Difference between revisions of "Ophidian"
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− | [[ | + | [[File:Heretic-Ophidian.png|thumb|An Ophidian in Heretic {{maplinkgen|E3M4|The Azure Fortress|Heretic}}]] |
− | ''' | + | The '''Ophidian''' is an enemy in [[Heretic]]. They resemble snakes and carry pointed staves. When attacking, they fire a chain of three purple shots from their staff, pause, and then fire a more powerful red [[fireball]]. |
− | |||
− | |||
Description from the manual: ''The Ophidians slither in the darkest chambers of the Dome of D'sparil and protect their lairs with deadly, energy tossing tridents.'' | Description from the manual: ''The Ophidians slither in the darkest chambers of the Dome of D'sparil and protect their lairs with deadly, energy tossing tridents.'' | ||
− | |||
− | |||
== Tactical analysis == | == Tactical analysis == | ||
− | Ophidians have high health and a low pain chance making them formidable as meat shields. However their missiles do not cause great damage (though being hit by all four still adds up) | + | Ophidians have high health and a low pain chance making them formidable as meat shields. However their missiles do not cause great damage (though being hit by all four still adds up). Ophidians re-target with every missile so the player has to keep moving until it has fired all its shots. The three weak shots are affected by [[wind]] but the final, more powerful shot is not. |
− | + | Ophidians sometimes drop a [[Flame Orb]] when killed. These particular Flame Orbs are worth 5 shots instead of the usual 1 shot. | |
== Data == | == Data == | ||
Line 24: | Line 20: | ||
!colspan=2|Attributes | !colspan=2|Attributes | ||
|- | |- | ||
− | |ID #||92 (decimal), | + | |ID #||92 (decimal), 5C (hex) |
|- | |- | ||
− | |[[Hit | + | |[[Hit point]]s||280 |
|- | |- | ||
− | |Speed||10 [[map unit]]s per frame<br />( | + | |Speed||10 [[map unit]]s per frame<br/>(87.5 map units per second) |
|- | |- | ||
|Width||44 | |Width||44 | ||
Line 36: | Line 32: | ||
|Reaction time||8 | |Reaction time||8 | ||
|- | |- | ||
− | |[[Pain chance]]||48 ( | + | |[[Pain chance]]||48 (16.02%) |
|- | |- | ||
|[[Mass]]||100 | |[[Mass]]||100 | ||
|- | |- | ||
− | |Bits|| | + | |Bits||4194310<br/>4128 |
|} | |} | ||
|- | |- | ||
Line 48: | Line 44: | ||
|- | |- | ||
| | | | ||
− | Obstacle | + | 1: Obstacle |
− | Shootable | + | 2: Shootable |
− | Affects Kill % | + | 22: Affects Kill % |
+ | |- | ||
+ | | | ||
+ | 5: Floor Clip | ||
− | + | 12: Pass Mobj | |
− | |||
− | Pass Mobj | ||
|} | |} | ||
|} | |} | ||
Line 83: | Line 80: | ||
| | | | ||
{| {{prettytable}} width=100% | {| {{prettytable}} width=100% | ||
− | !colspan=2| | + | !colspan=2| Purple missile ranged attack |
+ | |- | ||
+ | |Type||[[Projectile]] | ||
+ | |- | ||
+ | |Speed||14 map units per tic<br/>(490 map units per second) | ||
+ | |- | ||
+ | |Damage||1-8 | ||
+ | |- | ||
+ | |Width||24 | ||
+ | |- | ||
+ | |Height||8 | ||
+ | |- | ||
+ | |Sprite name||SNFX (in flight)<br/>SNFX (impact) | ||
+ | |- | ||
+ | |} | ||
+ | {| {{prettytable}} width=100% | ||
+ | !colspan=2| Orange missile ranged attack | ||
|- | |- | ||
− | |Type|| | + | |Type||Projectile |
|- | |- | ||
− | |Speed||14 | + | |Speed||14 map units per tic<br/>(490 map units per second) |
|- | |- | ||
− | |Damage|| | + | |Damage||3-24 |
|- | |- | ||
|Width||24 | |Width||24 | ||
Line 95: | Line 108: | ||
|Height||8 | |Height||8 | ||
|- | |- | ||
− | |Sprite name||SNFX (in flight)<br />SNFX (impact) | + | |Sprite name||SNFX (in flight)<br/>SNFX (impact) |
|- | |- | ||
|} | |} | ||
Line 102: | Line 115: | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | | '''Shots needed to kill'''<br />'''(Purple Missile)'''<sup> | + | | '''Shots needed to kill'''<br />'''(Purple Missile)'''<sup>1</sup> |
| Mean | | Mean | ||
− | | | + | | {{wp|Standard deviation#Interpretation and application|Standard<br/>deviation}} |
| Min | | Min | ||
| Max | | Max | ||
Line 124: | Line 137: | ||
|[[Golem]] (normal and ghost)||?||?||?||? | |[[Golem]] (normal and ghost)||?||?||?||? | ||
|- | |- | ||
