? ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (200%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (normal and ghost) ? ? ? ?
Nitrogolem (normal and ghost) ? ? ? ?
Undead Warrior (normal and ghost) ? ? ? ?
Disciple of D'Sparil ? ? ? ?
Sabreclaw ? ? ? ?
Weredragon ? ? ? ?
Ophidian2
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?
Shots needed to kill
(Orange Missile)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? ? ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (200%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (normal and ghost) ? ? ? ?
Nitrogolem (normal and ghost) ? ? ? ?
Undead Warrior (normal and ghost) ? ? ? ?
Disciple of D'Sparil ? ? ? ?
Sabreclaw ? ? ? ?
Weredragon ? ? ? ?
Ophidian2
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?

  1. These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).

Appearance statistics

In the IWADs the ophidian is first encountered on these maps per skill level:

The IWADs contain the following numbers of ophidians per skill level: