Difference between revisions of "Player"

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[[Image:BuddiesMap01.png|thumb|One player in Doom looking at two others, Brown and Indigo, in [[MAP01: Entryway]]]]
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[[Image:BuddiesMap01.png|thumb|One player in Doom looking at two others, Brown and Indigo, on the starting alcove of [[Level 1: Entryway]], in [[Doom II]].]]
The '''player''' is, of course, [[Wikipedia:Gamer|a person playing the game]], either alone, or as one of several in [[multiplayer]] mode. Each player is also an [[Wikipedia:Avatar (icon)#Avatars in games|entity]] in the game world, having attributes such as position on the map, [[health]], and [[items]] possessed.
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The '''player''' (or ''player character'') is the [[Wikipedia:Avatar (icon)#Avatars in games|entity]] or [[thing]] in the game controlled by [[Wikipedia:Gamer|a person playing the game]] (the player as an individual, or the game [[Wikipedia:User (computing)|user]]), either alone, or as one of several in [[multiplayer]] mode. The entity has various attributes, such as a position on the map, [[health]], and [[item]]s possessed which vary according to the user's actions within the game [[level]]s.
  
Since the game is in "first person", a player does not see himself or herself on the main portion of the screen, except for his or her own hand when certain [[weapons]] are selected.
+
Since the game is played from a first person perspective, a player does not see their sprite on the main portion of the screen, except for a hand or two when certain [[weapons]] are selected or used.
  
In Doom, a marine's [[Status bar face|face]] is shown on the [[status bar]], where it reflects the player's health (becoming progressively bloodier as the player's health falls) and reacts to events such as being attacked, stepping on a [[damaging floor]], or finding a weapon or [[powerup]].
+
In [[Doom]] and [[Doom II]], the player stands for an unnamed battle-hardened marine sent to Mars for a violent response against an irresponsible commander (see [[Doom's protagonist]]), while in other [[Doom engine]] based games it is a particular character fitting the corresponding background story.
  
The player moves in response to the keyboard, mouse and/or joystick at either walking speed or running speed. The forward/backward speeds are somewhat higher than the sideways speed; these movements can be combined advantageously via [[straferunning]]. The maximum turning speed can be almost arbitrarily high when specialized [[Wikipedia:Device driver|mouse drivers]] are used (this may be considered [[Multiplayer cheat|cheating]] in multiplayer games, but is often acceptable in [[speedrun]]ning).
+
In the Doom games, the player's [[Status bar face|face]] is shown on the [[status bar]], where it reflects the character's health (becoming progressively bloodier as the player's health falls) and reacts to events such as being attacked, stepping on a [[damaging floor]], or finding a weapon or [[Item|power-up]].
  
In a multiplayer game, the other players appear as space marines in differently colored space suits. In [[vanilla Doom]], the colors are green, indigo, brown and red. [[Source port]]s typically permit more choices of color, and sometimes more than four players. The [[sprite]]s for a player are rendered in a green suit; to draw another player, the [[Doom rendering engine|rendering engine]] remaps the shades of green to shades of the desired color.
+
The player moves in response to the keyboard, mouse or joystick at either walking speed or running speed. The forward/backward speeds are somewhat higher than the sideways speed; these movements can be combined advantageously via [[straferunning]]. The maximum turning speed with the mouse may be adjusted by the user, although it may trigger a [[Menu error with high mouse sensitivity|bug]] in the menu system if set very high.
  
A player spawns with 100% health, a [[pistol]], and 50 bullets. The [[fist]]s may also be used as a weapon. When respawning in vanilla Doom, everything else ([[armor]], other weapons, [[ammo]], [[powerup]]s, and [[keys]]) is lost. In [[deathmatch]] mode, an exception is made to this as players spawn with all keys. Some source ports permit respawning to other states.
+
In a multiplayer game, the other players appear as marines in differently colored uniforms and [[Armors|armor]]. In the Doom games the colors are green, indigo (gray), brown, and red, although various [[source port]]s permit more choices of color, and sometimes more than four players in a game. The [[sprite]]s for a player are rendered in a green suit; to draw another player, the [[Doom rendering engine|rendering engine]] remaps the shades of green to shades of the corresponding color.
  
In order to be playable in single player mode, a level must have a "Player 1 start" [[Thing]]. Player starts 2 through 4, typically located close by, enable [[cooperative]] play. [[Deathmatch start]] positions are usually located far from each other; one is chosen at random each time a player spawns.
+
A player spawns with 100% health, a [[pistol]], and 50 bullets. The [[fist]]s may also be used as a weapon. In [[Hexen]], on the other hand, the player's attributes depend on the chosen character class. When respawning after being killed, all acquired [[item]]s (such as armor, non-default weapons, [[ammo]], [[power-up]]s, and [[keys]]) are lost. In [[deathmatch]] mode, one exception is made to this, as players always spawn with all the keys.
 +
 
 +
In order to be playable in single player mode, a level must have a player 1 start [[thing]], and player starts 2 through 4, typically located close by, will enable [[cooperative]] play. [[Deathmatch start]] positions are usually located far from each other, and one is chosen at random each time a player spawns. The absence of player starts will cause a single player or cooperative game to [[Player starts missing|crash]], and a deathmatch game to exit with an [[error message]].
  
