Difference between revisions of "Phobos Labs - Sector 2: Molecular Research"

From DoomWiki.org

[unchecked revision][checked revision]
m (changed stub type)
(Trivia: +MBB/STTP3)
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{level stub}}
+
{{RoE maps|pic=Phobos 2 Title Screen.png|map=game/phobos2}}
{{RoE maps}}
+
'''Phobos Labs - Sector 2: Molecular Research''' is the eighth level of [[Doom 3: Resurrection of Evil]]. Player shuts down pumping station, and aux power. The [[bruiser]], ''Doom 3'''s most powerful non-boss monster, is first encountered here. The player fights the third boss, the [[Invulnerability Hunter]].
'''Phobos Labs - Sector 2: Molecular Research''' is the eighth level of [[Doom 3: Resurrection of Evil]]. Player shuts down pumping station, and aux power. The [[Bruiser]], ''Doom 3'''s most powerful non-boss monster, is first encountered here.   ''Boss'': [[Invulnerability Hunter]].
 
  
== Sources ==
+
==Summary==
 +
The marine arrives at the Sector 2's Reception. He goes through a few rooms and offices until he finds Conference Room with a PDA that unlocks the door to Research Sector B, where Dr McNeil resides. On his way to her he also fights the first bruiser enemy. When the marine finally meets McNeil, she tells him that the only way to stop the invasion is to send [[The Artifact]] back to Hell, via a portal in [[Delta Labs]]. But to get to the Delta Labs the marine needs to first power up the teleporter in [[Phobos_Labs_-_Sector_1:_Teleportation|Phobos Labs - Sector 1]]. However, because there isn't enough reserve power in the facility left, to do this the marine needs shut down and reroute all the other power-consuming systems, including Pumping Station and Research Power in this sector, and the reactor and life-support system in [[Phobos_Labs_-_Sector_3:_Main_Reactor|Sector 3]].
  
* {{Wikipedia|title=Doom 3: Resurrection of Evil}}
+
The marine proceeds to do so and first needs to reach Pumping Station. He has to go through a surface area to reach it. After shutting it down he goes back inside the facility using a different airlock. Once inside, he needs to access Security Core to activate the lift that will lead him to Energy Core, so the marine goes through Commons and finds a bridge leading to Security Core. It's locked with a code which is found in a PDA in Upper Walkway. The code is ''281''. After activating the lift and going back to Security Core Access, he takes the lift and reaches Energy Core.
* [http://www.gamefaqs.com/computer/doswin/game/925095.html Doom 3: Resurrection of Evil FAQ/Walkthrough] by DV Morpheus
+
 
 +
However, in Energy Core a small surprise awaits the marine - the [[Invulnerability Hunter]], the most dangerous of Hell Hunters. It uses the electricity from energy cores to make itself invulnerable. To defeat it, the marine needs to shoot the Hunter until it starts powering up, at which point the marine needs to run to one of the cores that the Hunter is using to charge itself, open it via a control panel, and shoot it until it blows up. Repeat this process three times. After destroying all the cores, the marine still needs to finish the creature off. After defeating it, the marine is granted with Invulnerability power up for The Artifact.
 +
 
 +
The destruction of all energy cores causes the Research Power to shut down, and the marine now has to return to the SkyTram station to board the tram to Sector 3. He uses the Security Core lift again, enters Security Control and unlocks the door back to Research Lobby, from which he, after fighting lots of enemies, can proceed to the station.
 +
 
 +
===Objectives===
 +
;Locate Dr. McNeil
 +
:Rendezvous with Dr. Elizabeth McNeil.
 +
;Shutdown Pumping Station
 +
:Shutdown power to the external pumping station.
 +
;Shutdown Research Power
 +
:Shutdown Research Auxiliary Power and reroute it to the experimental teleporter.
 +
;SkyTram
 +
:Return to the Phobos Labs SkyTram Station.
 +
 
 +
==Characters==
 +
* [[Dr. Elizabeth McNeil]]
 +
* [[Sentry Bot]]s
 +
* [[UAC announcer]]
 +
 
 +
==[[PDA]]s==
 +
* [[PDA#James Owens|James Owens]]. Found in Conference Room.
 +
* [[PDA#Seth Killian|Seth Killian]]. Found in Pumping Station.
 +
* [[PDA#Keith Noordzy|Keith Noordzy]]. Found in Upper Walkway.
 +
* [[PDA#David Edens|David Edens]]. Found in Security Control.
 +
 
