Difference between revisions of "Origwad"
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+ | {{wad | ||
+ | |author=Jeffrey Bird | ||
+ | |type=l | ||
+ | |iwad=Doom | ||
+ | |year=1994 | ||
+ | |screenshot=Origwad 2.png | ||
+ | |caption=The opening screen | ||
+ | |link={{ig|id=11}} | ||
+ | }} | ||
{{map|slot=E1M1|nocat=true}} | {{map|slot=E1M1|nocat=true}} | ||
− | '''Origwad''' is a very early user-created [[Doom]] level, designed by Jeffrey Bird of the | + | '''Origwad''' is a very early user-created [[Doom]] level, designed by Jeffrey Bird of the {{wp|James Cook University}} in {{wp|North Queensland}}. It does not have an official name, and is stored with the filename ORIGWAD.PWD. The level is notable for being perhaps the very first user-created map. A release announcement was posted to {{c|[[Usenet|alt.games.doom]]}} on March 9, 1994 <ref>[https://groups.google.com/forum/#!topic/alt.games.doom/FOxTrqBNWSY "First *TOTALLY* original PWAD on wuarchive"], thread at {{c|alt.games.doom}}</ref>; the time stamp and the readme file both indicate March 7. |
In his readme, Jeffrey Bird stated that: | In his readme, Jeffrey Bird stated that: | ||
<blockquote> | <blockquote> | ||
− | ''"This is an experimental PWAD file for use with DOOM. It is rather simple since I cannot generate the [[nodes]] structure for anything much more complex than this. This level has been generated entirely by hand. No [[editor]]s were used to produce it."''<ref name="idgames">{{ | + | ''"This is an experimental PWAD file for use with DOOM. It is rather simple since I cannot generate the [[nodes]] structure for anything much more complex than this. This level has been generated entirely by hand. No [[editor]]s were used to produce it."''<ref name="idgames">{{ig|id=11|title=Origwad at Doomworld/idgames, where it is file id=11}}</ref> |
</blockquote> | </blockquote> | ||
== Walkthrough == | == Walkthrough == | ||
[[File:Origwad map.png|thumb|300px|Map of ORIGWAD.PWD, E1M1]] | [[File:Origwad map.png|thumb|300px|Map of ORIGWAD.PWD, E1M1]] | ||
− | The level is E1M1, with no support for [[Skill level|difficulty levels]]. It consists of two rooms joined with a door. The first room contains a [[shotgun]] and a [[shotgun guy]]. The second room contains three [[imp]]s, two [[Baron of | + | The level is E1M1, with no support for [[Skill level|difficulty levels]]. It consists of two rooms joined with a door. The first room contains a [[shotgun]] and a [[shotgun guy]]. The second room contains three [[imp]]s, two [[Baron of Hell|barons of Hell]], and the exit switch. There are no [[Item|power-ups]] or [[ammo]] caches. This makes achieving [[Intermission screen|100% kills]] problematic, as the second baron requires several dozen [[Fist|punches]] to kill even if the player uses his ammo wisely, and forces [[infighting]] amongst the monsters. |
===Secrets=== | ===Secrets=== | ||
Line 15: | Line 24: | ||
== Areas / screenshots == | == Areas / screenshots == | ||
− | + | <gallery mode=nolines widths=160px> | |
− | <gallery> | + | Origwad 1.png|Bloody carnage, with the exit switch beyond |
− | |||
− | |||
</gallery> | </gallery> | ||
Line 60: | Line 67: | ||
== Deathmatch == | == Deathmatch == | ||
+ | This map cannot be played in [[multiplayer]] mode, as it contains no co-op or deathmatch start points. | ||
− | + | == Statistics == | |
+ | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=8| | ||
+ | vertexes=14| | ||
+ | linedefs=16| | ||
+ | sidedefs=8| | ||
+ | sectors=3| | ||
+ | vertexbefore=14}} | ||
− | == | + | ===Things=== |
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
− | {| {{prettytable}} | + | {{col-begin}} |
− | |[[ | + | {{col-break|width=33%}} |
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||colspan="3"|2 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||colspan="3"|1 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun guy||colspan="3"|1 | ||
|- | |- | ||
