Difference between revisions of "Origwad"

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!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
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|[[TAS|UV built]]||0:02.00||Kristian Ronge||2007-01-29||[http://doomedsda.us/lmps/722/10/origbuil.zip origbuil.zip]||[[No monsters mode]]. It has been suggested that a built demo with monsters could reach 0:01, by causing the [[shotgun guy]] to blast the player in the back as he crosses the second room.<ref>[http://www.doomworld.com/vb/doom-speed-demos/39285-origwad-speed-running/ "Origwad speed running!"], thread at the [[Doomworld forums]]</ref>
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|[[TAS|UV built]]||0:01.97||[[Kristian Ronge]]||2013-02-09||[http://doomedsda.us/lmps/722/10/origx197.zip origx197.zip]||[[No monsters mode]].
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|[[UV built]]||0:01.94||[[4shockblast]]||2014-04-20||[http://doomedsda.us/lmps/722/7/origx194.zip origx194.zip]||0:01 is achieved with monsters through the use of [[wallrunning]] along two imps.
 
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Revision as of 21:54, 6 June 2014

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.

Origwad is a very early user-created Doom level, designed by Jeffrey Bird of the James Cook University in Northern Queensland. It does not have an official name, and is stored with the filename ORIGWAD.PWD. The level is notable for being perhaps the very first user-created map. A release announcement was posted to alt.games.doom on March 9, 1994 [1]; the time stamp and the readme file both indicate March 7.

In his readme, Jeffrey Bird stated that:

"This is an experimental PWAD file for use with DOOM. It is rather simple since I cannot generate the nodes structure for anything much more complex than this. This level has been generated entirely by hand. No editors were used to produce it."[2]

Walkthrough

Map of ORIGWAD.PWD, E1M1

The level is E1M1, with no support for difficulty levels. It consists of two rooms joined with a door. The first room contains a shotgun and a shotgun guy. The second room contains three imps, two Barons of hell, and the exit switch. There are no power-ups or ammo caches. This makes achieving 100% kills problematic, as the second Baron requires several dozen punches to kill even if the player uses his ammo wisely, and forces infighting amongst the monsters.

Secrets

There are no secrets in this map.

Areas / screenshots

Speedrunning

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed 0:02 4shockblast 2013-02-09 ornmn002.zip
UV max 0:58 Memfis 2013-02-07 orig-058.zip
NM100S
UV -fast 1:21 4shockblast 2013-02-12 origf121.zip
UV -respawn 0:20 4shockblast 2013-02-12 origr020.zip
UV Tyson
UV pacifist 0:02 Kristian Ronge 2007-01-29 orig-002.zip

Miscellaneous demos

Run Time Player Date File Notes
UV built 0:01.97 Kristian Ronge 2013-02-09 origx197.zip No monsters mode.
UV built 0:01.94 4shockblast 2014-04-20 origx194.zip 0:01 is achieved with monsters through the use of wallrunning along two imps.

Deathmatch

This map cannot be played in multiplayer mode, as it contains no co-op or deathmatch start points.

Map data

Things 8
Vertexes 14
Linedefs 16
Sidedefs 8
Sectors 3

Technical information

ORIGWAD.PWD must be renamed to ORIGWAD.WAD before some source ports will load it.

The sidedefs in this level are packed, which for a level of any typical size would presuppose a full-featured editor.

Inspiration and development

Origwad was followed four days later by CROSS.WAD, which was also produced by hand, by Alistair Brown at Bradford University in the United Kingdom. Although there had been level editing utilities before March 1994, they were incapable of creating new maps entirely from scratch. The first editor able to do so was DEU 5.0, which was released at the end of March 1994, several weeks after Origwad.[3] With the release of this utility a torrent of user-generated levels followed.

Jeffrey Bird released no further Doom levels. As of January 2006 he still worked at the James Cook University, as the CSO System and Directory Administrator, and used the same email address included in Origwad's readme file.[4] Thus he was able, in 2009, to license Origwad for use in a community megawad of retooled 1994 levels. [5]

Trivia

Origwad is widely accepted as the first PWAD created from scratch, but a few observers have called attention to incomplete "paper trails" from this era of the internet [2][6] and the problem of corrupted time stamps on very old WADs [7], leaving room for speculation that some other map might have been first.

References

  1. "First *TOTALLY* original PWAD on wuarchive", thread at alt.games.doom
  2. 2.0 2.1 Template:Ig2
  3. "Doom Editing History" at Johnromero.com
  4. Personal correspondence; he responded in Doomworld's reviews section for the level a few comments later
  5. "1994 tune-up challenge", thread at the Doomworld forums
  6. "The first PWADs", thread at the Doomworld forums
  7. "First PWAD ever?", thread at the Doomworld forums

External links