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− | [[Image:BuddiesMap01.png|thumb|One player in Doom looking at two others, Brown and Indigo, on the starting alcove of [[Level 1: Entryway]], in [[Doom II]].]]
| + | In Doom 2,The Players Will Be Shot The Monster.The Bosses Has Super Powers.We Need Use The Shotgun Or Chaingun.The Weapons Can Reload.But,The Ammo Is Getting Six Ammo`s. |
− | The '''player''' (or ''player character'') is the [[Wikipedia:Avatar (icon)#Avatars in games|entity]] or [[thing]] in the game controlled by [[Wikipedia:Gamer|a person playing the game]] (the player as an individual, or the game [[Wikipedia:User (computing)|user]]), either alone, or as one of several in [[multiplayer]] mode. The entity has various attributes, such as a position on the map, [[health]], and [[item]]s possessed which vary according to the user's actions within the game [[level]]s.
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− | Since the game is played from a first person perspective, a player does not see his or her sprite on the main portion of the screen, except for a hand or two when certain [[weapons]] are selected or used.
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− | In [[Doom]] and [[Doom II]], the player stands for an unnamed battle-hardened marine sent to Mars for a violent response against an irresponsible commander (see [[Doom's protagonist]]), while in other [[Doom engine]] based games it is a particular character fitting the corresponding background story. | |
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− | In the Doom games, the player's [[Status bar face|face]] is shown on the [[status bar]], where it reflects the character's health (becoming progressively bloodier as the player's health falls) and reacts to events such as being attacked, stepping on a [[damaging floor]], or finding a weapon or [[Item|power-up]].
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− | The player moves in response to the keyboard, mouse or joystick at either walking speed or running speed. The forward/backward speeds are somewhat higher than the sideways speed; these movements can be combined advantageously via [[straferunning]]. The maximum turning speed with the mouse may be adjusted by the user, although it may trigger [[Menu error with high mouse sensitivity|a bug]] in the menu system if set very high. | |
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− | In a multiplayer game, the other players appear as marines in differently colored uniforms and [[Armors|armor]]. In the Doom games the colors are green, indigo (gray), brown, and red, although various [[source port]]s permit more choices of color, and sometimes more than four players in a game. The [[sprite]]s for a player are rendered in a green suit; to draw another player, the [[Doom rendering engine|rendering engine]] remaps the shades of green to shades of the corresponding color.
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− | A player spawns with 100% health, a [[pistol]], and 50 bullets. The [[fist]]s may also be used as a weapon. In [[Hexen]], on the other hand, the player's attributes depend on the chosen character class. When respawning after being killed, all acquired [[item]]s (such as armor, non-default weapons, [[ammo]], [[power-up]]s, and [[keys]]) are lost. In [[deathmatch]] mode, one exception is made to this, as players always spawn with all the keys.
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− | In order to be playable in single player mode, a level must have a player 1 start [[thing]], and player starts 2 through 4, typically located close by, will enable [[cooperative]] play. [[Deathmatch start]] positions are usually located far from each other, and one is chosen at random each time a player spawns. The absence of player starts will cause a single player or cooperative game to [[Player starts missing|crash]], and a deathmatch game to exit with an [[error message]].
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− | == Doom player data ==
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− | {|
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− | |cellpadding=0 cellspacing=0|
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− | |valign=top|
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− | {|
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− | {| {{prettytable}} width=100%
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− | !colspan=2|Attributes
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− | |-
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− | |ID #||-1
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− | |-
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− | |[[Hit point]]s||100
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− | |Speed||24 (walking)<br>50 (running)<br>64 ([[Straferunning|SR40]])<br>70.7 ([[Straferunning|SR50]])
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− | |Width||32
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− | |Height||56
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− | |Reaction time||0
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− | |[[Pain chance]]||255 (100.00%)
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− | |-
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− | |[[Mass]]||100
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− | |Bits||0200 0C06
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− | |}
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− | {| {{prettytable}} width=100%|
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− | !|Bits list
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− | 1: Obstacle
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− | 2: Shootable
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− | 10: Can drop off of high places
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− | 11: Picks up [[items]]
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− | 25: Not spawned in [[deathmatch]]
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− | |}
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− | |}
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− | |valign=top|
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− | {|
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− | {| {{prettytable}}
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− | !colspan=2|[[Sprite]]s & [[sound]]s
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− | |Sprite name||PLAY
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− | |Alert sound||''none''
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− | |Action sound||(none, although DSNOWAY is<br>played when pushing a wall,<br>and DSOOF is played when<br>falling from a height)
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− | |Attack sound||(varies with [[weapon]])
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− | |Pain sound||DSPLPAIN
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− | |Death sound||DSPLDETH (normal)<br>DSPDIEHI (heavy<sup>1</sup>)<br>DSSLOP ([[gibs]])
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− | |}
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− | |-
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− | {| {{prettytable}} width=100%|
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− | !colspan=2|Player start data
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− | | Thing type||1-4 (decimal), 1-4 (hex)
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− | | Appears in||Shareware Doom<br>Registered Doom<br>The Ultimate Doom<br>Doom II or Final Doom
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− | | Radius||16
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− | | Sprite||''none''
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− | | [[Thing types|Class]]||''none''
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− | |}
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− | |}
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− | |}
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− | # Used if the player is brought below -50% health by the killing blow, but without being [[Gibs|gibbed]].
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− | == Player characters ==
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− | ====[[Doom]]====
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− | * The [[Doom's protagonist|marine]]
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− | ====[[Heretic]]====
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− | *[[Corvus]]
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− | ====[[Hexen]]====
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− | *[[Baratus]]
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− | *[[Daedolon]]
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− | *[[Parias]]
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− | ====[[Strife]]====
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− | * the [[Strifeguy|mercenary]]
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− | == See also ==
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− | * [[Player starts missing]]
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− | * [[Player corpses walking]]
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− | * [[Voodoo doll]]
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| [[Category:Gameplay]] | | [[Category:Gameplay]] |
| [[Category:Player|*]] | | [[Category:Player|*]] |
In Doom 2,The Players Will Be Shot The Monster.The Bosses Has Super Powers.We Need Use The Shotgun Or Chaingun.The Weapons Can Reload.But,The Ammo Is Getting Six Ammo`s.