Difference between revisions of "Phobos Mission Control"

From DoomWiki.org

[checked revision][checked revision]
(Add Things table by DMMPST)
(Statistics: Automated edit - Replace with DMMPST output)
Line 62: Line 62:
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
 
{{mapdata|
 
{{mapdata|
Line 78: Line 77:
 
{{col-break|width=33%}}
 
{{col-break|width=33%}}
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
!colspan="4"|Singleplayer
+
!colspan="4"|Single-player
 
|-
 
|-
 
![[Monster|Monsters]]!!1-2!!3!!4-5
 
![[Monster|Monsters]]!!1-2!!3!!4-5
Line 142: Line 141:
 
|style="text-align: left;"|[[Radiation shielding suit]]||2||2||3
 
|style="text-align: left;"|[[Radiation shielding suit]]||2||2||3
 
|-
 
|-
![[:Category:Hazards|Hazards]]!!1-2!!3!!4-5
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|[[Barrel|Exploding barrel]]||3||3||5
 
|style="text-align: left;"|[[Barrel|Exploding barrel]]||3||3||5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|5
 
|-
 
|-
 
|}
 
|}
Line 213: Line 214:
 
|style="text-align: left;"|Radiation shielding suit||3||3||4
 
|style="text-align: left;"|Radiation shielding suit||3||3||4
 
|-
 
|-
!Hazards!!1-2!!3!!4-5
+
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Coop start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
 
|style="text-align: left;"|Exploding barrel||3||3||5
 
|style="text-align: left;"|Exploding barrel||3||3||5
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|5
 
|-
 
|-
 
|}
 
|}

Revision as of 08:41, 24 October 2016

This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.

Phobos Mission Control is a single Doom level for limit-removing ports created in 2016 by John Romero as a second warm-up exercise before working on a new FPS game, Blackroom. It is an alternate take on E1M4: Command Control.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Walkthrough

Map of Phobos Mission Control
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 21)
  2. (sector 66)
  3. (sector 108)
  4. (sector 114)
  5. (sector 160)
  6. (sector 294)

Bugs

Demo files

Areas / screenshots

Crystal 128 ksnapshot.pngThis article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article.

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Statistics

Map data

Things 347
Vertices 1866*
Linedefs 1829
Sidedefs 3009
Sectors 321
* The vertex count without the effect of node building is 1513.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

  • This is the second map John Romero created with third-party editors (Doom Builder 2 and GZDoom Builder) rather than his own DoomEd. The first one was Tech Gone Bad.

Sources

External links