Punch dagger

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The punch dagger at rest.
Punching with upgraded stamina.

The punch dagger is the first and basic weapon of Strife. The player begins the game with only a punch dagger (sometimes called a Katar). The sprites for the punch dagger are based on the punch sprites in Doom and Doom II, though mirrored horizontally. At the beginning of the game, the punch dagger is only useful until better weapons such as the crossbow and assault rifle are obtained. However, the Stamina stat which affects the player's health cap will also make the punch dagger much stronger with each upgrade received. It is extremely useful against acolytes, especially with the stamina upgrades, as it gradually becomes possible to gib an acolyte in one punch. It is also an effective attack against stalkers and sentinels, which can eventually be taken out in a single punch as well.

The primary benefit of the punch dagger is its high stealth factor. A noiseless weapon, most enemies will not react to its use unless directly injured by it. However, acolytes and templars will react if they see the player punch someone, whether enemy or NPC, who is standing in the same sector, so this must be kept in mind if multiple guards are stationed closely together.

Data[edit]

Punch dagger data
Weapon number 1
Damage ?
Included ammo Infinite
Shot type Hitscan
Shots per minute ? punches
Damage per second ?
Sound DSSWISH (miss)
DSMTALHT (metalic hit)
DSMEATHT (other hit)
Appears in Strife
Sprite PNCH (wielded)
? (impact)
Class Weapon

Bugs[edit]