Difference between revisions of "Paradise"
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* {{maplinkgen|MAP04|Emerald Babylon|Paradise}} | * {{maplinkgen|MAP04|Emerald Babylon|Paradise}} | ||
* {{maplinkgen|MAP05|A Sickly Earth|Paradise}} | * {{maplinkgen|MAP05|A Sickly Earth|Paradise}} | ||
− | + | * MAP06 - To Be Continued...? | |
* {{maplinkgen|MAP31|Forbidden Zone|Paradise}} | * {{maplinkgen|MAP31|Forbidden Zone|Paradise}} | ||
* {{maplinkgen|MAP32|A Portrait of Flames|Paradise}} | * {{maplinkgen|MAP32|A Portrait of Flames|Paradise}} |
Revision as of 04:43, 6 October 2021
Paradise | |
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Author | Tango |
Port | GZDoom |
IWAD | Doom II |
Year | 2019 |
Link | Doomworld forums thread |
This mod received one of the 2019 Cacowards on Doomworld! |
Paradise is a seven-level PK3 for Doom II, created by Tango. Released in 2019 and built for GZDoom, Paradise comes with a built-in gameplay mod that changes the appearance and behavior of some of the weapons and enemies: moreover, it removes random numbers from all damage calculations. Its lush, tropical lands that give way to poisoned and hellish landscapes feature large maps with big fights. Besides the main campaign, an additional episode consisting of 25 speedmaps is also included and playable from the episode selection screen.
Paradise was one of the recipients of the 2019 Cacowards.
Contents
Content
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Custom monsters
Custom weapons
Custom objects
Levels |
Soundtrack
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