Difference between revisions of "Possessed scientist"

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Health: '''150'''
 
Health: '''150'''
  
Possessed scientists are the weakest class of possessed. They are completely mindless and simply shuffle toward the player, aiming to batter them to death. Parts of their uniforms are melting into their flesh, and a large hole is situated where their nose and eyes once were. They are completely unchallenging and essentially only serve to be fodder for [[glory kill]]s and the player's [[Pistol (Doom 2016)|pistol]].
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Possessed scientists are the weakest class of possessed. They are completely mindless and simply shuffle toward the player, aiming to batter them to death. Parts of their uniforms are melting into their flesh, and a large hole is situated where their nose and eyes once were. They are completely unchallenging and essentially only serve to be fodder for [[glory kill]]s and the player's [[Pistol (Doom 2016)|pistol]]. They can easily be stunned in preparation for a glory kill using a single weapon bash.
  
 
==Unique player kills==
 
==Unique player kills==
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==Lore==
 
==Lore==
All possessed are created in Lazarus wave events, first discovered by [[Olivia Pierce]]. Though most victims of Argent biowave exposure die immediately and without any remarkable effects, others absorb some of the released [[Argent energy]], causing a state of post-mortem activity that can last for weeks or even months. Though necrosis of tissues sets in immediately, brain activity remains present, albeit limited to instinctual behaviors. While territorial and often violent in proximity to the living, they sometimes enter a state of torpor in which they will not move at all. When a large group of possessed is formed, more advanced activities will be observed, including the construction of [[gore nest]]s, which if left unchecked will create interdimensional portals to [[Hell]]. These activities cannot be prevented even through dismemberment or the implantation of pain-causing microchips, indicating that the possessed are purely slaves to the will of an unseen higher power.
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All possessed are created in Lazarus wave events, first discovered by [[Olivia Pierce]]. Though most victims of Argent biowave exposure die immediately and without any remarkable effects, others absorb some of the released [[Argent energy]], causing a state of post-mortem activity that can last for weeks or even months. Though necrosis of tissues sets in immediately, brain activity remains present, albeit limited to instinctual behaviors. While territorial and often violent in proximity to the living, they sometimes enter a state of torpor in which they will not move at all. When a large group of possessed is formed, more advanced activities will be observed, including the construction of [[gore nest]]s, which if left unchecked will create interdimensional portals to [[Hell]]. These activities cannot be prevented even through dismemberment or the implantation of pain-causing microchips and cannot be explained by any local brain activity, indicating that the possessed are purely slaves to the will of an unseen higher power.
 
 
=== In-Game Description ===
 
'''UAC REPORT FILE: GASWST6U'''
 
 
 
''The Possessed are created in a Lazarus Wave event, a phenomenon first discovered by Dr. Olivia Pierce during her Lazarus Project. While most victims exposed to Argent biowaves will expire without further effect, some subjects will absorb traces of Argent Energy and enter a state of posthumous vigor. Despite necrosis on the internal organs (with the exception of the brain), the victim continues to animate and exhibit a low order of sentinence for weeks or even months after clinical death. Posthumous brain activity in the Possessed is limited to instinctive behavior. The Possessed are known to be territorial when confronted by the living. When isolated, they will often enter a dormant state for extended periods of time. They will stand, unmoving, for days or weeks at a time until presented with a live food source, or threatened by a predator.''
 
 
 
''An interesting behavior has been seen when the Possessed are held in small groups. They will drag human corpses to a central location within their holding pens, and then perform a silent ritual around the pile of bodies. The resulting ceremonial site appears to be the inital stages of a Gore Nest. These actions must be driven by a telepathic communication with higher ranking demons , as there is no local brain activity that could manage such choices. The Possessed will perform these tasks even when limbs are removed or Pavlovian pain responders are implanted in their cortex, further cementing the theory that they are unwilling slaves performing an integral part of the life cycle of the demons. The Possessed create the birthing ground for new demons and upon expiration are themselves used as fertilizer for the Gore Nest.''
 
 
 
  
 
==Sources==
 
==Sources==

Revision as of 23:28, 22 April 2019

Possessed scientist

The possessed scientist is a monster in Doom (2016), one of the lowest-status zombie-like creatures known collectively as the Possessed. It is equal in strength to the possessed worker, alongside which it often occurs. They are similar to the zombies of Doom 3 in behavior and in their status as pure, unarmed cannon fodder.

Tactical analysis

Health: 150

Possessed scientists are the weakest class of possessed. They are completely mindless and simply shuffle toward the player, aiming to batter them to death. Parts of their uniforms are melting into their flesh, and a large hole is situated where their nose and eyes once were. They are completely unchallenging and essentially only serve to be fodder for glory kills and the player's pistol. They can easily be stunned in preparation for a glory kill using a single weapon bash.

Unique player kills

The possessed scientist rips out the Doom marine's throat, which he clasps as he falls backward. After he expires, the possessed scientist then bends down and rips off another piece of flesh from the marine's torso.

Lore

All possessed are created in Lazarus wave events, first discovered by Olivia Pierce. Though most victims of Argent biowave exposure die immediately and without any remarkable effects, others absorb some of the released Argent energy, causing a state of post-mortem activity that can last for weeks or even months. Though necrosis of tissues sets in immediately, brain activity remains present, albeit limited to instinctual behaviors. While territorial and often violent in proximity to the living, they sometimes enter a state of torpor in which they will not move at all. When a large group of possessed is formed, more advanced activities will be observed, including the construction of gore nests, which if left unchecked will create interdimensional portals to Hell. These activities cannot be prevented even through dismemberment or the implantation of pain-causing microchips and cannot be explained by any local brain activity, indicating that the possessed are purely slaves to the will of an unseen higher power.

Sources