 
== Doom player data ==
 
== Doom player data ==
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   |ID #||-1
 
   |ID #||-1
 
   |-
 
   |-
   |Hit points||100
+
   |[[Hit point]]s||100
 
   |-
 
   |-
   |Speed||24 (walking)<br>50 (running)<br>64 ([[Straferunning|SR40]])<br>70.7 ([[Straferunning|SR50]])
+
   |Speed<sup>1</sup>||8.33 [[map unit|mu]]/frame, 291.66 [[map unit|mu]]/s (walking, base 25)<br>16.67 [[map unit|mu]]/frame, 583.33 [[map unit|mu]]/s (running, base 50)<br>21.34 [[map unit|mu]]/frame, 747.03 [[map unit|mu]]/s ([[Straferunning|SR40]], base 64)<br>23.57 [[map unit|mu]]/frame, 824.94 [[map unit|mu]]/s ([[Straferunning|SR50]], base 70.7)<br>35.29+ [[map unit|mu]]/frame, 1235.12+ [[map unit|mu]]/s ([[Wallrunning]]<sup>3</sup>)
 
   |-
 
   |-
 
   |Width||32
 
   |Width||32
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   |Reaction time||0
 
   |Reaction time||0
 
   |-
 
   |-
   |[[Pain chance]]||255 (100.00%)
+
   |[[Pain chance]]||255 (99.61%)
 
   |-
 
   |-
   |Mass||100
+
   |[[Mass]]||100
 
   |-
 
   |-
   |Bits||0200 0C06
+
   |Bits||33557510
 
   |}
 
   |}
 
  |-
 
  |-
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  |
 
  |
 
   {| {{prettytable}}
 
   {| {{prettytable}}
   !colspan=2|Sprites & sounds
+
   !colspan=2|[[Sprite]]s & [[sound]]s
 
   |-
 
   |-
 
   |Sprite name||PLAY
 
   |Sprite name||PLAY
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   |Attack sound||(varies with [[weapon]])
 
   |Attack sound||(varies with [[weapon]])
 
   |-
 
   |-
   |[[Damage|Pain]] sound||DSPLPAIN
+
   |Pain sound||DSPLPAIN
 
   |-
 
   |-
   |Death sound||DSPLDETH (normal)<br>DSPDIEHI (heavy<sup>1</sup>)<br>DSSLOP ([[gibs]])
+
   |Death sound||DSPLDETH (normal)<br>DSPDIEHI (heavy<sup>2</sup>)<br>DSSLOP ([[gibs]])
 
   |}
 
   |}
 
  |-
 
  |-
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   | Thing type||1-4 (decimal), 1-4 (hex)
 
   | Thing type||1-4 (decimal), 1-4 (hex)
 
   |-
 
   |-
   | Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom
+
   | Appears in||Shareware Doom<br>Registered Doom<br>The Ultimate Doom<br>Doom II or Final Doom
 
   |-
 
   |-
 
   | Radius||16
 
   | Radius||16
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   | Sprite||''none''
 
   | Sprite||''none''
 
   |-
 
   |-
   | Class||''none''
+
   | [[Thing types|Class]]||''none''
 
   |}
 
   |}
 
  |}
 
  |}
 
|}
 
|}
  
 +
# Maximum value specified, speed varies between zero and the maximum. The player's speed varies from that of normal monsters. The base value is obtained from the control input which is then applied to the player object in the game simulation. The actual speed is around 33% of the base speed.
 
# Used if the player is brought below -50% health by the killing blow, but without being [[Gibs|gibbed]].
 
# Used if the player is brought below -50% health by the killing blow, but without being [[Gibs|gibbed]].
 +
# Wall run speeds vary based on the angle against the wall.
 +
 +
== Trivia ==
 +
 +
* In earlier versions of Doom, the player would originally use a rifle as the initial weapon. The player sprites (and subsequently the zombieman) still use such a weapon in final releases.
 +
* Unlike the [[zombieman]] and [[shotgun guy]], the player's weapon can still be seen along with his corpse during the death animation.
 +
* The player's death animation consist of his throat being split open, unleashing blood; this causes him to unleash a horrifying shriek before he collapses on his knees as blood continues to flow out from his neck.
 +
* By mistake, the boots of the player during the gibbing death animation are dried in blood, similar to the [[zombies]].
 +
* While all corpses of marines present in regular levels are green, it appears that the marine uniforms come in a variety of colors, as seen with other players in multiplayer or [[former human|former humans]].
 +
* The player view is set at a height of 41 units, which is somewhat around the height of the chest instead of the eyes. This becomes noticeable when getting closer to the sprite of another player.
 +
 +
== Player characters ==
  
==Player Characters==
+
====[[Doom]]====
====Doom====
+
* The [[Doom's protagonist|marine]]
*[[Doomguy]]
 
  
 
====[[Heretic]]====
 
====[[Heretic]]====
Line 112: Line 126:
  
 
====[[Strife]]====
 
====[[Strife]]====
*[[Strifeguy]]
+
* The [[Strifeguy|mercenary]]
  
==See also==
+
== See also ==
 +
 
 +
* [[Player starts missing]]
 
* [[Player corpses walking]]
 
* [[Player corpses walking]]
 
* [[Voodoo doll]]
 
* [[Voodoo doll]]
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
[[Category:Player]]
+
[[Category:Player|*]]

Revision as of 16:56, 24 October 2019

One player in Doom looking at two others, Brown and Indigo, on the starting alcove of Level 1: Entryway, in Doom II.

