Editing Praetor suit
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The helmet of the Praetor suit has a context sensitive [[HUD]] which displays health status, armor, the currently equipped weapon and its ammunition, status of the [[BFG-9000 (Doom 2016)|BFG-9000]] and [[Chainsaw (Doom 2016)|chainsaw]], current objectives met within the area, and other relevant information. It also serves as a display for the suit's built-in database, the [[Codex]], which stores any information on enemies, weapons, and lore that the player comes across, and for the [[Automap (Doom 2016)|automap]]. This HUD can also highlight items and enemies in real time, showing the types of items in the environment with different glows (blue for health, green for armor, red for ammunition), and revealing when stunned enemies have become vulnerable to a [[glory kill]]. Some elements of this highlighting are optional and can be toggled on or off by the player. | The helmet of the Praetor suit has a context sensitive [[HUD]] which displays health status, armor, the currently equipped weapon and its ammunition, status of the [[BFG-9000 (Doom 2016)|BFG-9000]] and [[Chainsaw (Doom 2016)|chainsaw]], current objectives met within the area, and other relevant information. It also serves as a display for the suit's built-in database, the [[Codex]], which stores any information on enemies, weapons, and lore that the player comes across, and for the [[Automap (Doom 2016)|automap]]. This HUD can also highlight items and enemies in real time, showing the types of items in the environment with different glows (blue for health, green for armor, red for ammunition), and revealing when stunned enemies have become vulnerable to a [[glory kill]]. Some elements of this highlighting are optional and can be toggled on or off by the player. | ||
− | The Praetor suit also has an impact compensation system which allows its wearer to suffer large falls without taking [[falling damage]]. This capability has its limits, however; fatal fall zones still exist as an element in the game, but these are | + | The Praetor suit also has an impact compensation system which allows its wearer to suffer large falls without taking [[falling damage]]. This capability has its limits, however; fatal fall zones still exist as an element in the game, but these are always obviously different than simple cliffs or ledges from which the player is able to survive a fall. |
The suit is retrofit with collectors for [[Argent energy]] in the chest plate and right fist, and the latter of these can be taken advantage of to allow use of [[Argent cell]]s, which upgrade the marine's basic intrinsic statistics, including health, armor level, and ammunition carrying capacity. | The suit is retrofit with collectors for [[Argent energy]] in the chest plate and right fist, and the latter of these can be taken advantage of to allow use of [[Argent cell]]s, which upgrade the marine's basic intrinsic statistics, including health, armor level, and ammunition carrying capacity. |