Difference between revisions of "Phobos Labs - Sector 1: Teleportation"

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{{RoE maps|pic=Phobos 1 Title Screen.png|map=game/phobos1}}
{{RoE maps}}
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'''Phobos Labs - Sector 1: Teleportation''' is the seventh level of [[Doom 3: Resurrection of Evil]].
'''Phobos Labs - Sector 1: Teleportation''' is the seventh level of [[Doom 3: Resurrection of Evil]]. Player receives [[Rocket launcher (Doom 3)|rocket launcher]] and [[Plasma gun (Doom 3)|plasma rifle]], rides skytrams.
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==Summary==
 +
Upon arrival to the Phobos labs the marine is tasked by NcNeil with activating and using the teleporter to reach the Delta labs. The marine then makes his way through Communications Tower, several connecting corridors and a large Elevator Access corridor before reaching Teleportation Chamber. However, upon activating the teleporter and selecting the destination Delta, the lighting goes red and a Hell knight suddenly comes out of the teleporter and goes away. The teleporter, however, becomes unusable, so the marine is tasked with using the SkyTram to reach sector 2. The door to SkyTram boarding station is locked with a keycard, so the marine has to find it. He goes through a newly opened door and fights his way through teleportation mainstenance areas. The marine finds the keycard in a storage room and goes back to Elevator Access by using an elevator. In Elevator Access the marine is attacked by the same Hell knight who had teleported earlier, but it is of no problem to the marine! He then unlocks the door to the boarding station and rides a SkyTram to the sector 2, on his way witnessing a scene where another marine is killed by another Hell knight and his body gets thrown at the marine's tram.
 +
===Objectives===
 +
;Activate Teleporter
 +
:Find and activate the Phobos Labs Experimental Teleporter.
 +
;SkyTram
 +
:Take the SkyTram to the Phobos Labs Research Sector and rendezvous with Dr. Elizabeth McNeil.
  
==In-Game Information==
+
==Characters==
===[[PDA]]s===
 
*Bernard Fresko
 
 
 
===Characters===
 
 
* [[Dr. Elizabeth McNeil]] (voice)
 
* [[Dr. Elizabeth McNeil]] (voice)
 
* [[Joe]]
 
* [[Joe]]
  
===Enemies===
+
==[[PDA]]s==
* Former Humans
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* [[PDA#Bernard Fresko|Bernard Fresko]]. Found in Utility Closet.
** [[Commando (Doom 3)|Commandos]]
+
 
** [[Z-Sec|Machine Gun Z-Secs]]
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==Enemies==
** [[Z-Sec|Shotgun Z-Secs]]
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The enemy count on Nightmare is the same as on Veteran. Includes only enemies that can be fought and killed. The enemy count is the same in [[Doom 3: BFG Edition|BFG Edition]].
** [[Zombie (Doom 3)|Skinny Zombies]]
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{| {{prettytable|style=text-align: center;}}
** [[Fat Zombie]]s
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|-
** [[Commando (Doom 3)|Chaingun Commandos]]
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|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
* Demons
+
|-
** [[Vulgar]]s
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|style="text-align: left;"|[[Zombie (Doom 3)|Zombies]]||colspan="3"|13
** [[Demon (Doom 3)|Pinky Demons]]
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|-
** [[Hell Knight (Doom 3)|Hell Knights]]
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|style="text-align: left;"|Machine gun [[Z-Sec]]s||colspan="3"|9
** [[Revenant (Doom 3)|Revenants]]
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|-
 +
|style="text-align: left;"|[[Vulgar]]s||13||14||17
 +
|-
 +
|style="text-align: left;"|[[Demon (Doom 3)|Demons]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Revenant (Doom 3)|Revenants]]||6||7||10
 +
|-
 +
|style="text-align: left;"|Tentacle [[Commando (Doom 3)|commandos]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Chain gun [[Commando (Doom 3)|commandos]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Hell knight (Doom 3)|Hell knights]]||colspan="3"|1
 +
|}
 +
 
 +
==Weapons/Items==
 +
The item count is the same in [[Doom 3: BFG Edition|BFG Edition]].
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''||'''Nightmare'''
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotguns]] (small)||colspan="4"|2
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]s||colspan="4"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma guns]] (small)||colspan="4"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launchers]] (small)||colspan="4"|2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="4"|2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="4"|2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="4"|3
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (small)||colspan="4"|3
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (large)||colspan="4"|3
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belts]] (small)||colspan="4"|2
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||colspan="4"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||colspan="4"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (small)||colspan="4"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||colspan="4"|1
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kits]] (small)||3||colspan="2"|2||0
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kits]] (large)||11||colspan="2"|7||0
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shards]]||colspan="4"|10
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="4"|1
 +
|-
 +
|style="text-align: left;"|[[The Artifact|Artifact charges]]||colspan="3"|10||5
 +
|-
 +
|style="text-align: left;"|[[Puzzle items (Doom 3)#SkyTram Access|SkyTram Access]]||colspan="4"|1
 +
|}
  
===Weapons / Items===
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There are three [[Supplies (Doom 3)#Health stations|health stations]] on the level, each has 100 health in reserve.
* [[Rocket launcher (Doom 3)|Rocket Launcher]]
 
* [[Machine Gun]]s
 
* [[Shotgun (Doom 3)|Shotguns]]
 
* [[Plasma gun (Doom 3)|Plasma Gun]]
 
* Medkits
 
* Armor Shards
 
* Security Armor
 
* Bullets
 
* Shells
 
* Clips
 
* Ammo Belts
 
* Cells
 
* Rockets
 
* Keycards
 
  
===Cabinet Codes===
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==Locker codes==
* '''Storage Cabinet #042:''' ''714''
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* '''Storage locker #042 - Supplies:''' ''714''. Contains: ''shells (large), ammo belt''.
  