− | [[ | + | |[[Nitrogolem]] (normal and ghost)||?||?||?||? |
|- | |- | ||
|[[Undead Warrior]] (normal and ghost)||?||?||?||? | |[[Undead Warrior]] (normal and ghost)||?||?||?||? | ||
Line 134: | Line 147: | ||
|[[Weredragon]]||?||?||?||? | |[[Weredragon]]||?||?||?||? | ||
|- | |- | ||
− | |[[Ophidian]]<sup> | + | |[[Ophidian]]<sup>2</sup>|| || || || |
|- | |- | ||
|[[Iron Lich]]||?||?||?||? | |[[Iron Lich]]||?||?||?||? | ||
Line 147: | Line 160: | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | | '''Shots needed to kill'''<br />'''( | + | | '''Shots needed to kill'''<br />'''(Orange Missile)'''<sup>1</sup> |
| Mean | | Mean | ||
− | | | + | | {{wp|Standard deviation#Interpretation and application|Standard<br/>deviation}} |
| Min | | Min | ||
| Max | | Max | ||
Line 169: | Line 182: | ||
|[[Golem]] (normal and ghost)||?||?||?||? | |[[Golem]] (normal and ghost)||?||?||?||? | ||
|- | |- | ||
− | [[ | + | |[[Nitrogolem]] (normal and ghost)||?||?||?||? |
|- | |- | ||
|[[Undead Warrior]] (normal and ghost)||?||?||?||? | |[[Undead Warrior]] (normal and ghost)||?||?||?||? | ||
Line 179: | Line 192: | ||
|[[Weredragon]]||?||?||?||? | |[[Weredragon]]||?||?||?||? | ||
|- | |- | ||
− | |[[Ophidian]]<sup> | + | |[[Ophidian]]<sup>2</sup>|| || || || |
|- | |- | ||
|[[Iron Lich]]||?||?||?||? | |[[Iron Lich]]||?||?||?||? | ||
Line 191: | Line 204: | ||
|} | |} | ||
<small> | <small> | ||
− | #These tables assume that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector# | + | #These tables assume that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector#Doom|flickering lights]]). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls. |
#Hardcoded exception to [[infighting]] negates damage (excepting indirect damage caused by exploding puff pods). | #Hardcoded exception to [[infighting]] negates damage (excepting indirect damage caused by exploding puff pods). | ||
+ | </small> | ||
== Appearance statistics == | == Appearance statistics == | ||
− | + | In the [[IWAD]]s the ophidian is first encountered on these maps per [[Skill level#Heretic skill levels|skill level]]: | |
− | {| {{prettytable}} | + | |
− | !Game||[[ | + | {{col-begin}} |
− | |- | + | {{col-break|width=50%}} |
− | | | + | {| {{prettytable}} |
− | |- | + | !colspan="4"|Single-player |
− | | | + | |- |
− | |- | + | !Game / ''Episode''!!1-2!!3!!4-5 |
− | | | + | |- |
+ | |''[[City of the Damned]]''||-||-||- | ||
+ | |- | ||
+ | |''[[Hell's Maw]]''||-||-||- | ||
+ | |- | ||
+ | |''[[The Dome of D'Sparil]]''||[[E3M1: The Storehouse]]||E3M1: The Storehouse||E3M1: The Storehouse | ||
+ | |- | ||
+ | |''[[The Ossuary]]''||[[E4M1: Catafalque]]||E4M1: Catafalque||E4M1: Catafalque | ||
+ | |- | ||
+ | |''[[The Stagnant Demesne]]''||[[E5M3: Quay]]||E5M3: Quay||E5M3: Quay | ||
+ | |- | ||
+ | |''[[Fate's Path]]''||[[E6M1: Raven's Lair]]||E6M1: Raven's Lair||E6M1: Raven's Lair | ||
|} | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |''City of the Damned''||-||-||- | ||
+ | |- | ||
+ | |''Hell's Maw''||-||-||- | ||
+ | |- | ||
+ | |''The Dome of D'Sparil''||E3M1: The Storehouse||E3M1: The Storehouse||E3M1: The Storehouse | ||
+ | |- | ||
+ | |''The Ossuary''||E4M1: Catafalque||E4M1: Catafalque||E4M1: Catafalque | ||
+ | |- | ||
+ | |''The Stagnant Demesne''||E5M3: Quay||E5M3: Quay||E5M3: Quay | ||
+ | |- | ||
+ | |''Fate's Path''||E6M1: Raven's Lair||E6M1: Raven's Lair||E6M1: Raven's Lair | ||
+ | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | The IWADs contain the following numbers of ophidians per skill level: | ||
− | + | {{col-begin}} | |
− | {| {{prettytable}} | + | {{col-break|width=50%}} |
− | !Game||[[ | + | {| {{prettytable|style=text-align: center;}} |
