Difference between revisions of "Pistol (Doom 3)"

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== Tactical analysis ==
 
== Tactical analysis ==
 
{{Quote|Standard marine issue semi-automatic pistol. It’s highly accurate and provides solid stopping power without expending too much ammo.|Doom 3 instruction manual}}
 
{{Quote|Standard marine issue semi-automatic pistol. It’s highly accurate and provides solid stopping power without expending too much ammo.|Doom 3 instruction manual}}
The pistol is the first gun available to the player, and is quite adequate against some of the weaker enemies. It does fine against zombies so long as there aren't too many of them at once, and is a worthy weapon against [[trite]]s, [[tick]]s, [[lost soul]]s and [[Forgotten One]]s, all of whom can be killed in two pistol bullets. Individual [[Imp_(Doom_3)]imp]s, [[Z-Sec]]s, [[maggot]]s, [[cherub]]s and [[wraith]]s can be engaged with the pistol as well, but more powerful weaponry is desirable, especially if facing more than one at a time.
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This weapon is considerably more powerful than the [[Pistol|classic pistol]], but often seems weaker as several of the weaker monsters have been "beefed up" compared to their classic counterparts. It is accurate at any range, but it has less overall damage output than any of the other guns available to the player. Nonetheless, it is effective against many of the lesser enemies in the game, especially if the player can achieve head shots on their target. Its ammunition is quite plentiful in the early parts of the single-player campaigns, so it can be used to deal with many of the weaker enemies without expending ammunition for the more powerful weaponry.  
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The pistol is adequate against [[zombies]], so long as there are not too many of them at once - if the player finds themself facing large numbers, a weapon such as the [[shotgun (Doom 3)|shotgun]] would be a better choice. It is a worthy weapon against [[trite]]s, [[tick]]s, [[lost soul]]s and [[Forgotten One]]s if the user's aim is reliable, being able to kill any of these in two shots. A lone [[Imp (Doom 3)|imp]], [[wraith]], [[maggot]], [[cherub]], or [[vulgar]] can be dealt with using the pistol, although a more powerful weapon would be recommended if facing more than one at a time.
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The pistol is also a good choice for detonating explosive barrels, either to remove them from the way or to harm enemies nearby; most barrels can be detonated by two pistol shots, although some will detonate after only a single hit. It can also be used to fire a single shot at corpses on the ground just to check that they are not in fact a dormant zombie, although this can also be achieved by simply shining the flashlight at them.
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While the pistol, machine gun and [[Chaingun (Doom 3)|chaingun]] all technically fire bullets, they do not share the same ammo pool as in earlier and later [[Doom games]].
  
 
== Trivia ==
 
== Trivia ==

Latest revision as of 11:01, 1 July 2023

This article is about the weapon in Doom 3. For other versions of this weapon, see:
The pistol.

The pistol is the most basic firearm in Doom 3 and the first weapon the player acquires aside from his or her own fists. Compared to other weapons, the pistol is weak, but it is also highly accurate and has a generous supply of ammunition available. This makes it useful throughout the game for use on weak enemies.

"All UAC Security and Military personnel are supplied with this basic projectile side arm."
PDA description

Tactical analysis[edit]

"Standard marine issue semi-automatic pistol. It’s highly accurate and provides solid stopping power without expending too much ammo."
― Doom 3 instruction manual

This weapon is considerably more powerful than the classic pistol, but often seems weaker as several of the weaker monsters have been "beefed up" compared to their classic counterparts. It is accurate at any range, but it has less overall damage output than any of the other guns available to the player. Nonetheless, it is effective against many of the lesser enemies in the game, especially if the player can achieve head shots on their target. Its ammunition is quite plentiful in the early parts of the single-player campaigns, so it can be used to deal with many of the weaker enemies without expending ammunition for the more powerful weaponry.

The pistol is adequate against zombies, so long as there are not too many of them at once - if the player finds themself facing large numbers, a weapon such as the shotgun would be a better choice. It is a worthy weapon against trites, ticks, lost souls and Forgotten Ones if the user's aim is reliable, being able to kill any of these in two shots. A lone imp, wraith, maggot, cherub, or vulgar can be dealt with using the pistol, although a more powerful weapon would be recommended if facing more than one at a time.

The pistol is also a good choice for detonating explosive barrels, either to remove them from the way or to harm enemies nearby; most barrels can be detonated by two pistol shots, although some will detonate after only a single hit. It can also be used to fire a single shot at corpses on the ground just to check that they are not in fact a dormant zombie, although this can also be achieved by simply shining the flashlight at them.

While the pistol, machine gun and chaingun all technically fire bullets, they do not share the same ammo pool as in earlier and later Doom games.

Trivia[edit]

Data[edit]

The HUD icon.
Pistol
SP MP
Normal damage 14 15
Headshot damage 28 30
Rate of fire (RPS) 2.5
Reload time (sec) 2.25
Ammo capacity 12
Ammo in: pack (large)/weapon 12 (36)/12
Max ammo 360
Velocity 7,200 20,000
Spread (°) 0
Ammo type Bullets
First seen in Mars City Underground