Pistol (Doom 3)

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This article is about the weapon in Doom 3. For other versions of this weapon, see:
The pistol.

The pistol is the most basic firearm in Doom 3 and the first weapon the player acquires aside from his or her own fists. Compared to other weapons, the pistol is weak, but it is also highly accurate and has a generous supply of ammunition available. This makes it useful throughout the game for use on weak enemies.

"All UAC Security and Military personnel are supplied with this basic projectile side arm."
PDA description

Tactical analysis[edit]

"Standard marine issue semi-automatic pistol. It’s highly accurate and provides solid stopping power without expending too much ammo."
― Doom 3 instruction manual

This weapon is considerably more powerful than the classic pistol, but often seems weaker as several of the weaker monsters have been "beefed up" compared to their classic counterparts. It is best used to conserve ammo or as a backup weapon for when stronger weapons get close to emptying their magazines. Headshots inflict more damage than body shots.

While the machine gun is far more effective at close and medium range, the pistol is more accurate at long range and will give better performance when fighting enemies at a distance. It is also a worthy weapon against trites and ticks, being able to kill one in two bullets, and against lost souls and forgotten ones if the user's aim is reliable; the pistol is also adequate against zombies. But when these come closer, swap to something more powerful.

While the pistol, machine gun and chaingun all technically fire bullets, they do not share the same ammo pool as in earlier and later Doom games.



The HUD icon.
Normal damage 14 15
Headshot damage 28 30
Rate of fire (RPS) 2.5
Reload time (sec) 2.25
Ammo capacity 12
Ammo in: pack (large)/weapon 12 (36)/12
Max ammo 360
Velocity 7,200 20,000
Spread (°) 0
Ammo type Bullets
First seen in Mars City Underground