Editing Plasma gun

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* The plasma gun can [[Gibs|gib]] [[Zombieman|zombiemen]] and [[Shotgun guy|sergeant]]s due to their rather low health (20 and 30 [[hit point]]s respectively).
 
* The plasma gun can [[Gibs|gib]] [[Zombieman|zombiemen]] and [[Shotgun guy|sergeant]]s due to their rather low health (20 and 30 [[hit point]]s respectively).
 
* The plasma gun is apparently the best all-purpose weapon in the game according to the [[Doom source code]], since the automatic weapon switching when out of ammo (in {{c|P_CheckAmmo}} in {{c|P_PSPR.C}}) uses the order plasma gun > super shotgun > chaingun > shotgun > pistol > chainsaw > rocket launcher > BFG9000 > fist. The rocket launcher and BFG have low priority because of their heavily specialized roles which can make them undesirable in many situations. As a result of the priority settings, the player will switch automatically to the plasma gun if he attempts to fire the BFG without enough cell ammunition (40 shots), while this does not occur between the super shotgun and the shotgun.
 
* The plasma gun is apparently the best all-purpose weapon in the game according to the [[Doom source code]], since the automatic weapon switching when out of ammo (in {{c|P_CheckAmmo}} in {{c|P_PSPR.C}}) uses the order plasma gun > super shotgun > chaingun > shotgun > pistol > chainsaw > rocket launcher > BFG9000 > fist. The rocket launcher and BFG have low priority because of their heavily specialized roles which can make them undesirable in many situations. As a result of the priority settings, the player will switch automatically to the plasma gun if he attempts to fire the BFG without enough cell ammunition (40 shots), while this does not occur between the super shotgun and the shotgun.
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* In the port of Doom on the SNES the Plasma Gun is significantly stronger and loses many sprites when firing.
  
 
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