Difference between revisions of "PSXDOOM.WAD"

From DoomWiki.org

[checked revision][checked revision]
(just realized Blzut3 posted it on the talk page)
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It was probably used by developers when creating or converting levels, but is too large to be used by the engine directly; instead each map is placed in its own [[WAD]] file and accompanied by MAPSPR#.IMG and MAPTEX#.IMG which contain the resources needed for the level.
 
It was probably used by developers when creating or converting levels, but is too large to be used by the engine directly; instead each map is placed in its own [[WAD]] file and accompanied by MAPSPR#.IMG and MAPTEX#.IMG which contain the resources needed for the level.
  
'''PSXDOOM.WAD''' is <tt>4 806 088</tt> bytes in size, contains 1 731 entries, and has the following hashes:
+
'''PSXDOOM.WAD''' is {{c|4,806,088}} bytes in size, contains {{c|1,731}} entries, and has the following hashes:
{| {{prettytable}}
+
 
|[[Wikipedia:MD5|MD5]]||<tt>d9488a08be97b1cfddeaa5c0c1f0aec6</tt>
+
{| {{prettytable|class=dw-codetable}}
 +
! Hash type !! Hash code
 
|-
 
|-
|[[Wikipedia:SHA-1|SHA-1]]||<tt>3f2ec41558998409dc95e491a66a034a76a5813b</tt>
+
| {{wp|MD5}} || d9488a08be97b1cfddeaa5c0c1f0aec6
 
|-
 
|-
|[[Wikipedia:Cyclic redundancy check|CRC-32]]||<tt>2a4b85e7</tt>
+
| {{wp|SHA-1}} || 3f2ec41558998409dc95e491a66a034a76a5813b
 +
|-
 +
| {{wp|CRC-32}} || 2a4b85e7
 
|}
 
|}
  
'''JIMSDOOM.WAD''' is <tt>6 630 448</tt> bytes in size, contains 1 731 entries, and has the following hashes:
+
'''JIMSDOOM.WAD''' is {{c|6,630,448}} bytes in size, contains {{c|1,731}} entries, and has the following hashes:
{| {{prettytable}}
+
 
|[[Wikipedia:MD5|MD5]]||<tt>9e3827abe9af90bc1ca009154d56a8fb</tt>
+
{| {{prettytable|class=dw-codetable}}
 +
! Hash type !! Hash code
 
|-
 
|-
|[[Wikipedia:SHA-1|SHA-1]]||<tt>876cdbc01fb2c47afbbeec68c510b47ccb8d4330</tt>
+
| {{wp|MD5}} || 9e3827abe9af90bc1ca009154d56a8fb
 
|-
 
|-
|[[Wikipedia:Cyclic redundancy check|CRC-32]]||<tt>a55dd71f</tt>
+
| {{wp|SHA-1}} || 876cdbc01fb2c47afbbeec68c510b47ccb8d4330
 +
|-
 +
| {{wp|CRC-32}} || a55dd71f
 
|}
 
|}
 +
 
[[Category:Resources]]
 
[[Category:Resources]]

Latest revision as of 14:03, 9 March 2018

PSXDOOM.WAD (called JIMSDOOM.WAD in the Sega Saturn port) is an IWAD containing all graphic resources used in the Sony PlayStation and Sega Saturn ports of Doom and Doom II. It does not contain any level or audio resources.

It was probably used by developers when creating or converting levels, but is too large to be used by the engine directly; instead each map is placed in its own WAD file and accompanied by MAPSPR#.IMG and MAPTEX#.IMG which contain the resources needed for the level.

PSXDOOM.WAD is 4,806,088 bytes in size, contains 1,731 entries, and has the following hashes:

Hash type Hash code
MD5 d9488a08be97b1cfddeaa5c0c1f0aec6
SHA-1 3f2ec41558998409dc95e491a66a034a76a5813b
CRC-32 2a4b85e7

JIMSDOOM.WAD is 6,630,448 bytes in size, contains 1,731 entries, and has the following hashes:

Hash type Hash code
MD5 9e3827abe9af90bc1ca009154d56a8fb
SHA-1 876cdbc01fb2c47afbbeec68c510b47ccb8d4330
CRC-32 a55dd71f