Difference between revisions of "Partial invisibility"

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(Doom 3 invisibility - I don't know if it's relevant enough, maybe still worth noting)
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[[Image:InvisibilityE1M3.png|thumb|A blur artifact sits in the tower behind the yellow door in [[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]].]]
 
[[Image:InvisibilityE1M3.png|thumb|A blur artifact sits in the tower behind the yellow door in [[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]].]]
 
[[Image:PartInvisPlayerE1M3.png|thumb|A partially invisible player as seen by another player (in [[multiplayer]] mode) on E1M3: Toxin Refinery.]]
 
[[Image:PartInvisPlayerE1M3.png|thumb|A partially invisible player as seen by another player (in [[multiplayer]] mode) on E1M3: Toxin Refinery.]]
[[Image:Betainvis.png|thumb|The partial invisibilty powerup, as seen in the [[Doom press release beta]].]]
 
  
A '''partial invisibility''' powerup (called ''blur sphere'' in the manuals) is an [[item]] that appears as a floating red and blue orb with a pulsing eye-like pattern. Picking one up will grant the [[player]] temporary [[partial invisibility effect|partial invisibility]]. The player's [[sprite]] (as seen by other players in [[multiplayer]] mode) will be given a filter similar to that of the [[spectre]], while the affected player will see their own weapon and hands as partially invisible. When 5 seconds remain, the weapon will begin blinking, signaling the end of the artifact's effects; the player's sprite, however, remains filtered until all 60 seconds have expired. Contrary to what most players would think, picking up one partial invisibility powerup while another is still in effect does not render the player invisible for an additional time of 60 seconds, but merely resets the invisibility time to 60 seconds. When the invisible player is killed, his corpse sprite will retain its blurry appearance, similar to that of a spectre's corpse.
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A '''partial invisibility''' powerup (called ''blur sphere'' in the manuals) is an [[item]] that appears as a floating red and blue orb with a pulsing eye-like pattern. Picking one up will grant the [[player]] temporary [[partial invisibility effect|partial invisibility]]. The player's [[sprite]] (as seen by other players in [[multiplayer]] mode) will be given a filter similar to that of the [[spectre]], while the affected player will see their own weapon and hands as partially invisible. When 5 seconds remain, the weapon will begin blinking, signaling the end of the artifact's effects; the player's sprite, however, remains filtered until all 60 seconds have expired. Contrary to what most players would think, picking up one partial invisibility powerup while another is still in effect does not render the player invisible for an additional time of 60 seconds, but merely resets the invisibility time to 60 seconds.  
  
Monsters firing upon an affected player will have their accuracy reduced, in that their aim is offset by a random angle, causing them to miss more often. This however may cause more experienced players, accustomed to monsters firing directly forwards, to inadvertently dodge ''toward'' incoming [[projectile]]s. Nevertheless, a blur sphere confers a definite advantage against long-range [[hitscan]] attacks such as those of [[zombies]] or [[spiderdemon]]s. On the other hand, the partial invisibility is unable to disrupt monster [[melee attack]]s (though the monsters do appear to spin around in confusion) or [[arch-vile]] flames.
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Monsters firing upon an affected player will have their accuracy reduced, in that their aim is offset by a random angle, causing them to miss more often. This however may cause more experienced players, accustomed to monsters firing directly forwards, to inadvertently dodge ''toward'' incoming [[projectile]]s. Nevertheless, a blur sphere confers a definite advantage against long-range [[hitscan]] attacks such as those of [[zombies]] or [[spiderdemon]]s. On the other hand, the partial invisibility is unable to disrupt monster [[melee attack]]s or [[arch-vile]] flames.
  
[[Doom 64]]'s Partial Invisibility item's appearance is a dark red sphere with a central core emitting multiple electric shocks.  Instead of the filter effect of the PC version, the Marine will appear slightly [[translucency|translucent]].
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Partial invisibility can also be invoked with the [[Doom cheat codes|cheat code]] <tt>idbeholdi</tt>.
  
ZDoom based source ports alter the behaviour of the powerup so that as well as the above, unalerted monsters are not alerted when the partially invisible player is within their sight like the similar power up in [[Quake]].  
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In [[Parameter#-altdeath|-altdeath]] mode, partial invisibility and [[invulnerability]] spheres do not [[Multiplayer|respawn]]. Some fan-made [[source port]]s allow flags to be set to allow them to respawn.
  
Partial invisibility can also be invoked with the [[Doom cheat codes|cheat code]] <tt>idbeholdi</tt>.
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This item is included in the [[Intermission screen|items percentage]] displayed at the end of each level.
  