− | | | + | |style="text-align: left;"|Imp||colspan="3"|3 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Baron of Hell||colspan="3"|2 |
|- | |- | ||
− | + | !Weapons!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shotgun||colspan="3"|1 |
|} | |} | ||
+ | {{col-end}} | ||
== Technical information == | == Technical information == | ||
− | |||
ORIGWAD.PWD must be renamed to ORIGWAD.WAD before some source ports will load it. | ORIGWAD.PWD must be renamed to ORIGWAD.WAD before some source ports will load it. | ||
Line 84: | Line 123: | ||
== Inspiration and development == | == Inspiration and development == | ||
− | + | Origwad was followed four days later by [[CROSS.WAD]], which was also produced by hand, by Alistair Brown at the {{wp|University of Bradford}} in the United Kingdom. Although there had been level editing utilities before March 1994, they were incapable of creating new maps entirely from scratch. The first editor able to do so was [[DEU]] 5.0, which was released at the end of March 1994, several weeks after Origwad.<ref>[https://web.archive.org/web/20120101214120/http://www.rome.ro/lee_killough/history/edhist.shtml "Doom Editing History" at Johnromero.com] (archived)</ref> With the release of this utility a torrent of user-generated levels followed. | |
− | Origwad was followed four days later by [[CROSS.WAD]], which was also produced by hand, by Alistair Brown at | ||
Jeffrey Bird released no further Doom levels. As of January 2006 he still worked at the James Cook University, as the CSO System and Directory Administrator, and used the same email address included in Origwad's readme file.<ref>Personal correspondence; he responded in Doomworld's reviews section for the level a few comments later</ref> Thus he was able, in 2009, to license Origwad for use in a [[1994 Tune-up Community Project|community megawad]] of retooled [[1994 level]]s. <ref>{{Dwforumsp|id=801006|title=1994 tune-up challenge}}</ref> | Jeffrey Bird released no further Doom levels. As of January 2006 he still worked at the James Cook University, as the CSO System and Directory Administrator, and used the same email address included in Origwad's readme file.<ref>Personal correspondence; he responded in Doomworld's reviews section for the level a few comments later</ref> Thus he was able, in 2009, to license Origwad for use in a [[1994 Tune-up Community Project|community megawad]] of retooled [[1994 level]]s. <ref>{{Dwforumsp|id=801006|title=1994 tune-up challenge}}</ref> | ||
== Trivia == | == Trivia == | ||
+ | Origwad is widely accepted as the first PWAD created from scratch, but a few observers have called attention to incomplete "paper trails" from this era of the internet <ref name="idgames" /><ref>{{Dwforums|id=39426|title=The first PWADs}}</ref> and the problem of corrupted time stamps on very old WADs <ref>{{Dwforums|id=16708|title=First PWAD ever?}}</ref>, leaving room for speculation that some other map might have been first. | ||
− | + | == External links == | |
+ | * {{idgames|id=11}} (note the parameter ''id=11'') | ||
+ | * {{dsda|id=722|title=Origwad demos}} | ||
== References == | == References == | ||
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<references/> | <references/> | ||
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[[Category:Historical]] | [[Category:Historical]] | ||
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[[Category:Demonstration WADs]] | [[Category:Demonstration WADs]] |
Revision as of 06:23, 29 August 2018
Origwad | |
---|---|
The opening screen | |
Author | Jeffrey Bird |
Port | Vanilla Doom |
IWAD | Doom |
Year | 1994 |
Link | Doomworld/idgames |
Origwad is a very early user-created Doom level, designed by Jeffrey Bird of the James Cook University in North Queensland. It does not have an official name, and is stored with the filename ORIGWAD.PWD. The level is notable for being perhaps the very first user-created map. A release announcement was posted to alt.games.doom on March 9, 1994 [1]; the time stamp and the readme file both indicate March 7.