 +
==Statistics==
 +
===Enemies===
 +
The enemy count on Nightmare is the same as on Veteran. Includes only enemies that can be fought and killed.
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="5"|Doom 3
 +
|-
 +
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|Machine gun [[Z-Sec]]||14||colspan="2"|15
 +
|-
 +
|style="text-align: left;"|Shotgun [[Z-Sec]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Forgotten one]]||6||colspan="2"|10
 +
|-
 +
|style="text-align: left;"|[[Vulgar]]||colspan="2"|19||21
 +
|-
 +
|style="text-align: left;"|[[Cacodemon (Doom 3)|Cacodemon]]||colspan="2"|1||3
 +
|-
 +
|style="text-align: left;"|[[Revenant (Doom 3)|Revenant]]||12||13||18
 +
|-
 +
|style="text-align: left;"|[[Bruiser]]||2||4||5
 +
|-
 +
|style="text-align: left;"|[[Invulnerability Hunter]]||colspan="3"|1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="5"|Doom 3: BFG Edition
 +
|-
 +
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|Machine gun [[Z-Sec]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Forgotten one]]||5||colspan="2"|9
 +
|-
 +
|style="text-align: left;"|[[Vulgar]]||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|[[Cacodemon (Doom 3)|Cacodemon]]||colspan="2"|1||3
 +
|-
 +
|style="text-align: left;"|[[Revenant (Doom 3)|Revenant]]||11||12||16
 +
|-
 +
|style="text-align: left;"|[[Bruiser]]||2||4||5
 +
|-
 +
|style="text-align: left;"|[[Invulnerability Hunter]]||colspan="3"|1
 +
|}
 +
{{col-end}}
 +
 
 +
===Items===
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="5"|Doom 3
 +
|-
 +
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''||'''Nightmare'''
 +
|-
 +
|style="text-align: left;"|[[The Artifact|Invulnerability]]||colspan="3"|1||0
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||colspan="4"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||colspan="4"|2
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launcher]]||colspan="4"|1*
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="4"|2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="4"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="4"|6
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="4"|4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="4"|5
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="4"|6
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||colspan="4"|7
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||colspan="4"|3
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (small)||colspan="4"|4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||colspan="4"|2*
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||colspan="3"|9||0
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||27||23||20||0
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||colspan="4"|40
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="4"|2
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Air canisters|Air canister]]||colspan="4"|7
 +
|-
 +
|style="text-align: left;"|[[The Artifact|Artifact charge]]||colspan="3"|22||16
 +
|-
 +
|style="text-align: left;"|[[Puzzle items (Doom 3)#Pumping Station|Pumping Station]]||colspan="4"|1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="5"|Doom 3: BFG Edition
 +
|-
 +
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''||'''Nightmare'''
 +
|-
 +
|style="text-align: left;"|[[The Artifact|Invulnerability]]||colspan="3"|1||0
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||colspan="4"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||colspan="4"|2
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launcher]]||colspan="4"|1*
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="4"|2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="4"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="4"|6
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="4"|4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="4"|5
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="4"|6
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||colspan="4"|7
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||colspan="4"|3
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (small)||colspan="4"|4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||colspan="4"|4*
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||colspan="3"|9||0
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||26||23||20||0
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||colspan="4"|40
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="4"|3
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Air canisters|Air canister]]||colspan="4"|7
 +
|-
 +
|style="text-align: left;"|[[The Artifact|Artifact charge]]||colspan="3"|17||11
 +
|-
 +
|style="text-align: left;"|[[Puzzle items (Doom 3)#Pumping Station|Pumping Station]]||colspan="4"|1
 +
|}
 +
{{col-end}}
 +
<small>* The rocket launcher and one large rockets pickup are located on top of a catwalk in Reception, and seem to be inaccessible as there is now way of getting there without cheats.</small>
 +
 
 +
There are two [[Supplies (Doom 3)#Health stations|health stations]] on the level, each has 100 health in reserve.
 +
 
 +
====Starting inventory====
 +
If the player starts the level via a console command, they will start with these items:
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[The Artifact]]||1
 +
|-
 +
|style="text-align: left;"|[[Ionized Plasma Levitator|Grabber]]||1
 +
|-
 +
|style="text-align: left;"|[[Flashlight]]||1
 +
|-
 +
|style="text-align: left;"|[[Pistol (Doom 3)|Pistol]]||1
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Double barrel shotgun (Doom 3)|Double barrel shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launcher]]||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Grenades]]||1
 +
|}
 +
 
 +
==Trivia==
 +
* This level is divided into three parts on the Xbox version of the game: '''Phobos Labs: Skytram Junction''', '''Phobos Labs: Pumping Station''' and '''Phobos Labs: Molecular Research'''. The first part contains a segment from the previous level.
 +
* In the original 2005 version of Resurrection of Evil, ''[[Martian Buddy Blaster]]'' can be played in the rec area near the kitchen. In later versions based on [[Doom 3: BFG Edition]], the unique game has been replaced with another copy of ''[[Super Turbo Turkey Puncher 3]]''.
 +
 
