Difference between revisions of "Planisphere 2"

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{{stub}}
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{{level stub}}
 +
{{wad
 +
|author=Perro Seco
 +
|port=Limit-removing
 +
|type=l
 +
|iwad=Doom II
 +
|year=2012
 +
|screenshot=Planisphere2.png
 +
|caption=Planisphere 2 cityscape
 +
|link={{ig|id=18746}}
 +
|caco=2012
 +
|ru=true
 +
}}
 
{{map|slot=MAP01|nocat=true}}
 
{{map|slot=MAP01|nocat=true}}
'''Planisphere 2''' is a single-level [[WAD]] for strongly limit-removing source ports, released in 2012 by [[Perro Seco]]. It is a replica of {{wp|New York City}}. It was a runner-up at the 19th Annual [[Cacowards]].
+
'''Planisphere 2''' is a single-level [[WAD]] for strongly limit-removing source ports, released in 2012 by [[Perro Seco]], and updated in 2018. It is a replica of {{wp|New York City}}. It was a runner-up at the 19th Annual [[Cacowards]].
 +
 
 +
== Walkthrough ==
 +
[[File:Planisphere 2 map.png|thumb|300x300px|Map of Planisphere 2]]
 +
{{Map spots}}
 +
 
 +
===Essentials===
 +
 
 +
===Other points of interest===
 +
 
 +
===Secrets===
 +
# In the first borough, make your way south, past a big rig, until you see a burning barrel behind a fence. Enter this area and use a lift to go up, then jump to the southwest to get a [[soul sphere]]. ('''sector 5312''')
 +
# At the five-way intersection south of Secret #1, head east, then north past a big rig until you can go through an alley to the west. Take the lift in this alley up, then head south and drop into the alley here. Head up the steps to reach the roof of this building, then take the south steps to reach a [[backpack]] and a [[super shotgun]]. ('''sector 5733''')
 +
# Head south from the five-way intersection and enter the alley to the east. Head northeast and climb the steps, then head to the west side. Lower the door here to get [[ammo clip]]s and a [[berserk pack]]. ('''sector 5372''')
 +
# At the four-way intersection at the north end of the first borough, head east and enter the courtyard that has two [[health bonus]]es on a table. There is a switch at the southwest end of this courtyard. Flip it and quickly head back to the table, where a lift to the south has lowered which reaches the roof of the building. On the roof, drop to the ledge to the south that has [[imp]]s and a soul sphere. ('''sector 1490''')
 +
# When you reach the middle borough, ignore the arrow on the ground pointing south and head east, then south at the intersection. A [[cacodemon]] will be here, along with a [[blood]] pool near a wall with pipes. Use this wall to reach a [[megasphere]]. ('''sector 4644''')
 +
# Head back north from Secret #5 and head east, past a brown door, then to the black building with the gray and black door. Open it and use the east lift to go up to a room with a [[chainsaw]], an [[energy cell pack]], plus a [[green armor]] in the bathroom. ('''sector 4598''')
 +
# Head southeast from the previous secret to a green car. Head into the alley to the south and use a lift here to get up to [[box of rockets|boxes of rockets]] and a [[medikit]]. ('''sector 4693''')
 +
# Head south on the street past Secret #4 until you reach a four-way intersection. Head southeast from the intersection into an alley with a switch, which lowers the lift behind you. Ride it up, then jump to the west. Use the lift here to go up, then jump to the east to get [[stimpack]]s, and a box of rockets in a depression. ('''sector 4329''')
 +
# Head towards the middle of the middle borough and head east until you reach a bridge that is broken at the east end. From the entrance of this bridge, head south, then east, then north. Follow the alley until you reach a medikit. ('''sector 1764''')
 +
# Head out of the area where Secret #6 was and go west on the street until you see hedges to the north and south. Look to the south to spot a pool of blood and use the lift where it is at to reach energy cell packs and a medikit. ('''sector 651''')
 +
# Now head to the building southwest of there and use the lift to reach a [[plasma gun]]. Jump to the building to the south and head around to the south side to find a backpack. ('''sector 1765''')
 +
# Go back to the lift leading to the plasma gun roof. Jump northwest to get an [[invulnerability]] and a [[box of shotgun shells]]. ('''sector 2163''')
 +
# Head south from the previous secret, then west to the monorail. Head south, east, then through the first alley to the north. Flip a switch here to lower a lift to the east. Ride up and jump east to the next roof with boxes of rockets. ('''sector 1741''')
 +
# In the middle borough, head to the southernmost bridge that goes directly east (as opposed to the bridges that go southeast) and near the entrance to the bridge is a pool of blood. Use the lift where it is and drop into the hole below to reach the secret with a box of shotgun shells. A berserk pack is on a crate here. ('''sector 904''')
 +
# Southeast of the red door, use the lift near the pool of blood to reach a soul sphere, a box of shotgun shells, and a [[box of ammo]]. ('''sector 618''')
 +
# Take either of the southeast bridges going to the eastern borough and at the south end, just north of a big rig, use the lift, then head west up the steps to [[rocket]]s and an energy cell pack. ('''sector 2893''')
 +
# Northwest of the previous secret, use the lift, but ride it up instead of going through. Go south on the fence to reach an area with boxes of rockets. ('''sector 2832''')
 +
# Keep heading north in the third borough. Just before the red car and the next bridge, go through an alley to the east and into an area with dead bodies. Use the northwest lift to get up to [[Energy cell (Doom)|energy cells]], boxes of rockets, and a [[rocket launcher]]. ('''sector 3204''')
 +
# At the eastern side of the broken bridge (mentioned in Secret #9), head north and use the lift, but ride it up instead of going through. Head north and west on the fence, then south and use the wall to lower a berserk pack. ('''sector 2014''')
 +
# Enter the Inferno Club and take the south lift. Use the switch here, which will lower the tallest building in the middle borough (which had [[cyberdemon]]s that have been shooting at you). Go to where this building has lowered to reach a [[teleporter]], which takes you to the nearby building to the northeast. Open the door and jump out the window to reach the top of another building, where an arrow points to another teleporter. This teleports you to the inside of a building with a [[mancubus]] and a switch that reveals another teleporter. You will be on the rooftop of another building further north. Jump into the hole in the center for the next teleporter, then use the lift to go up to another rooftop with yet another teleporter. You will enter a subway section. Head north into a room with [[spectre]]s and a switch. Flip it and quickly run out of the room and south to the next teleporter. This takes you to a prison cell. Go on the crates and look out the west window to find a switch to shoot, which opens the cell. Head to the southeast end of the hall and get on the crates, then look south and shoot the switch. This will open a door nearby, leading to a green armor, rockets, and an energy cell. ('''sector 2580''')
  
