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In OpenGL mode PrBoom+ offers three rendering paths: | In OpenGL mode PrBoom+ offers three rendering paths: | ||
* OpenGL 2.0. The ''shader'' mode. This includes support for shaders using the {{wp|ARB assembly language}}. | * OpenGL 2.0. The ''shader'' mode. This includes support for shaders using the {{wp|ARB assembly language}}. | ||
− | * OpenGL 1.2 (Will detect OpenGL 1.3 | + | * OpenGL 1.2 (Will detect OpenGL 1.3 aswell) |
Both these are considered the ''main support'' levels. One additional rendering path is also supported: | Both these are considered the ''main support'' levels. One additional rendering path is also supported: | ||
* OpenGL 1.1. This is used as a compatibility mode in case the videocard does not support the previously mentioned render paths. | * OpenGL 1.1. This is used as a compatibility mode in case the videocard does not support the previously mentioned render paths. |