Difference between revisions of "Planisphere"

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{{map|slot=MAP01|nocat=true}}
 
{{map|slot=MAP01|nocat=true}}
 
{{Level stub}}
 
{{Level stub}}
'''Planisphere''' is a single-level [[PWAD]] for [[Doom II]] and [[limit removing]] [[source port]]s that was released in  July 2011. It was designed by [[Perro Seco]] and uses the [[Adding custom music|music]] track " ".
+
'''Planisphere''' is a single-level [[PWAD]] for [[Doom II]] and [[limit removing]] [[source port]]s that was released in  July 2011. It was designed by [[Perro Seco]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 41: Line 41:
  
 
===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
Line 52: Line 52:
 
|[[UV max]]|| || || || ||
 
|[[UV max]]|| || || || ||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
+
''The (absence of) data was last verified in its entirety on December 6, 2021.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
  
 
== Statistics ==
 
== Statistics ==
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{{col-begin}}
 
{{col-begin}}
{{col-break|width=33%}}
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{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Single-player
 
!colspan="4"|Single-player
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|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|15
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|15
|}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Multiplayer
 
|-
 
!Monsters!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Zombieman||27||27||39
 
|-
 
|style="text-align: left;"|Shotgun guy||13||14||14
 
|-
 
|style="text-align: left;"|Heavy weapon dude||colspan="3"|10
 
|-
 
|style="text-align: left;"|Imp||51||59||59
 
|-
 
|style="text-align: left;"|Lost soul||colspan="3"|5
 
|-
 
|style="text-align: left;"|Demon||colspan="3"|7
 
|-
 
|style="text-align: left;"|Spectre||7||10||10
 
|-
 
|style="text-align: left;"|Revenant||colspan="3"|1
 
|-
 
|style="text-align: left;"|Cacodemon||colspan="3"|2
 
|-
 
|style="text-align: left;"|Pain elemental||colspan="3"|1
 
|-
 
|style="text-align: left;"|Hell knight||colspan="3"|4
 
|-
 
|style="text-align: left;"|Baron of Hell||colspan="3"|3
 
|-
 
|style="text-align: left;"|Arachnotron||2||3||3
 
|-
 
|style="text-align: left;"|Mancubus||colspan="3"|3
 
|-
 
|style="text-align: left;"|Arch-vile||0||1||1
 
|-
 
|style="text-align: left;"|Spiderdemon||colspan="3"|1
 
|-
 
|style="text-align: left;"|Wolfenstein SS||78||95||95
 
|-
 
!Weapons!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Chainsaw||colspan="3"|1
 
|-
 
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Rocket launcher||colspan="3"|2
 
|-
 
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Clip||colspan="3"|14
 
|-
 
|style="text-align: left;"|Box of bullets||colspan="3"|5
 
|-
 
|style="text-align: left;"|4 shotgun shells||colspan="3"|7
 
|-
 
|style="text-align: left;"|Box of shotgun shells||colspan="3"|7
 
|-
 
|style="text-align: left;"|Rocket||colspan="3"|8
 
|-
 
|style="text-align: left;"|Box of rockets||5||5||3
 
|-
 
|style="text-align: left;"|Energy cell||colspan="3"|4
 
|-
 
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 
|-
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Stimpack||colspan="3"|14
 
|-
 
|style="text-align: left;"|Medikit||6||6||5
 
|-
 
|style="text-align: left;"|Armor||colspan="3"|2
 
|-
 
|style="text-align: left;"|Megaarmor||colspan="3"|3
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Armor bonus||colspan="3"|19
 
|-
 
|style="text-align: left;"|Health bonus||colspan="3"|20
 
|-
 
|style="text-align: left;"|Supercharge||colspan="3"|2
 
|-
 
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|style="text-align: left;"|Berserk||colspan="3"|2
 
|-
 
|style="text-align: left;"|Invulnerability||colspan="3"|1
 
|-
 
|style="text-align: left;"|Light amplification visor||colspan="3"|1
 
|-
 
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 
|-
 
|style="text-align: left;"|Radiation shielding suit||colspan="3"|4
 
|-
 
!Keys!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|style="text-align: left;"|Red skull key||colspan="3"|4
 
|-
 
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Exploding barrel||colspan="3"|24
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|15
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}

Revision as of 07:31, 11 January 2022

Planisphere
Add a screenshot and caption
Author Perro Seco
Port Limit-removing
IWAD Doom II
Year 2011
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Planisphere is a single-level PWAD for Doom II and limit removing source ports that was released in July 2011. It was designed by Perro Seco and uses the music track "".

Walkthrough

Map of Planisphere
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Enter the building southeast of the starting point (open the left window and shoot the button to open the door). Take the lift up and open the west door. Use the computer in the bedroom to lower the bookshelf and go through to find a hidden office with shotgun shells, a box of shotgun shells, and a health bonus. (sector 199)
  2. In the western area, go down the steps until you see walls in the western rock that look like they have bodies inside them. Go into the right alcove and use the wall to lower it, then enter the passage and use the switch to lower a lift. Get on it to ride it up to reach a berserk pack and a megaarmor. (sector 1661)
  3. In the future area, head to the northwest room and use the terminal on the east side, then go to the west end of the room and south to a secret room with health bonuses and a megaarmor. (sector 650)
  4. In the future area, open the way to the dark hallway and enter the northeast computer room. Go to the east side to reveal a soul sphere. (sector 758)
  5. At the south end of the subway tracks, head north to the red door, but stop before you reach the intersection and open the west wall. You will reach the cage that had two shotgun guys and a chaingunner. (sector 2273)
  6. In the room with the yellow key and red rockets, use the switch at the rockets, then flip the switch to the south. Go back to the intersection where the red door is and through the door again, but head left this time to pick up an invulnerability. (sector 1296)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.

Statistics

Map data

Things 755
Vertices 14061*
Linedefs 13565
Sidedefs 23910
Sectors 2539
* The vertex count without the effect of node building is 11304.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links