Difference between revisions of "PDoom"

From DoomWiki.org

[checked revision][checked revision]
(External Links: Use idgames archive (and don't bother with the silly patch that doesn't work))
m (External links: use archive template)
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''PDoom''', short for '''Phill's Doom''', is a source port created in 1998 by Phill Harvey-Smith (Aurigae) based on DOSDoom v0.2. It received no further development past its initial v0.1 release. It features vertical collision detection (allowing to pass over or under monsters and other obstacles) and a few [[cheat code]]s allowing to enable or disable [[flight]], to kill all monsters, or to get a quad damage powerup. It also treats the 2, 4, 6, and 8 keys from the numeric keypad as the arrow keys.
+
'''PDoom''', short for '''Phill's Doom''', is a source port created in 1998 by Phill Harvey-Smith (Aurigae) based on DOSDoom v0.2. It received no further development past its initial v0.1 release. It features vertical collision detection (allowing to pass over or under monsters and other obstacles) and a few [[Source port cheat codes|cheat codes]] allowing to enable or disable [[flight]], to kill all monsters, or to get a quad damage powerup. It also treats the 2, 4, 6, and 8 keys from the numeric keypad as the arrow keys.
  
 
== External Links ==
 
== External Links ==
 
+
* {{archived link|http://www.aurigae.demon.co.uk/doom.html|Home page|https://web.archive.org/web/20131018144039/http://www.aurigae.demon.co.uk/doom.html|archive.org}}
* [https://web.archive.org/web/20130816194132/http://www.aurigae.demon.co.uk/doom.html Home page] (archived)
+
* {{idgames|file=source/pdoom|title=PDoom binary}}
* {{idgames|file=source/pdoom.zip|title=PDoom binary}}
+
* {{idgames|file=source/pdoomsrc|title=PDoom source}}
* {{idgames|file=source/pdoomsrc.zip|title=PDoom source}}
 
  
 
{{s-start}}
 
{{s-start}}

Revision as of 04:22, 27 April 2020

PDoom, short for Phill's Doom, is a source port created in 1998 by Phill Harvey-Smith (Aurigae) based on DOSDoom v0.2. It received no further development past its initial v0.1 release. It features vertical collision detection (allowing to pass over or under monsters and other obstacles) and a few cheat codes allowing to enable or disable flight, to kill all monsters, or to get a quad damage powerup. It also treats the 2, 4, 6, and 8 keys from the numeric keypad as the arrow keys.

External Links

Source code genealogy
Based on Name Base for
DOSDoom v0.2 PDoom None