Difference between revisions of "QZDoom"
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Revision as of 10:35, 19 October 2016
This article or section is a stub. Please help the Doom Wiki by adding to it. |
QZDoom | |
Standard | ZDoom |
---|---|
Codebase | GZDoom |
Developer(s) | dpJudas, Eruanna |
Latest release | 2.1.0 (2018-06-08, 5 years ago) |
Development status | Active |
Written in | C++ |
Target Platform | Cross-Platform |
Available in | English (United States) |
License | DSL, BSD, others |
Website | http://qzdoom.drdteam.org/ |
Source Repository
(git) |
github.com |
QZDoom is a fork of GZDoom with support for 32-bit true-color rendering, first released on October 18, 2016. It was created by dpJudas and Rachael Alexanderson (Eruanna). It was originally opened as a pull request against ZDoom, to replace the 8-bit software renderer with a 32-bit one, but negative responses and lack of motion toward adoption from ZDoom's core developer team eventually led to it becoming a separate project.[1]
External links
- Official website
- Source code repository at GitHub
- Original pull request thread at the ZDoom forums
References
- ↑ Gez (28 May 2016). "Truecolor software rendering." ZDoom forums. Retrieved 19 October 2016.
Source code genealogy | ||
---|---|---|
Based on | Name | Base for |
GZDoom | QZDoom | Active |