In his readme, Jeffrey Bird stated that:
"This is an experimental PWAD file for use with DOOM. It is rather simple since I cannot generate the nodes structure for anything much more complex than this. This level has been generated entirely by hand. No editors were used to produce it."[2]
Contents
Walkthrough
The level is E1M1, with no support for difficulty levels. It consists of two rooms joined with a door. The first room contains a shotgun and a shotgun guy. The second room contains three imps, two barons of Hell, and the exit switch. There are no power-ups or ammo caches. This makes achieving 100% kills problematic, as the second baron requires several dozen punches to kill even if the player uses his ammo wisely, and forces infighting amongst the monsters.
Secrets
There are no secrets in this map.
Areas / screenshots
Speedrunning
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | 00:02 | Aleksey Kamenev (4shockblast) | 2013-02-09 | ornmn002.zip | |
UV max | 00:58 | Memfis | 2013-02-07 | orig-058.zip | |
NM100S | |||||
UV -fast | 01:21 | Aleksey Kamenev (4shockblast) | 2013-02-12 | origf121.zip | |
UV -respawn | 00:20 | Aleksey Kamenev (4shockblast) | 2013-02-12 | origr020.zip | |
UV Tyson | |||||
UV pacifist | 00:02 | Kristian Ronge | 2007-01-29 | orig-002.zip |
Last updated on June 7, 2014.
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV built | 00:01.97 | Kristian Ronge | 2013-02-09 | origx197.zip | No monsters mode. |
UV built | 00:01.94 | Aleksey Kamenev (4shockblast) | 2014-04-20 | origx194.zip | 0:01 is achieved with monsters through the use of wallrunning along two imps. |
Last updated on June 7, 2014.
Deathmatch
This map cannot be played in multiplayer mode, as it contains no co-op or deathmatch start points.
Statistics
Map data
Things | 8 |
Vertices | 14* |
Linedefs | 16 |
Sidedefs | 8 |
Sectors | 3 |
Things
This level contains the following numbers of things per skill level:
|
|
Technical information
ORIGWAD.PWD must be renamed to ORIGWAD.WAD before some source ports will load it.
The sidedefs in this level are packed, which for a level of any typical size would presuppose a full-featured editor.
Inspiration and development
Origwad was followed four days later by CROSS.WAD, which was also produced by hand, by Alistair Brown at the University of Bradford in the United Kingdom. Although there had been level editing utilities before March 1994, they were incapable of creating new maps entirely from scratch. The first editor able to do so was DEU 5.0, which was released at the end of March 1994, several weeks after Origwad.[3] With the release of this utility a torrent of user-generated levels followed.
Jeffrey Bird released no further Doom levels. As of January 2006 he still worked at the James Cook University, as the CSO System and Directory Administrator, and used the same email address included in Origwad's readme file.[4] Thus he was able, in 2009, to license Origwad for use in a community megawad of retooled 1994 levels. [5]
Trivia
Origwad is widely accepted as the first PWAD created from scratch, but a few observers have called attention to incomplete "paper trails" from this era of the internet [2][6] and the problem of corrupted time stamps on very old WADs [7], leaving room for speculation that some other map might have been first.
External links
- Origwad at Doomworld/idgames (note the parameter id=11)
- Origwad demos (archived 🏛) at the Doomed Speed Demos Archive
References
- ↑ "First *TOTALLY* original PWAD on wuarchive", thread at alt.games.doom
- ↑ 2.0 2.1 Origwad at Doomworld/idgames, where it is file id=11
- ↑ "Doom Editing History" at Johnromero.com (archived)
- ↑ Personal correspondence; he responded in Doomworld's reviews section for the level a few comments later
- ↑ 1994 tune-up challenge
- ↑ The first PWADs
- ↑ First PWAD ever?