Difference between revisions of "Perdition's Gate"

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[[Image:Perdgate front.jpg|right|thumb|Perdition's Gate [[cover art|cover]]]]
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[[File:Perditions Gate title.png|right|thumb|Title screen of Perdition's Gate]]
[[Image:Perdgate back.jpg|right|thumb|Perdition's Gate]]
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'''Perdition's Gate''' is a 32-level [[Commercial games|commercial]] [[megawad]] for [[Doom II]] designed by [[Wraith Corporation]] and published by [[WizardWorks]]. An 11 level demo version was distributed via the Internet and on the [[D!ZONE|D!ZONE Gold]] [[List of commercial compilations|compilation disc]]. Unlike its sister release, [[Hell to Pay]], which is a [[partial conversion]], Perdition's Gate only contains new graphics for various [[texture]]s and new music besides its levels.
[[Image:Perdgate cd.jpg|thumb|Perdition's Gate CD-Rom]]
 
'''''Perdition's Gate''''' is a 32-level [[Doom II]] [[PWAD]] designed by [[Wraith Corporation]] and distributed by [[WizardWorks]]. The demo version was distributed via the internet and on the [[D!ZONE|D!ZONE Gold]] discs. Unlike its sister release, [[Hell to Pay]] (which is a [[partial conversion]]), Perdition's Gate only contains new graphics for various [[textures]].
 
  
According to [[Tom Mustaine]], Perdition's Gate was offered to [[Id Software]]. He contacted [[Shawn Green]], who ''"responded positively about another 32 level pack for [[Final Doom]]."''
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According to [[Tom Mustaine]], Perdition's Gate was offered to [[id Software]]. He contacted [[Shawn Green]], who "responded positively about another 32 level pack for [[Final Doom]]."
  
Shortly afterwards, he was informed that the ''"Final Doom window of opportunity had closed"'', so Perdition's Gate was offered to the Wraith Corporation.
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Shortly afterwards, he was informed that the "Final Doom window of opportunity had closed," so Perdition's Gate was offered to the Wraith Corporation.
  
 
== Authors ==
 
== Authors ==
Map design was shared by [[Tom Mustaine]] and Bob Mustaine, Jim Elson (Lich), Jimmy Sieben (ArchDaemon), and Mackey McCandlish. Artwork for the project was created by Jim Elson, Tom Mustaine, Mackey McCandlish, [[Pavel Hodek]], and Jaroslaw Wolski. The [[music]] was composed by Tom Mustaine and L.A. Sieben (Anavrin). Additional sounds were provided by Jim Elson, and Kristin Weeks acted the computer voice.
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Map design was shared by [[Tom Mustaine]] and Bob Mustaine, Jim Elson (Lich), [[Jimmy Sieben]] (ArchDaemon), and [[Mackey McCandlish]] (Avatar). Artwork for the project was created by Jim Elson, Tom Mustaine, Mackey McCandlish, [[Pavel Hodek]], and Jaroslaw Wolski. The [[music]] was composed by Tom Mustaine and [[L.A. Sieben]] (Anavrin). Additional sounds were provided by Jim Elson, and Kristin Weeks acted the computer voice.
  
 
On the administrative side, production was handled by Jim Elson with the assistance of Tom Mustaine, and Mark Gundy was in charge of marketing.
 
On the administrative side, production was handled by Jim Elson with the assistance of Tom Mustaine, and Mark Gundy was in charge of marketing.
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Over 15,000 years ago, an alien race existed in a distant galaxy, a race of beings that had mastered ways of mixing technology with the power of the mind. These were the overseers of the universe, protectors of developing worlds, and masters of incredible technologies. Yet, possessing such technology led to conflicts with savage alien races, including a race of monstrous demonic aggressors.
 
Over 15,000 years ago, an alien race existed in a distant galaxy, a race of beings that had mastered ways of mixing technology with the power of the mind. These were the overseers of the universe, protectors of developing worlds, and masters of incredible technologies. Yet, possessing such technology led to conflicts with savage alien races, including a race of monstrous demonic aggressors.
  
A war ensued between the savage demon race and the alien overseers. The overseers attempted to make peace with the attacking force but their attempts ended in miserable failures. The savages were a race of pure evil, no understanding of diplomacy or peace. In a desperate final attempt at suppressing the aggressors, the overseers closed down their most valuable technology, the inter-dimensional teleporters. Before all the teleporters were powered down, legions of the demonic race made their way through, wreaking havoc on under-developed, formally protected worlds. One of those worlds was Earth, many thousands of years ago.
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A war ensued between the savage demon race and the alien overseers. The overseers attempted to make peace with the attacking force but their attempts ended in miserable failures. The savages were a race of pure evil, no understanding of diplomacy or peace. In a desperate final attempt at suppressing the aggressors, the overseers closed down their most valuable technology, the inter-dimensional [[teleporter]]s. Before all the teleporters were powered down, legions of the demonic race made their way through, wreaking havoc on under-developed, formerly protected worlds. One of those worlds was [[Earth]], many thousands of years ago.
  
