Editing Quake Champions: Doom Edition

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* '''Major''' (Heavy) -- Air Strike, Wall Climb, Tall Lean & Mean
 
* '''Major''' (Heavy) -- Air Strike, Wall Climb, Tall Lean & Mean
 
* '''Serious Sam''' (Heavy) -- Complementary Ammo, Seriously Loaded, Serious Minigun
 
* '''Serious Sam''' (Heavy) -- Complementary Ammo, Seriously Loaded, Serious Minigun
* '''The Intruder''' (Medium) -- His Sparks, Treasure Hunter, Wendigo's Curse
 
  
 
Active abilities are:
 
Active abilities are:
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* '''Air Strike''': Major can summon bombs that fall on locations she marks by using the "fire" key.
 
* '''Air Strike''': Major can summon bombs that fall on locations she marks by using the "fire" key.
 
* '''Serious Minigun''': Serious Sam brings out his trademark minigun to fill enemies with lead. Hourglasses don't reduce its cooldown, but grants ammo for the minigun instead.
 
* '''Serious Minigun''': Serious Sam brings out his trademark minigun to fill enemies with lead. Hourglasses don't reduce its cooldown, but grants ammo for the minigun instead.
* '''Wendigo's Curse''': Intruder becomes invisible while he doesn't fire or take any damage. While completely invisible, he leaves behind a trace of blood and becomes noisy. While in this state, he's more resistant and deals less damage. After being visible again, all buffs and debuffs are nulified.
 
  
 
Passive abilities are:
 
Passive abilities are:
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* '''Complementary Ammo''': Medium and large armor pickups refill ammo for Serious Sam's currently equipped weapon.
 
* '''Complementary Ammo''': Medium and large armor pickups refill ammo for Serious Sam's currently equipped weapon.
 
* '''Seriously Loaded''': Serious Sam starts with all three starting weapons.
 
* '''Seriously Loaded''': Serious Sam starts with all three starting weapons.
* '''His Sparks''': The Intruder gets a Speed Boost after killing an enemy.
 
* '''Treasure Hunter''': PvE Only. Intruder gains additional armor by finding secrets.
 
  
 
== Monster replacement ==
 
== Monster replacement ==

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