The player (or player character) is the entity or thing in the game controlled by a person playing the game (the player as an individual, or the game user), either alone, or as one of several in multiplayer mode. The entity has various attributes, such as a position on the map, health, and items possessed which vary according to the user's actions within the game levels.

Since the game is played from a first person perspective, a player does not see their sprite on the main portion of the screen, except for a hand or two when certain weapons are selected or used.

In Doom and Doom II, the player stands for an unnamed battle-hardened marine sent to Mars for a violent response against an irresponsible commander (see Doom's protagonist), while in other Doom engine based games it is a particular character fitting the corresponding background story.

In the Doom games, the player's face is shown on the status bar, where it reflects the character's health (becoming progressively bloodier as the player's health falls) and reacts to events such as being attacked, stepping on a damaging floor, or finding a weapon or power-up.

The player moves in response to the keyboard, mouse or joystick at either walking speed or running speed. The forward/backward speeds are somewhat higher than the sideways speed; these movements can be combined advantageously via straferunning. The maximum turning speed with the mouse may be adjusted by the user, although it may trigger a bug in the menu system if set very high.

In a multiplayer game, the other players appear as marines in differently colored uniforms and armor. In the Doom games the colors are green, indigo (gray), brown, and red, although various source ports permit more choices of color, and sometimes more than four players in a game. The sprites for a player are rendered in a green suit; to draw another player, the rendering engine remaps the shades of green to shades of the corresponding color.

A player spawns with 100% health, a pistol, and 50 bullets. The fists may also be used as a weapon. In Hexen, on the other hand, the player's attributes depend on the chosen character class. When respawning after being killed, all acquired items (such as armor, non-default weapons, ammo, power-ups, and keys) are lost. In deathmatch mode, one exception is made to this, as players always spawn with all the keys.

In order to be playable in single player mode, a level must have a player 1 start thing, and player starts 2 through 4, typically located close by, will enable cooperative play. Deathmatch start positions are usually located far from each other, and one is chosen at random each time a player spawns. The absence of player starts will cause a single player or cooperative game to crash, and a deathmatch game to exit with an error message.

Doom player data

Attributes
ID # -1
Hit points 100
Speed1 8.33 mu/frame, 291.66 mu/s (walking, base 25)
16.67 mu/frame, 583.33 mu/s (running, base 50)
21.34 mu/frame, 747.03 mu/s (SR40, base 64)
23.57 mu/frame, 824.94 mu/s (SR50, base 70.7)
35.29+ mu/frame, 1235.12+ mu/s (Wallrunning3)
Width 32
Height 56
Reaction time 0
Pain chance 255 (99.61%)
Mass 100
Bits 33557510
Bits list

1: Obstacle

2: Shootable

10: Can drop off of high places

11: Picks up items

25: Not spawned in deathmatch

Sprites & sounds
Sprite name PLAY
Alert sound none
Action sound (none, although DSNOWAY is
played when pushing a wall,
and DSOOF is played when
falling from a height)
Attack sound (varies with weapon)
Pain sound DSPLPAIN
Death sound DSPLDETH (normal)
DSPDIEHI (heavy2)
DSSLOP (gibs)
Player start data
Thing type 1-4 (decimal), 1-4 (hex)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II or Final Doom
Radius 16
Sprite none
Class none
  1. Maximum value specified, speed varies between zero and the maximum. The player's speed varies from that of normal monsters. The base value is obtained from the control input which is then applied to the player object in the game simulation. The actual speed is around 33% of the base speed.
  2. Used if the player is brought below -50% health by the killing blow, but without being gibbed.
  3. Wall run speeds vary based on the angle against the wall.

Trivia

  • In earlier versions of Doom, the player would originally use a rifle as the initial weapon. The player sprites (and subsequently the zombieman) still use such a weapon in final releases.
  • Unlike the zombieman and shotgun guy, the player's weapon can still be seen along with his corpse during the death animation.
  • The player's death animation consist of his throat being split open, unleashing blood; this causes him to unleash a horrifying shriek before he collapses on his knees as blood continues to flow out from his neck.
  • By mistake, the boots of the player during the gibbing death animation are dried in blood, similar to the zombies.
  • While all corpses of marines present in regular levels are green, it appears that the marine uniforms come in a variety of colors, as seen with other players in multiplayer or former humans.
  • The player view is set at a height of 41 units, which is somewhat around the height of the chest instead of the eyes. This becomes noticeable when getting closer to the sprite of another player.

Player characters

Doom

Heretic

Hexen

Strife

See also