Difference between revisions of "PK3"

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m (Quake 2 uses the same PAK files as quake, no id Tech 2 game as used pk2 to my knowledge.)
m (This cap is totally pointless.)
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'''PK3''' is an alternate extension for {{wp|ZIP (file format)|ZIP files}}. This nomenclature was introduced by {{wp|Quake III Arena}}. However, contrarily to the PAK format used by Quake and Quake 2, PK3 is not its own format, but merely a naming trick to prevent the operating system from associating these files to "virtual folders" or archiving software, and to avoid leading users believe they have to extract the content to make the game work.
 
'''PK3''' is an alternate extension for {{wp|ZIP (file format)|ZIP files}}. This nomenclature was introduced by {{wp|Quake III Arena}}. However, contrarily to the PAK format used by Quake and Quake 2, PK3 is not its own format, but merely a naming trick to prevent the operating system from associating these files to "virtual folders" or archiving software, and to avoid leading users believe they have to extract the content to make the game work.
  
Several [[Source port]] have adopted support for using PK3 instead of, or in addition to, [[WAD]] files to distribute mods. But contrarily to WAD files (which have standardized marker lumps such as P_START/P_END or F_START/F_END for various lump types), there are no cross-port standard for how data should be organized when placed in a PK3 file.
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Several [[source port]] have adopted support for using PK3 instead of, or in addition to, [[WAD]] files to distribute mods. But contrarily to WAD files (which have standardized marker lumps such as P_START/P_END or F_START/F_END for various lump types), there are no cross-port standard for how data should be organized when placed in a PK3 file.
  
 
==Folder structure==
 
==Folder structure==

Revision as of 14:52, 1 September 2010

PK3 is an alternate extension for ZIP files. This nomenclature was introduced by Quake III Arena. However, contrarily to the PAK format used by Quake and Quake 2, PK3 is not its own format, but merely a naming trick to prevent the operating system from associating these files to "virtual folders" or archiving software, and to avoid leading users believe they have to extract the content to make the game work.

Several source port have adopted support for using PK3 instead of, or in addition to, WAD files to distribute mods. But contrarily to WAD files (which have standardized marker lumps such as P_START/P_END or F_START/F_END for various lump types), there are no cross-port standard for how data should be organized when placed in a PK3 file.

Folder structure

Since the ZIP format imitates a filesystem with a tree hierarchy, the differences between the various implementations of "PK3" files reside mostly in the folder structure to which a PK3 mof should conform.