Difference between revisions of "Ophidian"
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− | [[ | + | [[File:Heretic-Ophidian.png|thumb|An Ophidian in Heretic {{maplinkgen|E3M4|The Azure Fortress|Heretic}}]] |
The '''Ophidian''' is an enemy in [[Heretic]]. They resemble snakes and carry pointed staves. When attacking, they fire a chain of three purple shots from their staff, pause, and then fire a more powerful red [[fireball]]. | The '''Ophidian''' is an enemy in [[Heretic]]. They resemble snakes and carry pointed staves. When attacking, they fire a chain of three purple shots from their staff, pause, and then fire a more powerful red [[fireball]]. | ||
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|ID #||92 (decimal), 5C (hex) | |ID #||92 (decimal), 5C (hex) | ||
|- | |- | ||
− | |[[Hit | + | |[[Hit point]]s||280 |
|- | |- | ||
|Speed||10 [[map unit]]s per frame<br/>(87.5 map units per second) | |Speed||10 [[map unit]]s per frame<br/>(87.5 map units per second) | ||
Line 137: | Line 137: | ||
|[[Golem]] (normal and ghost)||?||?||?||? | |[[Golem]] (normal and ghost)||?||?||?||? | ||
|- | |- | ||
− | |[[ | + | |[[Nitrogolem]] (normal and ghost)||?||?||?||? |
|- | |- | ||
|[[Undead Warrior]] (normal and ghost)||?||?||?||? | |[[Undead Warrior]] (normal and ghost)||?||?||?||? | ||
Line 182: | Line 182: | ||
|[[Golem]] (normal and ghost)||?||?||?||? | |[[Golem]] (normal and ghost)||?||?||?||? | ||
|- | |- | ||
− | |[[ | + | |[[Nitrogolem]] (normal and ghost)||?||?||?||? |
|- | |- | ||
|[[Undead Warrior]] (normal and ghost)||?||?||?||? | |[[Undead Warrior]] (normal and ghost)||?||?||?||? | ||
Line 204: | Line 204: | ||
|} | |} | ||
<small> | <small> | ||
− | #These tables assume that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector# | + | #These tables assume that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector#Doom|flickering lights]]). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls. |
#Hardcoded exception to [[infighting]] negates damage (excepting indirect damage caused by exploding puff pods). | #Hardcoded exception to [[infighting]] negates damage (excepting indirect damage caused by exploding puff pods). | ||
</small> | </small> | ||
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== Appearance statistics == | == Appearance statistics == | ||
− | + | In the [[IWAD]]s the ophidian is first encountered on these maps per [[Skill level#Heretic skill levels|skill level]]: | |
− | {| {{prettytable}} | + | |
− | !Game||[[ | + | {{col-begin}} |
+ | {{col-break|width=50%}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |''[[City of the Damned]]''||-||-||- | ||
+ | |- | ||
+ | |''[[Hell's Maw]]''||-||-||- | ||
+ | |- | ||
+ | |''[[The Dome of D'Sparil]]''||[[E3M1: The Storehouse]]||E3M1: The Storehouse||E3M1: The Storehouse | ||
+ | |- | ||
+ | |''[[The Ossuary]]''||[[E4M1: Catafalque]]||E4M1: Catafalque||E4M1: Catafalque | ||
+ | |- | ||
+ | |''[[The Stagnant Demesne]]''||[[E5M3: Quay]]||E5M3: Quay||E5M3: Quay | ||
+ | |- | ||
+ | |''[[Fate's Path]]''||[[E6M1: Raven's Lair]]||E6M1: Raven's Lair||E6M1: Raven's Lair | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |''City of the Damned''||-||-||- | ||
+ | |- | ||
+ | |''Hell's Maw''||-||-||- | ||
+ | |- | ||
+ | |''The Dome of D'Sparil''||E3M1: The Storehouse||E3M1: The Storehouse||E3M1: The Storehouse | ||
+ | |- | ||
+ | |''The Ossuary''||E4M1: Catafalque||E4M1: Catafalque||E4M1: Catafalque | ||
+ | |- | ||
+ | |''The Stagnant Demesne''||E5M3: Quay||E5M3: Quay||E5M3: Quay | ||
|- | |- | ||
+ | |''Fate's Path''||E6M1: Raven's Lair||E6M1: Raven's Lair||E6M1: Raven's Lair | ||
+ | |} | ||
+ | {{col-end}} | ||
− | |Episode 1||[[ | + | The IWADs contain the following numbers of ophidians per skill level: |
− | |- | + | |
− | | | + | {{col-begin}} |
− | |- | + | {{col-break|width=50%}} |
− | | | + | {| {{prettytable|style=text-align: center;}} |
− | |- | + | !colspan="4"|Single-player |
− | | | + | |- |
− | |- | + | !Game / ''Episode''!!1-2!!3!!4-5 |
− | | | + | |- |