In [[Parameter#-altdeath|-altdeath]] mode, partial invisibility and [[invulnerability]] spheres do not [[Multiplayer|respawn]]. Some fan-made [[source port]]s allow flags to be set to allow them to respawn. Also, deathmatch players should remember that weapons with visible projectiles (particularly the [[plasma gun]]) can give away a blurred player's position, as the opponent may target the shots' point of origin.
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== Notes ==
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[[Image:Betainvis.png|thumb|The partial invisibilty powerup, as seen in the [[Doom press release beta]].]]
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*[[ZDoom]]-based source ports alter the behaviour of the powerup so that as well as the above, unalerted monsters are not alerted when the partially invisible player is within their sight like the similar power up in [[Quake]].
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*When the invisible player is killed, his corpse sprite will retain its blurry appearance, similar to that of a spectre's corpse.
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*Deathmatch players should remember that weapons with visible projectiles (particularly the [[plasma gun]]) can give away a blurred player's position, as the opponent may target the shots' point of origin.
  
This item is included in the [[Intermission screen|items percentage]] displayed at the end of each level.
 
  
 
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== Doom 64 ==
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[[Doom 64]]'s partial invisibility item's appearance is a dark red sphere with a central core emitting multiple electric shocks.  Instead of the filter effect of the PC version, the Marine will appear slightly [[translucency|translucent]].
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== Doom 3 ==
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[[Image:Doom3 invisibility.png|right|thumb|Invisibility powerup in D3DM3: Frag Chamber.]]
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There is an ''Invisibility'' powerup in the game, appearing chiefly in multiplayer. It has little in common with its classic predecessor, only rendering the player translucent. This is a purely visual effect and is more similar to the ''Ring of Invisibility'' from [[Quake]].
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== See also ==
 
== See also ==
 
*[[Doom95#Compatibility issues|Partial invisibility issue in Doom95]]
 
*[[Doom95#Compatibility issues|Partial invisibility issue in Doom95]]
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{{Doom items}}
 
{{Doom items}}

Revision as of 14:58, 1 September 2012

A blur artifact sits in the tower behind the yellow door in E1M3: Toxin Refinery.
A partially invisible player as seen by another player (in multiplayer mode) on E1M3: Toxin Refinery.

A partial invisibility powerup (called blur sphere in the manuals) is an item that appears as a floating red and blue orb with a pulsing eye-like pattern. Picking one up will grant the player temporary partial invisibility. The player's sprite (as seen by other players in multiplayer mode) will be given a filter similar to that of the spectre, while the affected player will see their own weapon and hands as partially invisible. When 5 seconds remain, the weapon will begin blinking, signaling the end of the artifact's effects; the player's sprite, however, remains filtered until all 60 seconds have expired. Contrary to what most players would think, picking up one partial invisibility powerup while another is still in effect does not render the player invisible for an additional time of 60 seconds, but merely resets the invisibility time to 60 seconds.

Monsters firing upon an affected player will have their accuracy reduced, in that their aim is offset by a random angle, causing them to miss more often. This however may cause more experienced players, accustomed to monsters firing directly forwards, to inadvertently dodge toward incoming projectiles. Nevertheless, a blur sphere confers a definite advantage against long-range hitscan attacks such as those of zombies or spiderdemons. On the other hand, the partial invisibility is unable to disrupt monster melee attacks or arch-vile flames.

Partial invisibility can also be invoked with the cheat code idbeholdi.

In -altdeath mode, partial invisibility and invulnerability spheres do not respawn. Some fan-made source ports allow flags to be set to allow them to respawn.

This item is included in the items percentage displayed at the end of each level.

Notes

The partial invisibilty powerup, as seen in the Doom press release beta.
  • ZDoom-based source ports alter the behaviour of the powerup so that as well as the above, unalerted monsters are not alerted when the partially invisible player is within their sight like the similar power up in Quake.
  • When the invisible player is killed, his corpse sprite will retain its blurry appearance, similar to that of a spectre's corpse.
  • Deathmatch players should remember that weapons with visible projectiles (particularly the plasma gun) can give away a blurred player's position, as the opponent may target the shots' point of origin.


Partial invisibility data
Thing type 2024 (decimal), 7E8 (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite PINS
Class Artifact
Pickup

Appearance statistics

The IWADs contain the following numbers of partial invisibility powerups per skill level:

Game 1-2 3 4-5
The Ultimate Doom 23 23 23
Doom II: Hell on Earth 26 26 26
TNT: Evilution 23 22 22
The Plutonia Experiment 11 11 11

Doom 64

Doom 64's partial invisibility item's appearance is a dark red sphere with a central core emitting multiple electric shocks. Instead of the filter effect of the PC version, the Marine will appear slightly translucent.

Doom 3

Invisibility powerup in D3DM3: Frag Chamber.

There is an Invisibility powerup in the game, appearing chiefly in multiplayer. It has little in common with its classic predecessor, only rendering the player translucent. This is a purely visual effect and is more similar to the Ring of Invisibility from Quake.

See also