Difference between revisions of "PDoom"

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'''PDoom''', short for '''Phill's Doom''', is a source port created in 1998 by Phill Harvey-Smith (Aurigae) based on DOSDoom v0.2. It received no further development past its initial v0.1 release. It features vertical collision detection (allowing to pass over or under monsters and other obstacles) and a few [[Source port cheat codes|cheat codes]] allowing to enable or disable [[flight]], to kill all monsters, or to get a quad damage powerup. It also treats the 2, 4, 6, and 8 keys from the numeric keypad as the arrow keys.
  
Source port with a flying mode, a massacre cheat code, a quad damage cheat code, and corrected collision detection.
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== External Links ==
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* {{archived link|http://www.aurigae.demon.co.uk/doom.html|Home page|https://web.archive.org/web/20131018144039/http://www.aurigae.demon.co.uk/doom.html|archive.org}}
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* {{idgames|file=source/pdoom|title=PDoom binary}}
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* {{idgames|file=source/pdoomsrc|title=PDoom source}}
  
This port is no longer being updated.
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{{s-start}}
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{{s-port}}
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{{s-bef-cond|before=[[DOSDoom|DOSDoom v0.2]]}}
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{{s-ttl|title=PDoom}}
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{{s-aft-cond|after=None}}
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{{s-end}}
  
== External Links ==
 
  
*[http://www.aurigae.demon.co.uk/doom.html Home page] {{deadlink|date=05 October 2015}}
 
 
[[Category:Source ports]]
 
[[Category:Source ports]]
 
[[Category:Doom ports]]
 
[[Category:Doom ports]]

Revision as of 04:22, 27 April 2020

PDoom, short for Phill's Doom, is a source port created in 1998 by Phill Harvey-Smith (Aurigae) based on DOSDoom v0.2. It received no further development past its initial v0.1 release. It features vertical collision detection (allowing to pass over or under monsters and other obstacles) and a few cheat codes allowing to enable or disable flight, to kill all monsters, or to get a quad damage powerup. It also treats the 2, 4, 6, and 8 keys from the numeric keypad as the arrow keys.

External Links

Source code genealogy
Based on Name Base for
DOSDoom v0.2 PDoom None