The sight of raging monstrous creatures to villagers and peasants in Earths biblical times bred fear in the minds of all. Eventually, the small unsupported armies of monsters were destroyed, but the advent of these creatures rooted myths into human culture about demons from hell and perdition. After the destruction of the initial demon force, myths and legends were all that remained regarding the existence of the creatures.
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The sight of raging monstrous creatures to villagers and peasants in Earth's biblical times bred fear in the minds of all. Eventually, the small unsupported armies of monsters were destroyed, but the advent of these creatures rooted myths into human culture about demons from [[Hell]].
  
Thousands of years of evolution followed as the people of Earth began to forget about demonic myths and legends of the past while heading headstrong into the technological era. At the same time, the demons took over the former overseer’s world, and began their understanding of the overseer’s awesome technology. Masterminds were bred to help teach and integrate the demon technology with that of the overseers. Not until recently, did the demon race possess the power to re-commission the inter-dimensional teleporters. Thanks to the efforts of human experimentation on the moon of Phobos, the teleporters on the overseer’s world were given life once again. Soon after, the demon masterminds began to understand the workings of the overseer technology and started building attack forces to continue their conquest of the universe.
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Thousands of years of development followed as the people of Earth began to forget about demonic myths and legends of the past while passing headlong into the technological era. At the same time, the demons took over the former overseers' world, and began attempting to understand the overseers' awesome technology. [[Spiderdemon|Masterminds]] were bred to help teach and integrate the demon technology with that of the overseers. Not until recently did the demon race possess the power to re-commission the inter-dimensional teleporters. Thanks to the efforts of human experimentation on the moon of [[Phobos]], the teleporters on the overseers' world were given life once again. Soon after, the demon masterminds began to understand the workings of the overseer technology and built up attack forces to continue their conquest of the universe.
  
4 years have passed since Earth marine forces won the war against the demon aggressors. You are a cadet marine who has been called upon to serve in the UAC strike force while they continue running controlled gateway experiments at their Earth headquarters. Arriving at the main gate on your first day of service, you notice that things don’t seem to be running normally at the UAC headquarters. You pull out your service handgun, and enter the main gate suspecting the worst. Little do you know, but you are about to embark on a journey to the overseers world, the dawn of a new battle on another plane of existence. Hopefully, you have what it takes to clean out the alien world, and find the portal leading to the plane of hell itself; hopefully, you can find and destroy PERDITION’S GATE.
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Four years have passed since Earth marine forces won the war against the demon aggressors. You are a cadet marine who has been called upon to serve in the [[UAC]] strike force while they continue running controlled gateway experiments at their Earth headquarters. Arriving at the main gate on your first day of service, you notice that things seem amiss. You pull out your [[pistol|service handgun]], and enter the main gate suspecting the worst. Little do you know, but you are about to embark on a journey to the overseers' world, the dawn of a new battle on another plane of existence. Hopefully, you have what it takes to clean out the alien world, and find the portal leading to the plane of Hell itself; hopefully, you can find and destroy Perdition's Gate.
  
 
==Notes==
 
==Notes==
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The map names were taken from the output of PG-PLOT.COM (executable file on the disc). The names mentioned on Tom Mustaine's website differ.
 
The map names were taken from the output of PG-PLOT.COM (executable file on the disc). The names mentioned on Tom Mustaine's website differ.
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==Gallery==
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<gallery mode=nolines widths="166" heights="175">
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Perdgate front.jpg|Front [[cover art]]
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Perdgate back.jpg|Back cover art
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Perdgate cd.jpg|{{wp|CD-ROM}}
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</gallery>
  
 
==External links==
 
==External links==
*[http://www.mobygames.com/game/dos/perditions-gate Perdition's Gate at MobyGames]
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* [http://www.mobygames.com/game/dos/perditions-gate Perdition's Gate at MobyGames]
*[http://files.filefront.com/perdgatezip/;845721;/fileinfo.html demo version of Perdition's Gate at Filefront]
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* [https://gamefront.online/files/845721/perdgate.zip Demo version of Perdition's Gate at Filefront]
*[http://www.mustaine.com/about/video-game-work/perditions-gate/ Perdition's Gate at Tom Mustaine's website]
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* {{dsda2|wad=perdgate}} (includes download of demo version)
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* [http://www.mustaine.com/about/video-game-work/perditions-gate/ Perdition's Gate at Tom Mustaine's website], including download of the full version
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* {{onemandoom|page=2011/04/perdgatewad-perditions-gate.html}}
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[[Category:Commercial PWADs]]
 