 
===Bugs===
 
===Bugs===
* The level does not include any of the lumps created by a [[node builder]], and will therefore only work in source ports which feature an internal node builder, such as [[ZDoom]] or [[Risen3D]]. (The author recommends [[GZDoom]].) The level is too large to create regular nodes. It can be played in [[PrBoom+]] if extended nodes are built with [[ZDBSP]] or [[DeePBSP]].
+
* Originally, the level did not include any of the lumps created by a [[node builder]], and would therefore only work in source ports which featured an internal node builder, such as [[ZDoom]] or [[Risen3D]]. (The author recommended [[GZDoom]].) The level was too large to create regular nodes. It could be played in [[PrBoom+]] if extended nodes were built with [[ZDBSP]] or [[DeePBSP]]. However, the updated version posted on June 3, 2018 includes proper nodes.
 
* The dimensions are so large that collisions and hitscan traces will glitch unless using a port which fixed the [[blockmap overflow]] bug.
 
* The dimensions are so large that collisions and hitscan traces will glitch unless using a port which fixed the [[blockmap overflow]] bug.
  
== Areas / Screenshots ==
+
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
Image:Planisphere2.png|Cityscape of New York.
+
Planisphere2.png|Cityscape of New York.
 
</gallery>
 
</gallery>
  
== Statistics ==
+
== Speedrunning ==
 +
===Routes and tricks===
 +
 
 +
===Current records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
  
===Map data===
 
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||2023
+
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]|| || || || ||
 
|-
 
|-
|[[Vertices]]||0
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
|[[Linedefs]]||37265
+
|[[UV -fast]]|| || || || ||
 
|-
 
|-
|[[Sidedefs]]||72280
+
|[[UV -respawn]]|| || || || ||
 
|-
 
|-
|[[Sectors]]||6287
+
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|-
 +
|[[NoMo]]||5:42.49||{{dsda2user|id=shepardus|title=Shepardus|linkonly=1}}||2020-08-01||{{dsda2ftp|planisf2/48970/planisf2o542.zip|planisf2o542.zip}}||
 +
|-
 +
|NoMo 100S||9:10.86||{{dsda2user|id=shepardus|title=Shepardus|linkonly=1}}||2020-08-01||{{dsda2ftp|planisf2/48969/planisf2os910.zip|planisf2os910.zip}}||
 
|}
 
|}
 +
 +
''The data was last verified in its entirety on December 6, 2021.''
 +
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=2076|
 +
  vertexes=41279|
 +
  linedefs=37208|
 +
  sidedefs=22250|
 +
  sectors=6158|
 +
  vertexbefore=32071}}
  
