Philip Brown (Liberation)
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Revision as of 07:47, 3 August 2019 by Xymph (talk | contribs) (→Body of work: apparently considered a 2018 release)
Philip Brown (alias Liberation) is an English Doom level designer. He managed the 1 Monster megawad to release after the previous project managers abandoned the project, and created the space-limited episode Liberate 1024, as well as spearheading the 1000 Line Community Project. He has a particular interest in vanilla-compatible levels and source ports.
Body of work
2000
- M60 (Doomworld/idgames)
2001
- NAPALM-Beta (Doomworld/idgames)
- One Week Wad (Doomworld/idgames)
2007
2016
- Liberate 1024 (Doomworld/idgames)
2017
- Luna AI (Doomworld/idgames)
2018
- Abyssal Speedmapping Sessions
- Session 38, MAP01: Puncher
- Session 39, MAP01: Centre Stage
- Session 40, MAP11: Split
- Session 41, MAP01: Green Sky at Vile
- Session 42, MAP04: Good Idea at the Time
- The Joy of Mapping #6 - JOY ETERNAL (Doomworld/idgames)
- E1M6: Sector 17
2019
- 1000 Line Community Project (Doomworld/idgames)
- Project lead
- MAP03: Town Square
- MAP13: Gotcha Now!
- MAP26: Hydrotech
- MAP34: Bad Treatment