Difference between revisions of "Player"

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In a multiplayer game, the other players appear as space marines in differently colored space suits. In [[vanilla Doom]], the colors are green, indigo, brown and red. [[Source port]]s typically permit more choices of color, and sometimes more than four players. The [[sprite]]s for a player are rendered in a green suit; to draw another player, the [[Doom rendering engine|rendering engine]] remaps the shades of green to shades of the desired color.
 
In a multiplayer game, the other players appear as space marines in differently colored space suits. In [[vanilla Doom]], the colors are green, indigo, brown and red. [[Source port]]s typically permit more choices of color, and sometimes more than four players. The [[sprite]]s for a player are rendered in a green suit; to draw another player, the [[Doom rendering engine|rendering engine]] remaps the shades of green to shades of the desired color.
  
A player spawns with 100% health, a [[pistol]], and 50 [[bullet]]s. The [[fist]]s may also be used as a weapon. When respawning in vanilla Doom, everything else ([[armor]], other weapons, [[ammo]], [[powerup]]s, and [[keys]]) is lost. In [[deathmatch]] mode, an exception is made to this as players spawn with all keys. Some source ports permit respawning to other states.
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A player spawns with 100% health, a [[pistol]], and 50 bullets. The [[fist]]s may also be used as a weapon. When respawning in vanilla Doom, everything else ([[armor]], other weapons, [[ammo]], [[powerup]]s, and [[keys]]) is lost. In [[deathmatch]] mode, an exception is made to this as players spawn with all keys. Some source ports permit respawning to other states.
  
 
In order to be playable in single player mode, a level must have a "Player 1 start" [[Thing]]. Player starts 2 through 4, typically located close by, enable [[cooperative]] play. [[Deathmatch start]] positions are usually located far from each other; one is chosen at random each time a player spawns.
 
In order to be playable in single player mode, a level must have a "Player 1 start" [[Thing]]. Player starts 2 through 4, typically located close by, enable [[cooperative]] play. [[Deathmatch start]] positions are usually located far from each other; one is chosen at random each time a player spawns.

Revision as of 19:35, 9 March 2007

One player in Doom looking at two others, Brown and Indigo, in MAP01: Entryway

The player is, of course, a person playing the game, either alone, or as one of several in multiplayer mode. Each player is also an entity in the game world, having attributes such as position on the map, health, and items possessed.

Since the game is in "first person", a player does not see himself or herself on the main portion of the screen, except for his or her own hand when certain weapons are selected.

In Doom, a marine's face is shown on the status bar, where it reflects the player's health (becoming progressively bloodier as the player's health falls) and reacts to events such as being attacked, stepping on a damaging floor, or finding a weapon or powerup.

The player moves in response to the keyboard, mouse and/or joystick at either walking speed or running speed. The forward/backward speeds are somewhat higher than the sideways speed; these movements can be combined advantageously via straferunning. The maximum turning speed can be almost arbitrarily high when specialized mouse drivers are used (this may be considered cheating in multiplayer games, but is often acceptable in speedrunning).

In a multiplayer game, the other players appear as space marines in differently colored space suits. In vanilla Doom, the colors are green, indigo, brown and red. Source ports typically permit more choices of color, and sometimes more than four players. The sprites for a player are rendered in a green suit; to draw another player, the rendering engine remaps the shades of green to shades of the desired color.

A player spawns with 100% health, a pistol, and 50 bullets. The fists may also be used as a weapon. When respawning in vanilla Doom, everything else (armor, other weapons, ammo, powerups, and keys) is lost. In deathmatch mode, an exception is made to this as players spawn with all keys. Some source ports permit respawning to other states.

In order to be playable in single player mode, a level must have a "Player 1 start" Thing. Player starts 2 through 4, typically located close by, enable cooperative play. Deathmatch start positions are usually located far from each other; one is chosen at random each time a player spawns.

Doom player data

Attributes
ID # -1
Hit points 100
Speed 24 (walking)
50 (running)
64 (SR40)
70.7 (SR50)
Width 32
Height 56
Reaction time 0
Pain chance 255 (100.00%)
Mass 100
Bits 0200 0C06
Bits list

1: Obstacle

2: Shootable

10: Can drop off of high places

11: Picks up items

25: Not spawned in deathmatch

Sprites & sounds
Sprite name PLAY
Alert sound none
Action sound (none, although DSNOWAY is
played when pushing a wall,
and DSOOF is played when
falling from a height)
Attack sound (varies with weapon)
Pain sound DSPLPAIN
Death sound DSPLDETH (normal)
DSPDIEHI (heavy1)
DSSLOP (gibs)
Player start data
Thing type 1-4 (decimal), 1-4 (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 16
Sprite none
Class none
  1. Used if the player is brought below -50% health by the killing blow, but without being gibbed.

Player Characters

Doom

Heretic

Hexen

Strife

See also