 
===Things===
 
===Things===
{{things}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||67||74||77
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||42||49||53
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||25||26||26
 +
|-
 +
|style="text-align: left;"|[[Imp]]||123||145||162
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Demon]]||118||132||142
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||15||16||18
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||10||10||12
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||colspan="3"|23
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||19||20||22
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||9||9||11
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||9||10||10
 +
|-
 +
|style="text-align: left;"|[[Spiderdemon]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Wolfenstein SS]]||colspan="3"|15
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|35
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|71
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|19
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|27
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||31||34||38
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|38
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|4
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|29
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|28
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||8||7||8
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|2
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|28
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|5
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|98
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|7
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||67||74||77
 +
|-
 +
|style="text-align: left;"|Shotgun guy||42||49||53
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||25||26||26
 +
|-
 +
|style="text-align: left;"|Imp||123||145||162
 +
|-
 +
|style="text-align: left;"|Lost soul||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Demon||118||132||142
 +
|-
 +
|style="text-align: left;"|Spectre||15||16||18
 +
|-
 +
|style="text-align: left;"|Revenant||10||10||12
 +
|-
 +
|style="text-align: left;"|Cacodemon||colspan="3"|23
 +
|-
 +
|style="text-align: left;"|Pain elemental||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Hell knight||19||20||22
 +
|-
 +
|style="text-align: left;"|Baron of Hell||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Arachnotron||9||9||11
 +
|-
 +
|style="text-align: left;"|Mancubus||9||10||10
 +
|-
 +
|style="text-align: left;"|Spiderdemon||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Cyberdemon||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Wolfenstein SS||colspan="3"|15
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chainsaw||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|BFG9000||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|35
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|71
 +
|-
 +
|style="text-align: left;"|Energy cell||colspan="3"|19
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|27
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||31||34||38
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|38
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|4
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|29
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|28
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Megasphere||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Backpack||8||7||8
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Invulnerability||colspan="3"|2
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|28
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|5
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|98
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|7
 +
|}
 +
{{col-end}}
 +
 
 +
== Technical information ==
 +
 
 +
== Inspiration and development ==
  
 
== Trivia ==
 
== Trivia ==
*Despite being set in 2040, the original {{wp|World Trade Centre}} is still standing.
+
* Despite being set in 2040, the original {{wp|World Trade Center (1973–2001)|World Trade Center}} is still standing.
 +
 
 +
== See also ==
 +
*
 +
 
 +
== Sources ==
 +
*
  
 
== External links ==
 
== External links ==
*{{dwforums|61701}}
+
* {{idgames|file=levels/doom2/Ports/p-r/planisf2}}
 +
* {{dsda2|wad=planisf2}}
 +
* {{dwforums|61701}}
 +
* {{dwforumsp|1884524|Release of June 2018 version}}
 +
* {{onemandoom|page=2013/02/planisphere-2-planisf2wad.html}}
  
[[Category:Cacoward runners-up]]
+
[[Category:Realistic levels]]
[[Category:2012 WADs]]
+
[[Category:City levels]]
[[Category:Level WADs]]
 

Latest revision as of 15:20, 20 June 2022

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Planisphere 2
Planisphere 2 cityscapePlanisphere 2 cityscape
Author Perro Seco
Port Limit-removing
IWAD Doom II
Year 2012
Link Doomworld/idgames
Cacoward.png This mod was a runner-up for the 2012 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

Planisphere 2 is a single-level WAD for strongly limit-removing source ports, released in 2012 by Perro Seco, and updated in 2018. It is a replica of New York City. It was a runner-up at the 19th Annual Cacowards.

Walkthrough[edit]

