Difference between revisions of "Pain elemental (Doom Eternal)"

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(Tactical Analysis)
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[[File:Quakeconpainelemental.jpg|thumb|right|300px|The pain elemental as it appears in the Quakecon 2018 gameplay video.]]
 
[[File:Quakeconpainelemental.jpg|thumb|right|300px|The pain elemental as it appears in the Quakecon 2018 gameplay video.]]
 
{{monster versions|disambig={{thisisabout|monster|doom5}}|doom1=Pain elemental}}
 
{{monster versions|disambig={{thisisabout|monster|doom5}}|doom1=Pain elemental}}
The '''pain elemental''' returns as a [[monster]] in [[Doom Eternal]], its first appearance in a main-series Doom game since [[Doom 64]], and in any Doom game since [[Doom RPG]]. It retains a relatively unchanged appearance as its prior incarnation in [[Doom II]]: a round, flying, brown enemy with a single large red eye, two long black horns, two muscular arms with prominent claws, and a large mouth like that of the [[Cacodemon (Doom Eternal)|cacodemon]] that possesses a sixfold-split jaw.  
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The '''pain elemental''' returns as a [[monster]] in [[Doom Eternal]], its first appearance in a main-series Doom game since [[Doom 64]], and in any Doom game since [[Doom RPG]]. It retains a relatively unchanged appearance as its prior incarnation in [[Doom II]]: a round, flying, brown enemy with a single large red eye, two long black horns, two muscular arms with prominent claws, and a large mouth like that of the [[Cacodemon (Doom Eternal)|cacodemon]] which possesses a sixfold-split jaw.  
  
==Tactical Analysis==
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==Tactical analysis==
 
The pain elemental retains its ability to spawn [[Lost soul (Doom Eternal)|lost souls]] from its classic counterpart, which hover nearby until they can attack the [[Doom Slayer]]; it can also use them as a direct attack by throwing them, in which case they will behave like fast homing projectiles that can be shot down before they hit the player. Occasionally it will also launch a barrage of fireballs, but these do little damage unless the full barrage connects. Pain elementals will try to dodge attacks if they notice a weapon being pointed at them, so it is best to wait until it is either distracted or about to attack before shooting it. Additionally, it may try to use nearby lost souls as a living shield by forcing them to move into the path of incoming projectiles.  
 
The pain elemental retains its ability to spawn [[Lost soul (Doom Eternal)|lost souls]] from its classic counterpart, which hover nearby until they can attack the [[Doom Slayer]]; it can also use them as a direct attack by throwing them, in which case they will behave like fast homing projectiles that can be shot down before they hit the player. Occasionally it will also launch a barrage of fireballs, but these do little damage unless the full barrage connects. Pain elementals will try to dodge attacks if they notice a weapon being pointed at them, so it is best to wait until it is either distracted or about to attack before shooting it. Additionally, it may try to use nearby lost souls as a living shield by forcing them to move into the path of incoming projectiles.  
  
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==Lore==
 
==Lore==
Pain Elementals are native to the Umbral Plains, a region located in the primal depths of Hell. They are cursed to constantly generate Lost Souls within their own bodies, a process that subjects them to constant agony that continues until they die. The only respite a Pain Elemental can achieve from its pain is through feeding off the misery of others, which lends itself to a sadistic disposition.
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Pain elementals are native to the deep, primal region of Hell known as the Umbral Plains. Pain elementals constantly generate lost souls within their bodies, a process resulting in an unceasing, life-long agony. Respite is only achieved from its pain via inflicting misery upon others, lending the pain elemental a sadistic disposition.
  
 
==Glory kills==
 
==Glory kills==
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==Battlemode==
 
==Battlemode==
 
The pain elemental is one of the five playable demons in the Battlemode multiplayer game mode. Its attacks are throwing a [[Lost soul (Doom Eternal)|lost soul]] directly at the player, and using idle lost souls as a shield mechanism to protect itself from oncoming attacks from the Slayer. As a result of its airborne nature, it can maneuver freely through the air but relies on its shield to compensate for its inability to take cover from attacks easily.
 
The pain elemental is one of the five playable demons in the Battlemode multiplayer game mode. Its attacks are throwing a [[Lost soul (Doom Eternal)|lost soul]] directly at the player, and using idle lost souls as a shield mechanism to protect itself from oncoming attacks from the Slayer. As a result of its airborne nature, it can maneuver freely through the air but relies on its shield to compensate for its inability to take cover from attacks easily.
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==Bugs==
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Lost souls spawned by the pain elemental display various modes of malfunction in the initially released version of the game - they may become stuck in place, spawn partially or completely inside walls, become trapped in short circular orbiting paths, and often leave behind particle effects and looping sounds with no visible corresponding source.
  
 
==Pre-release==
 
==Pre-release==

Revision as of 21:47, 16 April 2020

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The pain elemental as it appears in the Quakecon 2018 gameplay video.
This article is about the monster in Doom Eternal. For other games, see:

The pain elemental returns as a monster in Doom Eternal, its first appearance in a main-series Doom game since Doom 64, and in any Doom game since Doom RPG. It retains a relatively unchanged appearance as its prior incarnation in Doom II: a round, flying, brown enemy with a single large red eye, two long black horns, two muscular arms with prominent claws, and a large mouth like that of the cacodemon which possesses a sixfold-split jaw.

Tactical analysis

The pain elemental retains its ability to spawn lost souls from its classic counterpart, which hover nearby until they can attack the Doom Slayer; it can also use them as a direct attack by throwing them, in which case they will behave like fast homing projectiles that can be shot down before they hit the player. Occasionally it will also launch a barrage of fireballs, but these do little damage unless the full barrage connects. Pain elementals will try to dodge attacks if they notice a weapon being pointed at them, so it is best to wait until it is either distracted or about to attack before shooting it. Additionally, it may try to use nearby lost souls as a living shield by forcing them to move into the path of incoming projectiles.

Like other flying monsters, it takes extra damage from the Ballista.

Lore

Pain elementals are native to the deep, primal region of Hell known as the Umbral Plains. Pain elementals constantly generate lost souls within their bodies, a process resulting in an unceasing, life-long agony. Respite is only achieved from its pain via inflicting misery upon others, lending the pain elemental a sadistic disposition.

Glory kills

  • The Doom Slayer uses the Doom blade to stab the pain elemental and rip its eye out. After clawing at its empty eye socket for a short time, the monster explodes.
  • The Doom Slayer punches and then stabs the pain elemental in the eye.

Battlemode

The pain elemental is one of the five playable demons in the Battlemode multiplayer game mode. Its attacks are throwing a lost soul directly at the player, and using idle lost souls as a shield mechanism to protect itself from oncoming attacks from the Slayer. As a result of its airborne nature, it can maneuver freely through the air but relies on its shield to compensate for its inability to take cover from attacks easily.

Bugs

Lost souls spawned by the pain elemental display various modes of malfunction in the initially released version of the game - they may become stuck in place, spawn partially or completely inside walls, become trapped in short circular orbiting paths, and often leave behind particle effects and looping sounds with no visible corresponding source.

Pre-release

The pain elemental was first confirmed to exist in the teaser trailer released at E3 2018, and was later shown in full at QuakeCon.