 +
==Gallery==
 +
<gallery mode="nolines" widths="230px" heights="172px">
 +
Phobos 2 Reception.png|Reception (start).
 +
Phobos 2 Corridors.png|Connecting Corridor 2A.
 +
Phobos 2 Gallery.png|Artifact Gallery.
 +
Phobos 2 Lobby.png|Research Lobby.
 +
Phobos 2 Offices.png|Research Sector A.
 +
Phobos 2 McNeil.png|McNeil gives instructions to the marine.
 +
Phobos 2 Artifact Research.png|Artifact Research.
 +
Phobos 2 Exterior 1.png|Phobos Labs Exterior.
 +
Phobos 2 Pumping Station.png|Pumping Station.
 +
Phobos 2 Exterior 2.png|Phobos Labs Exterior.
 +
Phobos 2 Core Access.png|Security Core Access.
 +
Phobos 2 Commons.png|Commons.
 +
Phobos 2 Hell TV.png|Hell-corrupted TV.
 +
Phobos 2 Security Core.png|Security Core.
 +
Phobos 2 Invul Hunter.png|Invulnerability Hunter.
 +
</gallery>
 +
 
 +
== External links ==
 +
 
 +
* [https://www.youtube.com/watch?v=2he-POGqLsg Walkthrough video] by WoopzillaWalkthrough on YouTube.
  
 
[[Category:Resurrection of Evil levels]]
 
[[Category:Resurrection of Evil levels]]
 
[[Category:Levels by name]]
 
[[Category:Levels by name]]

Revision as of 21:23, 22 October 2022

Doom 3: Resurrection of Evil maps
Phobos Labs - Sector 2: Molecular Research
Map name: game/phobos2

Phobos Labs - Sector 2: Molecular Research is the eighth level of Doom 3: Resurrection of Evil. Player shuts down pumping station, and aux power. The bruiser, Doom 3's most powerful non-boss monster, is first encountered here. The player fights the third boss, the Invulnerability Hunter.

Summary

The marine arrives at the Sector 2's Reception. He goes through a few rooms and offices until he finds Conference Room with a PDA that unlocks the door to Research Sector B, where Dr McNeil resides. On his way to her he also fights the first bruiser enemy. When the marine finally meets McNeil, she tells him that the only way to stop the invasion is to send The Artifact back to Hell, via a portal in Delta Labs. But to get to the Delta Labs the marine needs to first power up the teleporter in Phobos Labs - Sector 1. However, because there isn't enough reserve power in the facility left, to do this the marine needs shut down and reroute all the other power-consuming systems, including Pumping Station and Research Power in this sector, and the reactor and life-support system in Sector 3.

The marine proceeds to do so and first needs to reach Pumping Station. He has to go through a surface area to reach it. After shutting it down he goes back inside the facility using a different airlock. Once inside, he needs to access Security Core to activate the lift that will lead him to Energy Core, so the marine goes through Commons and finds a bridge leading to Security Core. It's locked with a code which is found in a PDA in Upper Walkway. The code is 281. After activating the lift and going back to Security Core Access, he takes the lift and reaches Energy Core.

However, in Energy Core a small surprise awaits the marine - the Invulnerability Hunter, the most dangerous of Hell Hunters. It uses the electricity from energy cores to make itself invulnerable. To defeat it, the marine needs to shoot the Hunter until it starts powering up, at which point the marine needs to run to one of the cores that the Hunter is using to charge itself, open it via a control panel, and shoot it until it blows up. Repeat this process three times. After destroying all the cores, the marine still needs to finish the creature off. After defeating it, the marine is granted with Invulnerability power up for The Artifact.

The destruction of all energy cores causes the Research Power to shut down, and the marine now has to return to the SkyTram station to board the tram to Sector 3. He uses the Security Core lift again, enters Security Control and unlocks the door back to Research Lobby, from which he, after fighting lots of enemies, can proceed to the station.

Objectives

Locate Dr. McNeil
Rendezvous with Dr. Elizabeth McNeil.
Shutdown Pumping Station
Shutdown power to the external pumping station.
Shutdown Research Power
Shutdown Research Auxiliary Power and reroute it to the experimental teleporter.
SkyTram
Return to the Phobos Labs SkyTram Station.

Characters

PDAs

Statistics

Enemies

The enemy count on Nightmare is the same as on Veteran. Includes only enemies that can be fought and killed.

Items

* The rocket launcher and one large rockets pickup are located on top of a catwalk in Reception, and seem to be inaccessible as there is now way of getting there without cheats.

There are two health stations on the level, each has 100 health in reserve.

Starting inventory

If the player starts the level via a console command, they will start with these items:

Item Amount
The Artifact 1
Grabber 1
Flashlight 1
Pistol 1
Shotgun 1
Double barrel shotgun 1
Machine gun 1
Chain gun 1
Rocket launcher 1
Bullets (large) 1
Clip (large) 1
Grenades 1

Trivia

  • This level is divided into three parts on the Xbox version of the game: Phobos Labs: Skytram Junction, Phobos Labs: Pumping Station and Phobos Labs: Molecular Research. The first part contains a segment from the previous level.
  • In the original 2005 version of Resurrection of Evil, Martian Buddy Blaster can be played in the rec area near the kitchen. In later versions based on Doom 3: BFG Edition, the unique game has been replaced with another copy of Super Turbo Turkey Puncher 3.

Gallery

External links