Revision as of 04:43, 7 May 2013 by Gez (talk | contribs) (+cat)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Playtesting, a subset of level editing, is a testing process primarily for the discovery and documentation of bugs, or defects in the levels appearance or design. Playtesting has proved to be an essential process for many successful levels, level sets, and megawads.