Difference between revisions of "Phocas Island 2"

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'''Phocas Island 2''' is a six-level [[hub|hub-based]] [[PWAD]] for [[Doom II]] released in November 2006, created by [[Chris Hopkins (chopkinsca)]] and designed for the [[GZDoom]] source port. The mod revolves around the player finding themselves stranded on a seemingly deserted island, and having to find a way to get out through exploring the environments, solving puzzles, and confronting the demons found in the island. The gameplay is heavily inspired by adventure games from the 90's and represents a unique take on Doom gameplay and exploration, whilst also making effective use of several effects afforded by the GZDoom engine.
 
'''Phocas Island 2''' is a six-level [[hub|hub-based]] [[PWAD]] for [[Doom II]] released in November 2006, created by [[Chris Hopkins (chopkinsca)]] and designed for the [[GZDoom]] source port. The mod revolves around the player finding themselves stranded on a seemingly deserted island, and having to find a way to get out through exploring the environments, solving puzzles, and confronting the demons found in the island. The gameplay is heavily inspired by adventure games from the 90's and represents a unique take on Doom gameplay and exploration, whilst also making effective use of several effects afforded by the GZDoom engine.
  
Phocas Island 2 was preceded by single level [[Phocas Island]], and received one of the [[Cacowards 2006|2006 Cacowards]].
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Phocas Island 2 was preceded by single level [[Phocas Island]], and received one of the [[Cacowards 2006|2006 Cacowards]]. It was also featured in [[Doomworld]]'s [[Top 100 Most Memorable Maps]], placing 52nd.
  
 
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[[Category:Partial conversions]]
 
[[Category:Partial conversions]]
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[[Category:Top 100 Memorable Maps]]

Latest revision as of 17:35, 17 February 2021

Phocas Island 2
A view of the island.A view of the island.
Author Chris Hopkins
Port GZDoom
IWAD Doom II
Year 2006
Link Doomworld/idgames
Cacoward.png This mod received one of the 2006 Cacowards on Doomworld!

Phocas Island 2 is a six-level hub-based PWAD for Doom II released in November 2006, created by Chris Hopkins (chopkinsca) and designed for the GZDoom source port. The mod revolves around the player finding themselves stranded on a seemingly deserted island, and having to find a way to get out through exploring the environments, solving puzzles, and confronting the demons found in the island. The gameplay is heavily inspired by adventure games from the 90's and represents a unique take on Doom gameplay and exploration, whilst also making effective use of several effects afforded by the GZDoom engine.

Phocas Island 2 was preceded by single level Phocas Island, and received one of the 2006 Cacowards. It was also featured in Doomworld's Top 100 Most Memorable Maps, placing 52nd.

Content[edit]

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Custom monsters[edit]

Custom items[edit]

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External links[edit]