Editing PrBoom+

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In OpenGL mode PrBoom+ offers three rendering paths:
 
In OpenGL mode PrBoom+ offers three rendering paths:
 
* OpenGL 2.0. The ''shader'' mode. This includes support for shaders using the {{wp|ARB assembly language}}.
 
* OpenGL 2.0. The ''shader'' mode. This includes support for shaders using the {{wp|ARB assembly language}}.
* OpenGL 1.2 (Will detect OpenGL 1.3 as well)
+
* OpenGL 1.2 (Will detect OpenGL 1.3 aswell)
 
Both these are considered the ''main support'' levels. One additional rendering path is also supported:
 
Both these are considered the ''main support'' levels. One additional rendering path is also supported:
 
* OpenGL 1.1. This is used as a compatibility mode in case the videocard does not support the previously mentioned render paths.
 
* OpenGL 1.1. This is used as a compatibility mode in case the videocard does not support the previously mentioned render paths.

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