+ | |style="text-align: left;"|''[[City of the Damned]]''||''0''||''0''||''0'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Hell's Maw]]''||''0''||''0''||''0'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Dome of D'Sparil]]''||''52''||''83''||''105'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heretic|Heretic (registered)]]||52||83||105 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Ossuary]]''||''35''||''57''||''73'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Stagnant Demesne]]''||''65''||''100''||''106'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Fate's Path]]''||''4''||''4''||''4'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shadow of the Serpent Riders]]||156||244||288 | ||
|} | |} | ||
− | + | {{col-break}} | |
− | + | {| {{prettytable|style=text-align: center;}} | |
− | {| {{prettytable}} | + | !colspan="4"|Multiplayer |
− | !Game|| | + | |- |
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''City of the Damned''||''0''||''0''||''0'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''Hell's Maw''||''0''||''0''||''0'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''The Dome of D'Sparil''||''52''||''83''||''105'' | ||
|- | |- | ||
− | | | + | |style="text-align: left;"|Heretic (registered)||52||83||105 |
|- | |- | ||
− | | | + | |style="text-align: left;"|''The Ossuary''||''35''||''57''||''73'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|''The Stagnant Demesne''||''65''||''100''||''106'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|''Fate's Path''||''4''||''4''||''4'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shadow of the Serpent Riders||156||244||288 |
|} | |} | ||
+ | {{col-end}} | ||
{{Heretic monsters}} | {{Heretic monsters}} | ||
− |
Revision as of 11:02, 16 June 2017
The Ophidian is an enemy in Heretic. They resemble snakes and carry pointed staves. When attacking, they fire a chain of three purple shots from their staff, pause, and then fire a more powerful red fireball.
Description from the manual: The Ophidians slither in the darkest chambers of the Dome of D'sparil and protect their lairs with deadly, energy tossing tridents.
Tactical analysis
Ophidians have high health and a low pain chance making them formidable as meat shields. However their missiles do not cause great damage (though being hit by all four still adds up). Ophidians re-target with every missile so the player has to keep moving until it has fired all its shots.
Ophidians sometimes drop a Flame Orb when killed. These particular Flame Orbs are worth 5 shots instead of the usual 1 shot.
Data
|
|
|
Shots needed to kill (Purple Missile)1 |
Mean | Standard deviation |
Min | Max |
Player (100% health, no armor) |
? | ? | ? | ? |
Player (100% health, Silver Shield) |
? | ? | ? | ? |
Player (200% health, Enchanted Shield) |
? | ? | ? | ? |
Player Chicken | ? | ? | ? | ? |
Bad Guy Chicken | ? | ? | ? | ? |
Gargoyle | ? | ? | ? | ? |
Fire Gargoyle | ? | ? | ? | ? |
Golem (normal and ghost) | ? | ? | ? | ? |
Nitrogolem (normal and ghost) | ? | ? | ? | ? |
Undead Warrior (normal and ghost) | ? | ? | ? | ? |
Disciple of D'Sparil | ? | ? | ? | ? |
Sabreclaw | ? | ? | ? | ? |
Weredragon | ? | ? | ? | ? |
Ophidian2 | ||||
Iron Lich | ? | ? | ? | ? |
Maulotaur | ? | ? | ? | ? |
Green Chaos Serpent | ? | ? | ? | ? |
D'Sparil | ? | ? | ? | ? |
Shots needed to kill (Orange Missile)1 |
Mean | Standard deviation |
Min | Max |
Player (100% health, no armor) |
? | ? | ? | ? |
Player (100% health, Silver Shield) |
? | ? | ? | ? |
Player (200% health, Enchanted Shield) |
? | ? | ? | ? |
Player Chicken | ? | ? | ? | ? |
Bad Guy Chicken | ? | ? | ? | ? |
Gargoyle | ? | ? | ? | ? |
Fire Gargoyle | ? | ? | ? | ? |
Golem (normal and ghost) | ? | ? | ? | ? |
Nitrogolem (normal and ghost) | ? | ? | ? | ? |
Undead Warrior (normal and ghost) | ? | ? | ? | ? |
Disciple of D'Sparil | ? | ? | ? | ? |
Sabreclaw | ? | ? | ? | ? |
Weredragon | ? | ? | ? | ? |
Ophidian2 | ||||
Iron Lich | ? | ? | ? | ? |
Maulotaur | ? | ? | ? | ? |
Green Chaos Serpent | ? | ? | ? | ? |
D'Sparil | ? | ? | ? | ? |
- These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
- Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).
Appearance statistics
In the IWADs the ophidian is first encountered on these maps per skill level:
|
|
The IWADs contain the following numbers of ophidians per skill level:
|
|
Monsters from Heretic |
---|
Disciple of D'Sparil | Fire gargoyle | Gargoyle | Golem | Nitrogolem | Ophidian | Sabreclaw | Undead warrior | Weredragon Bosses: Iron lich | Maulotaur | D'Sparil Other: Chicken | Ghosts |