[[Category:Commercial PWADs]]
 
[[Category:Megawads]]
 
[[Category:Megawads]]
 
[[Category:1996 WADs]]
 
[[Category:1996 WADs]]
 
[[Category:PWADs by name]]
 
[[Category:PWADs by name]]
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[[Category:PWADs with original soundtrack]]

Revision as of 08:08, 21 November 2020

Title screen of Perdition's Gate

Perdition's Gate is a 32-level commercial megawad for Doom II designed by Wraith Corporation and published by WizardWorks. An 11 level demo version was distributed via the Internet and on the D!ZONE Gold compilation disc. Unlike its sister release, Hell to Pay, which is a partial conversion, Perdition's Gate only contains new graphics for various textures and new music besides its levels.

According to Tom Mustaine, Perdition's Gate was offered to id Software. He contacted Shawn Green, who "responded positively about another 32 level pack for Final Doom."

Shortly afterwards, he was informed that the "Final Doom window of opportunity had closed," so Perdition's Gate was offered to the Wraith Corporation.

Authors

Map design was shared by Tom Mustaine and Bob Mustaine, Jim Elson (Lich), Jimmy Sieben (ArchDaemon), and Mackey McCandlish (Avatar). Artwork for the project was created by Jim Elson, Tom Mustaine, Mackey McCandlish, Pavel Hodek, and Jaroslaw Wolski. The music was composed by Tom Mustaine and L.A. Sieben (Anavrin). Additional sounds were provided by Jim Elson, and Kristin Weeks acted the computer voice.

On the administrative side, production was handled by Jim Elson with the assistance of Tom Mustaine, and Mark Gundy was in charge of marketing.

Story

Over 15,000 years ago, an alien race existed in a distant galaxy, a race of beings that had mastered ways of mixing technology with the power of the mind. These were the overseers of the universe, protectors of developing worlds, and masters of incredible technologies. Yet, possessing such technology led to conflicts with savage alien races, including a race of monstrous demonic aggressors.

A war ensued between the savage demon race and the alien overseers. The overseers attempted to make peace with the attacking force but their attempts ended in miserable failures. The savages were a race of pure evil, no understanding of diplomacy or peace. In a desperate final attempt at suppressing the aggressors, the overseers closed down their most valuable technology, the inter-dimensional teleporters. Before all the teleporters were powered down, legions of the demonic race made their way through, wreaking havoc on under-developed, formerly protected worlds. One of those worlds was Earth, many thousands of years ago.

The sight of raging monstrous creatures to villagers and peasants in Earth's biblical times bred fear in the minds of all. Eventually, the small unsupported armies of monsters were destroyed, but the advent of these creatures rooted myths into human culture about demons from Hell.

Thousands of years of development followed as the people of Earth began to forget about demonic myths and legends of the past while passing headlong into the technological era. At the same time, the demons took over the former overseers' world, and began attempting to understand the overseers' awesome technology. Masterminds were bred to help teach and integrate the demon technology with that of the overseers. Not until recently did the demon race possess the power to re-commission the inter-dimensional teleporters. Thanks to the efforts of human experimentation on the moon of Phobos, the teleporters on the overseers' world were given life once again. Soon after, the demon masterminds began to understand the workings of the overseer technology and built up attack forces to continue their conquest of the universe.

Four years have passed since Earth marine forces won the war against the demon aggressors. You are a cadet marine who has been called upon to serve in the UAC strike force while they continue running controlled gateway experiments at their Earth headquarters. Arriving at the main gate on your first day of service, you notice that things seem amiss. You pull out your service handgun, and enter the main gate suspecting the worst. Little do you know, but you are about to embark on a journey to the overseers' world, the dawn of a new battle on another plane of existence. Hopefully, you have what it takes to clean out the alien world, and find the portal leading to the plane of Hell itself; hopefully, you can find and destroy Perdition's Gate.

Notes

There is a discrepancy between the packing and the actual game. In the game files, the plot involves an alien invasion from outer space, while the package states that the invasion is due to an experiment gone awry.

Story as written on the package:

An experiment gone wrong, very wrong... a scientific genetics engineering plant has been taken over by those very mutants it created. You must find out what happened... and the only way to do that is to fight the monsters to the death.

The ultimate test of your skill, wit and personal character.

Levels

Earth

World of the Ancients

Planet Hell

Secret Maps

The map names were taken from the output of PG-PLOT.COM (executable file on the disc). The names mentioned on Tom Mustaine's website differ.

Gallery

External links