Difference between revisions of "Player"

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(Replaced content with "In Doom 2,The Players Will Be Shot The Monster.The Bosses Has Super Powers.We Need Use The Shotgun Or Chaingun.The Weapons Can Reload.But,The Ammo Is Getting Six Ammo`s. [[Ca…")
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[[Image:BuddiesMap01.png|thumb|One player in Doom looking at two others, Brown and Indigo, on the starting alcove of [[Level 1: Entryway]], in [[Doom II]].]]
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In Doom 2,The Players Will Be Shot The Monster.The Bosses Has Super Powers.We Need Use The Shotgun Or Chaingun.The Weapons Can Reload.But,The Ammo Is Getting Six Ammo`s.
The '''player''' (or ''player character'') is the [[Wikipedia:Avatar (icon)#Avatars in games|entity]] or [[thing]] in the game controlled by [[Wikipedia:Gamer|a person playing the game]] (the player as an individual, or the game [[Wikipedia:User (computing)|user]]), either alone, or as one of several in [[multiplayer]] mode. The entity has various attributes, such as a position on the map, [[health]], and [[item]]s possessed which vary according to the user's actions within the game [[level]]s.
 
 
 
Since the game is played from a first person perspective, a player does not see his or her sprite on the main portion of the screen, except for a hand or two when certain [[weapons]] are selected or used.
 
 
 
In [[Doom]] and [[Doom II]], the player stands for an unnamed battle-hardened marine sent to Mars for a violent response against an irresponsible commander (see [[Doom's protagonist]]), while in other [[Doom engine]] based games it is a particular character fitting the corresponding background story.
 
 
 
In the Doom games, the player's [[Status bar face|face]] is shown on the [[status bar]], where it reflects the character's health (becoming progressively bloodier as the player's health falls) and reacts to events such as being attacked, stepping on a [[damaging floor]], or finding a weapon or [[Item|power-up]].
 
 
 
The player moves in response to the keyboard, mouse or joystick at either walking speed or running speed. The forward/backward speeds are somewhat higher than the sideways speed; these movements can be combined advantageously via [[straferunning]]. The maximum turning speed with the mouse may be adjusted by the user, although it may trigger [[Menu error with high mouse sensitivity|a bug]] in the menu system if set very high.
 
 
 
In a multiplayer game, the other players appear as marines in differently colored uniforms and [[Armors|armor]]. In the Doom games the colors are green, indigo (gray), brown, and red, although various [[source port]]s permit more choices of color, and sometimes more than four players in a game. The [[sprite]]s for a player are rendered in a green suit; to draw another player, the [[Doom rendering engine|rendering engine]] remaps the shades of green to shades of the corresponding color.
 
 
 
A player spawns with 100% health, a [[pistol]], and 50 bullets. The [[fist]]s may also be used as a weapon. In [[Hexen]], on the other hand, the player's attributes depend on the chosen character class. When respawning after being killed, all acquired [[item]]s (such as armor, non-default weapons, [[ammo]], [[power-up]]s, and [[keys]]) are lost. In [[deathmatch]] mode, one exception is made to this, as players always spawn with all the keys.
 
 
 
In order to be playable in single player mode, a level must have a player 1 start [[thing]], and player starts 2 through 4, typically located close by, will enable [[cooperative]] play. [[Deathmatch start]] positions are usually located far from each other, and one is chosen at random each time a player spawns. The absence of player starts will cause a single player or cooperative game to [[Player starts missing|crash]], and a deathmatch game to exit with an [[error message]].
 
 
 
== Doom player data ==
 
 
 
{|
 
|cellpadding=0 cellspacing=0|
 
|valign=top|
 
{|
 
|
 
  {| {{prettytable}} width=100%
 
  !colspan=2|Attributes
 
  |-
 
  |ID #||-1
 
  |-
 
  |[[Hit point]]s||100
 
  |-
 
  |Speed||24 (walking)<br>50 (running)<br>64 ([[Straferunning|SR40]])<br>70.7 ([[Straferunning|SR50]])
 
  |-
 
  |Width||32
 
  |-
 
  |Height||56
 
  |-
 
  |Reaction time||0
 
  |-
 
  |[[Pain chance]]||255 (100.00%)
 
  |-
 
  |[[Mass]]||100
 
  |-
 
  |Bits||0200 0C06
 
  |}
 
|-
 
|
 
  {| {{prettytable}} width=100%|
 
  |-
 
  !|Bits list
 
  |-
 
  |
 
1: Obstacle
 
 
 
2: Shootable
 
 
 
10: Can drop off of high places
 
 
 
11: Picks up [[items]]
 
 
 
25: Not spawned in [[deathmatch]]
 
  |}
 
|}
 
|valign=top|
 
{|
 
|
 
  {| {{prettytable}}
 
  !colspan=2|[[Sprite]]s & [[sound]]s
 
  |-
 
  |Sprite name||PLAY
 
  |-
 
  |Alert sound||''none''
 
  |-
 
  |Action sound||(none, although DSNOWAY is<br>played when pushing a wall,<br>and DSOOF is played when<br>falling from a height)
 
  |-
 
  |Attack sound||(varies with [[weapon]])
 
  |-
 
  |Pain sound||DSPLPAIN
 
  |-
 
  |Death sound||DSPLDETH (normal)<br>DSPDIEHI (heavy<sup>1</sup>)<br>DSSLOP ([[gibs]])
 
  |}
 
|-
 
|
 
  {| {{prettytable}} width=100%|
 
  |-
 
  !colspan=2|Player start data
 
  |-
 
  | Thing type||1-4 (decimal), 1-4 (hex)
 
  |-
 
  | Appears in||Shareware Doom<br>Registered Doom<br>The Ultimate Doom<br>Doom II or Final Doom
 
  |-
 
  | Radius||16
 
  |-
 
  | Sprite||''none''
 
  |-
 
  | [[Thing types|Class]]||''none''
 
  |}
 
|}
 
|}
 
 
 
# Used if the player is brought below -50% health by the killing blow, but without being [[Gibs|gibbed]].
 
 
 
== Player characters ==
 
 
 
====[[Doom]]====
 
* The [[Doom's protagonist|marine]]
 
 
 
====[[Heretic]]====
 
*[[Corvus]]
 
 
 
====[[Hexen]]====
 
*[[Baratus]]
 
*[[Daedolon]]
 
*[[Parias]]
 
 
 
====[[Strife]]====
 
* the [[Strifeguy|mercenary]]
 
 
 
== See also ==
 
 
 
* [[Player starts missing]]
 
* [[Player corpses walking]]
 
* [[Voodoo doll]]
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Player|*]]
 
[[Category:Player|*]]

Revision as of 06:15, 31 August 2010

In Doom 2,The Players Will Be Shot The Monster.The Bosses Has Super Powers.We Need Use The Shotgun Or Chaingun.The Weapons Can Reload.But,The Ammo Is Getting Six Ammo`s.