Map of Planisphere 2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the first borough, make your way south, past a big rig, until you see a burning barrel behind a fence. Enter this area and use a lift to go up, then jump to the southwest to get a soul sphere. (sector 5312)
  2. At the five-way intersection south of Secret #1, head east, then north past a big rig until you can go through an alley to the west. Take the lift in this alley up, then head south and drop into the alley here. Head up the steps to reach the roof of this building, then take the south steps to reach a backpack and a super shotgun. (sector 5733)
  3. Head south from the five-way intersection and enter the alley to the east. Head northeast and climb the steps, then head to the west side. Lower the door here to get ammo clips and a berserk pack. (sector 5372)
  4. At the four-way intersection at the north end of the first borough, head east and enter the courtyard that has two health bonuses on a table. There is a switch at the southwest end of this courtyard. Flip it and quickly head back to the table, where a lift to the south has lowered which reaches the roof of the building. On the roof, drop to the ledge to the south that has imps and a soul sphere. (sector 1490)
  5. When you reach the middle borough, ignore the arrow on the ground pointing south and head east, then south at the intersection. A cacodemon will be here, along with a blood pool near a wall with pipes. Use this wall to reach a megasphere. (sector 4644)
  6. Head back north from Secret #5 and head east, past a brown door, then to the black building with the gray and black door. Open it and use the east lift to go up to a room with a chainsaw, an energy cell pack, plus a green armor in the bathroom. (sector 4598)
  7. Head southeast from the previous secret to a green car. Head into the alley to the south and use a lift here to get up to boxes of rockets and a medikit. (sector 4693)
  8. Head south on the street past Secret #4 until you reach a four-way intersection. Head southeast from the intersection into an alley with a switch, which lowers the lift behind you. Ride it up, then jump to the west. Use the lift here to go up, then jump to the east to get stimpacks, and a box of rockets in a depression. (sector 4329)
  9. Head towards the middle of the middle borough and head east until you reach a bridge that is broken at the east end. From the entrance of this bridge, head south, then east, then north. Follow the alley until you reach a medikit. (sector 1764)
  10. Head out of the area where Secret #6 was and go west on the street until you see hedges to the north and south. Look to the south to spot a pool of blood and use the lift where it is at to reach energy cell packs and a medikit. (sector 651)
  11. Now head to the building southwest of there and use the lift to reach a plasma gun. Jump to the building to the south and head around to the south side to find a backpack. (sector 1765)
  12. Go back to the lift leading to the plasma gun roof. Jump northwest to get an invulnerability and a box of shotgun shells. (sector 2163)
  13. Head south from the previous secret, then west to the monorail. Head south, east, then through the first alley to the north. Flip a switch here to lower a lift to the east. Ride up and jump east to the next roof with boxes of rockets. (sector 1741)
  14. In the middle borough, head to the southernmost bridge that goes directly east (as opposed to the bridges that go southeast) and near the entrance to the bridge is a pool of blood. Use the lift where it is and drop into the hole below to reach the secret with a box of shotgun shells. A berserk pack is on a crate here. (sector 904)
  15. Southeast of the red door, use the lift near the pool of blood to reach a soul sphere, a box of shotgun shells, and a box of ammo. (sector 618)
  16. Take either of the southeast bridges going to the eastern borough and at the south end, just north of a big rig, use the lift, then head west up the steps to rockets and an energy cell pack. (sector 2893)
  17. Northwest of the previous secret, use the lift, but ride it up instead of going through. Go south on the fence to reach an area with boxes of rockets. (sector 2832)
  18. Keep heading north in the third borough. Just before the red car and the next bridge, go through an alley to the east and into an area with dead bodies. Use the northwest lift to get up to energy cells, boxes of rockets, and a rocket launcher. (sector 3204)
  19. At the eastern side of the broken bridge (mentioned in Secret #9), head north and use the lift, but ride it up instead of going through. Head north and west on the fence, then south and use the wall to lower a berserk pack. (sector 2014)
  20. Enter the Inferno Club and take the south lift. Use the switch here, which will lower the tallest building in the middle borough (which had cyberdemons that have been shooting at you). Go to where this building has lowered to reach a teleporter, which takes you to the nearby building to the northeast. Open the door and jump out the window to reach the top of another building, where an arrow points to another teleporter. This teleports you to the inside of a building with a mancubus and a switch that reveals another teleporter. You will be on the rooftop of another building further north. Jump into the hole in the center for the next teleporter, then use the lift to go up to another rooftop with yet another teleporter. You will enter a subway section. Head north into a room with spectres and a switch. Flip it and quickly run out of the room and south to the next teleporter. This takes you to a prison cell. Go on the crates and look out the west window to find a switch to shoot, which opens the cell. Head to the southeast end of the hall and get on the crates, then look south and shoot the switch. This will open a door nearby, leading to a green armor, rockets, and an energy cell. (sector 2580)

Bugs[edit]

  • Originally, the level did not include any of the lumps created by a node builder, and would therefore only work in source ports which featured an internal node builder, such as ZDoom or Risen3D. (The author recommended GZDoom.) The level was too large to create regular nodes. It could be played in PrBoom+ if extended nodes were built with ZDBSP or DeePBSP. However, the updated version posted on June 3, 2018 includes proper nodes.
  • The dimensions are so large that collisions and hitscan traces will glitch unless using a port which fixed the blockmap overflow bug.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 5:42.49 Shepardus 2020-08-01 planisf2o542.zip
NoMo 100S 9:10.86 Shepardus 2020-08-01 planisf2os910.zip

The data was last verified in its entirety on December 6, 2021.

Statistics[edit]

Map data[edit]

Things 2076
Vertices 41279*
Linedefs 37208
Sidedefs 22250
Sectors 6158
* The vertex count without the effect of node building is 32071.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]