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[City of the Damned]]''||''0''||''0''||''0'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Hell's Maw]]''||''0''||''0''||''0'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Dome of D'Sparil]]''||''52''||''83''||''105'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heretic|Heretic (registered)]]||52||83||105 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Ossuary]]''||''35''||''57''||''73'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Stagnant Demesne]]''||''65''||''100''||''106'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Fate's Path]]''||''4''||''4''||''4'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shadow of the Serpent Riders]]||156||244||288 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''City of the Damned''||''0''||''0''||''0'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''Hell's Maw''||''0''||''0''||''0'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''The Dome of D'Sparil''||''52''||''83''||''105'' | ||
|- | |- | ||
− | | | + | |style="text-align: left;"|Heretic (registered)||52||83||105 |
|- | |- | ||
− | | | + | |style="text-align: left;"|''The Ossuary''||''35''||''57''||''73'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|''The Stagnant Demesne''||''65''||''100''||''106'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|''Fate's Path''||''4''||''4''||''4'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shadow of the Serpent Riders||156||244||288 |
|} | |} | ||
+ | {{col-end}} | ||
{{Heretic monsters}} | {{Heretic monsters}} | ||
− |
Revision as of 10:29, 6 January 2019
The Ophidian is an enemy in Heretic. They resemble snakes and carry pointed staves. When attacking, they fire a chain of three purple shots from their staff, pause, and then fire a more powerful red fireball.
Description from the manual: The Ophidians slither in the darkest chambers of the Dome of D'sparil and protect their lairs with deadly, energy tossing tridents.
Tactical analysis
Ophidians have high health and a low pain chance making them formidable as meat shields. However their missiles do not cause great damage (though being hit by all four still adds up). Ophidians re-target with every missile so the player has to keep moving until it has fired all its shots. The three weak shots are affected by wind but the final, more powerful shot is not.
Ophidians sometimes drop a Flame Orb when killed. These particular Flame Orbs are worth 5 shots instead of the usual 1 shot.
Data
|
|
|
Shots needed to kill (Purple Missile)1 |
Mean | Standard deviation |
Min | Max |
Player (100% health, no armor) |
? | ? | ? | ? |
Player (100% health, Silver Shield) |
? | ? | ? | ? |
Player (200% health, Enchanted Shield) |
? | ? | ? | ? |
Player Chicken | ? | ? | ? | ? |
Bad Guy Chicken | ? | ? | ? | ? |
Gargoyle | ? | ? | ? | ? |
Fire Gargoyle | ? | ? | ? | ? |
Golem (normal and ghost) | ? | ? | ? | ? |
Nitrogolem (normal and ghost) | ? | ? | ? | ? |
Undead Warrior (normal and ghost) | ? | ? | ? | ? |
Disciple of D'Sparil | ? | ? | ? | ? |
Sabreclaw | ? | ? | ? | ? |
Weredragon | ? | ? | ? | ? |
Ophidian2 | ||||
Iron Lich | ? | ? | ? | ? |
Maulotaur | ? | ? | ? | ? |
Green Chaos Serpent | ? | ? | ? | ? |
D'Sparil | ? | ? | ? | ? |
Shots needed to kill (Orange Missile)1 |
Mean | Standard deviation |
Min | Max |
Player (100% health, no armor) |
? | ? | ? | ? |
Player (100% health, Silver Shield) |
? | ? | ? | ? |
Player (200% health, Enchanted Shield) |
? | ? | ? | ? |
Player Chicken | ? | ? | ? | ? |
Bad Guy Chicken | ? | ? | ? | ? |
Gargoyle | ? | ? | ? | ? |
Fire Gargoyle | ? | ? | ? | ? |
Golem (normal and ghost) | ? | ? | ? | ? |
Nitrogolem (normal and ghost) | ? | ? | ? | ? |
Undead Warrior (normal and ghost) | ? | ? | ? | ? |
Disciple of D'Sparil | ? | ? | ? | ? |
Sabreclaw | ? | ? | ? | ? |
Weredragon | ? | ? | ? | ? |
Ophidian2 | ||||
Iron Lich | ? | ? | ? | ? |
Maulotaur | ? | ? | ? | ? |
Green Chaos Serpent | ? | ? | ? | ? |
D'Sparil | ? | ? | ? | ? |
- These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
- Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).
Appearance statistics
In the IWADs the ophidian is first encountered on these maps per skill level:
|
|
The IWADs contain the following numbers of ophidians per skill level:
|
|
Monsters from Heretic |
---|
Disciple of D'Sparil | Fire gargoyle | Gargoyle | Golem | Nitrogolem | Ophidian | Sabreclaw | Undead warrior | Weredragon Bosses: Iron lich | Maulotaur | D'Sparil Other: Chicken | Ghosts |