== Sources ==
+
==Secrets==
 +
* In Monorail Station the player can climb the ladder down below the monorail and find a hidden rocket launcher.
 +
* Similar, in SkyTram Station North the player can climb the ladder down and find a plasma gun, cells and a couple of artifact charges.
  
* {{Wikipedia|title=Doom 3: Resurrection of Evil}}
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==Gallery==
* [https://www.gamefaqs.com/computer/doswin/game/925095.html Doom 3: Resurrection of Evil FAQ/Walkthrough] by DV Morpheus
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<gallery mode="nolines" widths="230px" heights="172px">
 +
Phobos 1 Start.png|Starting area.
 +
Phobos 1 Comm Tower.png|Communications tower.
 +
Phobos 1 Comm Corridor.png|Communications support.
 +
Phobos 1 Corridor.png|Connecting corridor.
 +
Phobos 1 Elevator Access.png|Elevator access.
 +
Phobos 1 Teleporter.png|Teleportation chamber.
 +
Phobos 1 Teleportation Science 1.png|Teleportation science.
 +
Phobos 1 Teleportation Science 2.png|Ditto.
 +
Phobos 1 Teleporter Mechanical.png|Teleporter mechanical.
 +
Phobos 1 Blocked Passage.png|A corridor from which the player came from is now blocked by fleshy residue.
 +
Phobos 1 SkyTram.png|SkyTram boarding area.
 +
Phobos 1 Exterior.png|The exterior of this sector.
 +
Phobos 1 Exit.png|The player arrives to the exit via a SkyTram.
 +
</gallery>
  
 
== External links ==
 
== External links ==

Revision as of 07:59, 14 February 2019

Doom 3: Resurrection of Evil maps
Phobos Labs - Sector 1: Teleportation
Map name: game/phobos1

Phobos Labs - Sector 1: Teleportation is the seventh level of Doom 3: Resurrection of Evil.

Summary

Upon arrival to the Phobos labs the marine is tasked by NcNeil with activating and using the teleporter to reach the Delta labs. The marine then makes his way through Communications Tower, several connecting corridors and a large Elevator Access corridor before reaching Teleportation Chamber. However, upon activating the teleporter and selecting the destination Delta, the lighting goes red and a Hell knight suddenly comes out of the teleporter and goes away. The teleporter, however, becomes unusable, so the marine is tasked with using the SkyTram to reach sector 2. The door to SkyTram boarding station is locked with a keycard, so the marine has to find it. He goes through a newly opened door and fights his way through teleportation mainstenance areas. The marine finds the keycard in a storage room and goes back to Elevator Access by using an elevator. In Elevator Access the marine is attacked by the same Hell knight who had teleported earlier, but it is of no problem to the marine! He then unlocks the door to the boarding station and rides a SkyTram to the sector 2, on his way witnessing a scene where another marine is killed by another Hell knight and his body gets thrown at the marine's tram.

Objectives

Activate Teleporter
Find and activate the Phobos Labs Experimental Teleporter.
SkyTram
Take the SkyTram to the Phobos Labs Research Sector and rendezvous with Dr. Elizabeth McNeil.

Characters

PDAs

Enemies

The enemy count on Nightmare is the same as on Veteran. Includes only enemies that can be fought and killed. The enemy count is the same in BFG Edition.

Enemies Recruit Marine Veteran
Zombies 13
Machine gun Z-Secs 9
Vulgars 13 14 17
Demons 2
Revenants 6 7 10
Tentacle commandos 3
Chain gun commandos 2
Hell knights 1

Weapons/Items

The item count is the same in BFG Edition.

Items Recruit Marine Veteran Nightmare
Shotguns (small) 2
Machine guns 1
Plasma guns (small) 1
Rocket launchers (small) 2
Bullets (small) 2
Shells (small) 2
Shells (large) 3
Clips (small) 3
Clips (large) 3
Ammo belts (small) 2
Grenades 1
Cells (large) 1
Rockets (small) 1
Rockets (large) 1
Med kits (small) 3 2 0
Med kits (large) 11 7 0
Armor shards 10
Security armor 1
Artifact charges 10 5
SkyTram Access 1

There are three health stations on the level, each has 100 health in reserve.

Locker codes

  • Storage locker #042 - Supplies: 714. Contains: shells (large), ammo belt.

Secrets

  • In Monorail Station the player can climb the ladder down below the monorail and find a hidden rocket launcher.
  • Similar, in SkyTram Station North the player can climb the ladder down and find a plasma gun, cells and a couple of artifact charges.

Gallery

External links