Difference between revisions of "Partial invisibility"

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(Appearance statistics -> Stats for IWADs; added sprite data; counts in ITEMS tally; slight rewording)
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Monsters firing upon an affected player will have their accuracy reduced, in that their aim is offset by a random angle, causing them to miss more often.  This, however, may cause more experienced players to inadvertently dodge ''toward'' hostile fire rather than away from it.  Nevertheless, a blur sphere bestows an advantage against [[hitscan]] attacks such as those of [[zombies]] or [[Spider Mastermind]]s. On the other hand, the invisibility is unable to disrupt [[melee|monster melee]] or [[Arch-Vile]] attacks (even though the monsters do appear to spin around in confusion).
 
Monsters firing upon an affected player will have their accuracy reduced, in that their aim is offset by a random angle, causing them to miss more often.  This, however, may cause more experienced players to inadvertently dodge ''toward'' hostile fire rather than away from it.  Nevertheless, a blur sphere bestows an advantage against [[hitscan]] attacks such as those of [[zombies]] or [[Spider Mastermind]]s. On the other hand, the invisibility is unable to disrupt [[melee|monster melee]] or [[Arch-Vile]] attacks (even though the monsters do appear to spin around in confusion).
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In [[deathmatch]] mode of vanilla Doom, blur artifacts and [[Invulnerability|invulnerabilities]] never [[Multiplayer|respawn]]. Some [[source port]]s allow flags to be set to allow them to respawn.
  
 
Blur artifacts are included in the items percentage displayed at the end of each level.
 
Blur artifacts are included in the items percentage displayed at the end of each level.

Revision as of 08:15, 2 October 2005

Blur artifact in the tower behind the yellow door in E1M3: Toxin Refinery
Partially invisible player as seen by another player (in multiplayer mode) on E1M3

A blur artifact (also known as an invisibility sphere or partial invisibility) is a powerup that appears as a floating red orb with a blue eye-like pattern. Picking one up will grant the player temporary partial invisibility. The player's sprite (as seen by other players in multiplayer mode) will be given a filter similar to that of the spectre, while the affected player will see their own weapon as partially invisible. When 5 seconds remain, the weapon will begin blinking, signaling the end of the artifact's effects; the player's sprite, however, remains filtered until all 60 seconds have expired.

Monsters firing upon an affected player will have their accuracy reduced, in that their aim is offset by a random angle, causing them to miss more often. This, however, may cause more experienced players to inadvertently dodge toward hostile fire rather than away from it. Nevertheless, a blur sphere bestows an advantage against hitscan attacks such as those of zombies or Spider Masterminds. On the other hand, the invisibility is unable to disrupt monster melee or Arch-Vile attacks (even though the monsters do appear to spin around in confusion).

In deathmatch mode of vanilla Doom, blur artifacts and invulnerabilities never respawn. Some source ports allow flags to be set to allow them to respawn.

Blur artifacts are included in the items percentage displayed at the end of each level.

Blur artifact data
Thing type 2024 (decimal), 7E8 (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite PINS
Class Artifact
Pickup

Stats for IWADs

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 23 23 23
Doom II 26 26 26
TNT: Evilution 23 22 22
Plutonia 11 11 11