Difference between revisions of "Player"

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In order to be playable in single player mode, a level must have a player 1 start [[thing]], and player starts 2 through 4, typically located close by, will enable [[cooperative]] play. [[Deathmatch start]] positions are usually located far from each other, and one is chosen at random each time a player spawns. The absence of player starts will cause a single player or cooperative game to [[Player starts missing|crash]], and a deathmatch game to exit with an [[error message]].
 
In order to be playable in single player mode, a level must have a player 1 start [[thing]], and player starts 2 through 4, typically located close by, will enable [[cooperative]] play. [[Deathmatch start]] positions are usually located far from each other, and one is chosen at random each time a player spawns. The absence of player starts will cause a single player or cooperative game to [[Player starts missing|crash]], and a deathmatch game to exit with an [[error message]].
  
== Doom player data ==
+
players are spawned in coops but not deathmactichs and are not revired by archviles ...
 
 
{|
 
|cellpadding=0 cellspacing=0|
 
|valign=top|
 
{|
 
|
 
  {| {{prettytable}} width=100%
 
  !colspan=2|Attributes
 
  |-
 
  |ID #||-1
 
  |-
 
  |[[Hit point]]s||100
 
  |-
 
  |Speed||24 (walking)<br>50 (running)<br>64 ([[Straferunning|SR40]])<br>70.7 ([[Straferunning|SR50]])
 
  |-
 
  |Width||32
 
  |-
 
  |Height||56
 
  |-
 
  |Reaction time||0
 
  |-
 
  |[[Pain chance]]||255 (100.00%)
 
  |-
 
  |[[Mass]]||100
 
  |-
 
  |Bits||0200 0C06
 
  |}
 
|-
 
|
 
  {| {{prettytable}} width=100%|
 
  |-
 
  !|Bits list
 
  |-
 
  |
 
1: Obstacle
 
 
 
2: Shootable
 
 
 
10: Can drop off of high places
 
 
 
11: Picks up [[items]]
 
 
 
25: Not spawned in [[deathmatch]]
 
  |}
 
  |}
 
|valign=top|
 
{|
 
|
 
  {| {{prettytable}}
 
  !colspan=2|[[Sprite]]s & [[sound]]s
 
  |-
 
  |Sprite name||PLAY
 
  |-
 
  |Alert sound||''none''
 
  |-
 
  |Action sound||(none, although DSNOWAY is<br>played when pushing a wall,<br>and DSOOF is played when<br>falling from a height)
 
  |-
 
  |Attack sound||(varies with [[weapon]])
 
  |-
 
  |Pain sound||DSPLPAIN
 
  |-
 
  |Death sound||DSPLDETH (normal)<br>DSPDIEHI (heavy<sup>1</sup>)<br>DSSLOP ([[gibs]])
 
  |}
 
|-
 
|
 
  {| {{prettytable}} width=100%|
 
  |-
 
  !colspan=2|Player start data
 
  |-
 
  | Thing type||1-4 (decimal), 1-4 (hex)
 
  |-
 
  | Appears in||Shareware Doom<br>Registered Doom<br>The Ultimate Doom<br>Doom II or Final Doom
 
  |-
 
  | Radius||16
 
  |-
 
  | Sprite||''none''
 
  |-
 
  | [[Thing types|Class]]||''none''
 
  |}
 
|}
 
|}
 
 
 
# Used if the player is brought below -50% health by the killing blow, but without being [[Gibs|gibbed]].
 
  
 
== Player characters ==
 
== Player characters ==

Revision as of 12:35, 6 August 2008

One player in Doom looking at two others, Brown and Indigo, on the starting alcove of Level 1: Entryway, in Doom II.

The player (or player character) is the entity or thing in the game controlled by a person playing the game (the player as an individual, or the game user), either alone, or as one of several in multiplayer mode. The entity has various attributes, such as a position on the map, health, and items possessed which vary according to the user's actions within the game levels.

Since the game is played from a first person perspective, a player does not see his or her sprite on the main portion of the screen, except for a hand or two when certain weapons are selected or used.

In Doom and Doom II, the player stands for an unnamed battle-hardened marine sent to Mars for a violent response against an irresponsible commander (see Doom's protagonist), while in other Doom engine based games it is a particular character fitting the corresponding background story.

In the Doom games, the player's face is shown on the status bar, where it reflects the character's health (becoming progressively bloodier as the player's health falls) and reacts to events such as being attacked, stepping on a damaging floor, or finding a weapon or power-up.

The player moves in response to the keyboard, mouse or joystick at either walking speed or running speed. The forward/backward speeds are somewhat higher than the sideways speed; these movements can be combined advantageously via straferunning. The maximum turning speed with the mouse may be adjusted by the user, although it may trigger a bug in the menu system if set very high.

In a multiplayer game, the other players appear as marines in differently colored uniforms and armor. In the Doom games the colors are green, indigo (gray), brown, and red, although various source ports permit more choices of color, and sometimes more than four players in a game. The sprites for a player are rendered in a green suit; to draw another player, the rendering engine remaps the shades of green to shades of the corresponding color.

A player spawns with 100% health, a pistol, and 50 bullets. The fists may also be used as a weapon. In Hexen, on the other hand, the player's attributes depend on the chosen character class. When respawning after being killed, all acquired items (such as armor, non-default weapons, ammo, power-ups, and keys) is lost. In deathmatch mode, one exception is made to this, as players always spawn with all the keys.

In order to be playable in single player mode, a level must have a player 1 start thing, and player starts 2 through 4, typically located close by, will enable cooperative play. Deathmatch start positions are usually located far from each other, and one is chosen at random each time a player spawns. The absence of player starts will cause a single player or cooperative game to crash, and a deathmatch game to exit with an error message.

players are spawned in coops but not deathmactichs and are not revired by archviles ...

Player characters

Doom

Heretic

Hexen

Strife

See also